Difference between revisions of "MAP30: A Chance in Hell (Echelon)"

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{{map|slot=MAP30|name=Chance in Hell (Echelon)}}
 
{{map|slot=MAP30|name=Chance in Hell (Echelon)}}
 
{{Level stub}}
 
{{Level stub}}
'''MAP30: A Chance in Hell''' is the thirtieth and final map of [[Echelon]]. It was designed by [[Sverre André Kvernmo (Cranium)]] and uses the [[Adding custom music|music]] track " ". The [[par time]] defined in [[ZMAPINFO]] is 2:00.
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'''MAP30: A Chance in Hell''' is the thirtieth and final map of [[Echelon]]. It was designed by [[Sverre André Kvernmo (Cranium)]] and uses the [[Adding custom music|music]] track "Baron's Province" by [[James Paddock (Jimmy)|Jimmy]]. The [[par time]] defined in [[ZMAPINFO]] is 2:00.
  
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 08:33, 21 October 2021

Echelon maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP30: A Chance in Hell is the thirtieth and final map of Echelon. It was designed by Sverre André Kvernmo (Cranium) and uses the music track "Baron's Province" by Jimmy. The par time defined in ZMAPINFO is 2:00.

Walkthrough

Map of A Chance in Hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

There are no official secrets on this map.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing north-west. (thing 23)
  2. facing north-east. (thing 24)
  3. facing south-east. (thing 25)
  4. facing south-west. (thing 26)

Statistics

Map data

Things 31
Vertices 3685*
Linedefs 3091
Sidedefs 5912
Sectors 162
* The vertex count without the effect of node building is 2929.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links