Difference between revisions of "MAP30: Abandoned Front Base (Strife)"

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{{Strife-Tarnhill}}
 
{{map|slot=MAP30}}
 
{{map|slot=MAP30}}
{{Strife-Tarnhill}}
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'''MAP30: Abandoned Front Base''' is a level in [[Strife]] which replaces [[MAP03: Front Base (Strife)|MAP03: Front Base]] after the [[Programmer]] is killed, as [[the Front]] has moved its base of operations to the [[Order]]'s former [[MAP07: Castle (Strife)|castle]]. It uses the [[Strife music|music]] track "Drone".
 
 
After the [[Programmer]] is killed, [[MAP03: Front Base (Strife)|MAP03: Front Base]] becomes '''MAP30: Abandoned Front Base''', as the [[The Front|Front]] has become a force to be reckoned with, and managed to secure much better premises in the Programmer's former [[MAP07: Castle (Strife)|castle]]. It uses the [[Strife music|music]] track "Drone".
 
  
 
==Overview==
 
==Overview==
There are some medical supplies and ammunition left behind during the move, which the player can scavenge if he wants to be thorough. [[Geoff]] will also be guarding the entrance in the [[MAP02: Town (Strife)|town]] indefinitely in spite of the base having moved. While it seems that the abandoned base exists more for atmosphere than for any major contribution to the game, the level does hide a valuable stash.
+
There are some medical supplies and ammunition left behind during the move, which the player can scavenge if they want to be thorough. [[Geoff]] will also be guarding the entrance in the [[MAP02: Town (Strife)|town]] indefinitely in spite of the base having moved. While it seems that the abandoned base exists more for atmosphere than for any major contribution to the game, the level does hide a valuable stash.
  
 
==Walkthrough==
 
==Walkthrough==
 
[[File:Strife MAP30 map.png|thumb|300x300px|Map of Abandoned Front Base]]
 
[[File:Strife MAP30 map.png|thumb|300x300px|Map of Abandoned Front Base]]
 
{{Map spots|notally=1}}
 
{{Map spots|notally=1}}
 
===Essentials===
 
  
 
===Other points of interest===
 
===Other points of interest===
 +
While this level is entirely optional and there are no "essentials" to speak of, the Front left a number of useful items during their move. In addition to the hidden areas [[#Non-official|described below]], a [[med patch]] and [[medical kit]] can be found on a table in the medical bay. If you go down to the barracks and investigate the eastern chamber, you will find a [[teleporter beacon]] stashed in a corner.
  
 
===Secrets===
 
===Secrets===
  
 
====Official====
 
====Official====
There are no official secrets on this map.
+
There are no official secrets in this level.
  
 
====Non-official====
 
====Non-official====
 +
# When you visited the base previously, you may have found a secret passage that could be entered from two separate doors near the entrance stairs. There was another door in the passage that needed the [[Strife keys|silver key]] to open, which you now possess. Open the door to find a cell with a [[shadow armor]] and an [[ammo satchel]]. The wall in the north-east corner opens to reveal a [[surgery kit]] in [[multiplayer]], but nothing at all in single-player.
 +
# As you enter the western side of the aforementioned passage, a wall will lower nearby providing an access to another passage. It has a stash of items. You will find two units of [[phosphorous grenade]]s, a [[targeter]], three medical kits and 200 [[Gold|gold coins]]. At the other end, you can open the second entrance to the passage.
 +
# The lift that leads to the barracks still has its [[False walls|false wall]] secret. There is another lift just behind the passable wall. Like in MAP03, jump to the shaft of the new lift or wait for the floor to return up to lower it again. By contrast to the previous areas, only a [[Box of bullets (Strife)|box of bullets]] can be discovered at the bottom in single-player. In multiplayer, this area also holds a medical kit, an [[environmental suit]], a [[The Sigil of the One God|Sigil E]] weapon and (on Veteran [[Skill level#Strife skill levels|skill level]] or higher) a surgery kit.
  
# When you were in the base before forsaking, you possibly found a secret passage that could be entered from two separate doors near the entrance stairs. There was another door in the passage that needed the [[Strife keys|silver key]] to open. Now that you have received it from a [[False Programmer]], you are able to enter the door. A cell with a [[shadow armor]] and an [[ammo satchel]] will be revealed.
+
You can enter the two first secret areas in MAP03 as well as you are still able to return there when you get the silver key. However, area #1 is empty and area #2 only has two medical kits.
# As you enter the western side of the aforementioned passage, a wall will lower nearby providing an access to another passage. It has a stash of items. You will find two units of [[phosphorous grenade]]s, a [[targeter]], three [[medical kit]]s and 200 pieces of [[gold]]. At the other end, you can open the second entrance to the passage.
 
# The lift that leads to the barracks still has its [[False walls|false wall]] secret. There is another lift just behind the passable wall. Like in MAP03, jump to the shaft of the new lift or wait for the floor to return up to lower it again. By contrast to the previous areas, only a [[Box of bullets (Strife)|box of bullets]] can be discovered on the bottom this time.
 
<br>
 
You can enter the two first secret areas in MAP03 as well as you are still able to return there when you get the silver key. However, the cell of the level is empty and the stash passage only has two medical kits.
 
  
 
===Bugs===
 
===Bugs===
The following multiplayer [[Thing]]s have no flags set for any of the three [[Skill level#Strife skill levels|difficulty classes]], so they do not actually appear in the level:
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The following multiplayer [[thing]]s have no flags set for any of the three difficulty classes, so they do not actually appear in the level:
 
* two packs of [[electric bolt]]s (Things 33 and 59),
 
* two packs of [[electric bolt]]s (Things 33 and 59),
 
* a [[metal armor]] (35),
 
* a [[metal armor]] (35),
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The player 1 start (Thing 0) and teleport map spot 1 (Thing 1) have no skill flags set either, but because of special handling in the engine, they function normally in the level.
 
The player 1 start (Thing 0) and teleport map spot 1 (Thing 1) have no skill flags set either, but because of special handling in the engine, they function normally in the level.
  
==Areas / screenshots==
+
== Areas / screenshots ==
<gallery>
+
<gallery mode=nolines widths=160px>
File: |  
+
|
 
</gallery>
 
</gallery>
  
== Speedrunning ==
+
== Deathmatch ==
 
 
===Routes and tricks===
 
  
== Deathmatch ==
+
===Player spawns===
 +
This level contains fifteen spawn points:
 +
# facing west. ('''thing 7''')
 +
# facing west. ('''thing 8''')
 +
# facing east. ('''thing 17''')
 +
# facing east. ('''thing 18''')
 +
# facing south. ('''thing 19''')
 +
# facing south-east. ('''thing 20''')
 +
# facing east. ('''thing 21''')
 +
# facing west. ('''thing 22''')
 +
# facing east. ('''thing 23''')
 +
# facing north-east. ('''thing 24''')
 +
# facing north-west. ('''thing 25''')
 +
# facing north-east. ('''thing 26''')
 +
# facing south. ('''thing 71''')
 +
# facing east. ('''thing 78''')
 +
# facing east. ('''thing 145''')
  
 
== Statistics ==
 
== Statistics ==
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|style="text-align: left;"|[[Teleporter beacon]]||0||0||1
 
|style="text-align: left;"|[[Teleporter beacon]]||0||0||1
 
|-
 
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Rat buddy||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Teleport map spot 1||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Teleport map spot 2||colspan="3"|1
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
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!Miscellaneous!!1-2!!3!!4-5
 
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|3
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
 
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|15
 
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|15
 
|-
 
|-
 +
|style="text-align: left;"|Rat buddy||colspan="3"|33
 +
|-
 +
|style="text-align: left;"|Teleport map spot 1||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Teleport map spot 2||colspan="3"|1
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
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== See also ==
 
== See also ==
 
+
*
*  
 
  
 
== Sources ==
 
== Sources ==
 
+
*
*  
 
  
 
== External links ==
 
== External links ==
 +
*
  
*
+
[[Category:Levels without combat]]
 
+
[[Category:Levels with extra equipment in co-op]]
[[Category:Strife levels]]
 
[[Category:Levels by name|Abandoned Front Base (Strife)]]
 

Revision as of 04:11, 27 November 2021

Strife levels (01-06 & 30)
Tarnhill

Tarnhill
  • 01-06 & 30
Castle and Temple
Bishop's Fortress
Commons and Factory
Loremaster and Entity
Extra levels
This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: Abandoned Front Base is a level in Strife which replaces MAP03: Front Base after the Programmer is killed, as the Front has moved its base of operations to the Order's former castle. It uses the music track "Drone".

Overview

There are some medical supplies and ammunition left behind during the move, which the player can scavenge if they want to be thorough. Geoff will also be guarding the entrance in the town indefinitely in spite of the base having moved. While it seems that the abandoned base exists more for atmosphere than for any major contribution to the game, the level does hide a valuable stash.

Walkthrough

Map of Abandoned Front Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets.

Other points of interest

While this level is entirely optional and there are no "essentials" to speak of, the Front left a number of useful items during their move. In addition to the hidden areas described below, a med patch and medical kit can be found on a table in the medical bay. If you go down to the barracks and investigate the eastern chamber, you will find a teleporter beacon stashed in a corner.

Secrets

Official

There are no official secrets in this level.

Non-official

  1. When you visited the base previously, you may have found a secret passage that could be entered from two separate doors near the entrance stairs. There was another door in the passage that needed the silver key to open, which you now possess. Open the door to find a cell with a shadow armor and an ammo satchel. The wall in the north-east corner opens to reveal a surgery kit in multiplayer, but nothing at all in single-player.
  2. As you enter the western side of the aforementioned passage, a wall will lower nearby providing an access to another passage. It has a stash of items. You will find two units of phosphorous grenades, a targeter, three medical kits and 200 gold coins. At the other end, you can open the second entrance to the passage.
  3. The lift that leads to the barracks still has its false wall secret. There is another lift just behind the passable wall. Like in MAP03, jump to the shaft of the new lift or wait for the floor to return up to lower it again. By contrast to the previous areas, only a box of bullets can be discovered at the bottom in single-player. In multiplayer, this area also holds a medical kit, an environmental suit, a Sigil E weapon and (on Veteran skill level or higher) a surgery kit.

You can enter the two first secret areas in MAP03 as well as you are still able to return there when you get the silver key. However, area #1 is empty and area #2 only has two medical kits.

Bugs

The following multiplayer things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:

The player 1 start (Thing 0) and teleport map spot 1 (Thing 1) have no skill flags set either, but because of special handling in the engine, they function normally in the level.

Areas / screenshots

Deathmatch

Player spawns

This level contains fifteen spawn points:

  1. facing west. (thing 7)
  2. facing west. (thing 8)
  3. facing east. (thing 17)
  4. facing east. (thing 18)
  5. facing south. (thing 19)
  6. facing south-east. (thing 20)
  7. facing east. (thing 21)
  8. facing west. (thing 22)
  9. facing east. (thing 23)
  10. facing north-east. (thing 24)
  11. facing north-west. (thing 25)
  12. facing north-east. (thing 26)
  13. facing south. (thing 71)
  14. facing east. (thing 78)
  15. facing east. (thing 145)

Statistics

Map data

Things 158
Vertices 768*
Linedefs 802
Sidedefs 1098
Sectors 148
* The vertex count without the effect of node building is 665.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links