Difference between revisions of "MAP30: Abysm (Jenesis)"
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− | + | {{Jenesis 21-30}} | |
− | + | {{map|slot=MAP30}} | |
− | + | '''MAP30: Abysm''' is the thirtieth and final map of [[Jenesis]]. It was designed by [[James Paddock (Jimmy)]] and uses the [[Adding custom music|music]] track "doombg," composed by ynxyg. The [[par time]] is 3:20. | |
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− | {{map|slot=MAP30 | ||
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− | '''MAP30: Abysm''' is the thirtieth and final map of [[Jenesis]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ". | ||
== Walkthrough == | == Walkthrough == | ||
− | [[File: |thumb|300x300px|Map of Abysm]] | + | [[File:Jenesis MAP30 map.png|thumb|300x300px|Map of Abysm]] |
{{Map spots}} | {{Map spots}} | ||
===Essentials=== | ===Essentials=== | ||
+ | Take all of the [[weapon]]s and items in the starting room, then step through the mouth at the north end of the room to drop down a hole and land on a [[supercharge]]. Head straight forward to a large red column and press the eye switch underneath it; the column will start to move up and down, revealing a flesh-creature that must be destroyed to end the level. The creature has 5,000 hit points and will [[Monster spawner|spawn]] monsters in groups of four; there are eight spawn points in the blood pool you are standing in, and two more on the center platforms on the east and west sides of the arena. | ||
+ | |||
+ | It is possible to destroy the creature from the blood pool, but you are likely to be overwhelmed by the spawned monsters. A safer option is to reach the enclosures on either side of the creature, which each contain a [[megaarmor]], a [[BFG9000]], a [[megasphere]] and five [[energy cell pack]]s; these enclosures will protect you from most of the monsters, but not flying enemies. To reach the enclosures, go to the eye switch but do not press it; the column will not open and the monster spawner will not activate. Two walls will lower by the arena entrance, allowing you to reach two more eye switches that will raise bridges leading to the center platform and a supercharge. | ||
+ | * On the west side, press the gargoyle switch to open it then drop into a pit containing [[cacodemon]]s and [[lost soul]]s. Press the eye switches at the north and south ends quickly, then run into either teleporter to return to the upper floor and shoot a third eye switch that has opened in front of you to raise the bridge to the west enclosure. A set of platforms will rise in front of you, leading to a teleporter that goes back to the arena. | ||
+ | * On the east side, press the gargoyle switch to open it then step through and turn right to see a narrow ledge guarded by lost souls and [[Hell knight]]s. After pressing the eye switch at the south end of the ledge, you must shoot eight more eye switches in sequence before they close to progress - the order is second west, top east, bottom west, top west, third east, third west, bottom east, second east. After shooting the last switch, cross the platforms that rise to the north to reach another eye switch, press it to raise the bridge to the east enclosure then enter the nearby teleporter to go back to the arena. | ||
+ | |||
+ | Once you have gained access to an enclosure, press the switch that reveals the creature then run to the enclosure and press the switch next to the bars to open them. From here you can destroy the creature in relative safety. | ||
===Other points of interest=== | ===Other points of interest=== | ||
===Secrets=== | ===Secrets=== | ||
− | # ('''sector 100''') | + | # The sector you start in is a secret and is impossible to miss. ('''sector 100''') |
===Bugs=== | ===Bugs=== | ||
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===Current records=== | ===Current records=== | ||
− | The records for the map at the [[ | + | The records for the map at the [[Doom Speed Demo Archive]] are: |
{| {{prettytable}} | {| {{prettytable}} | ||
− | ! | + | ! Run !! Time !! Player !! Date !! File !! Notes |
|- | |- | ||
− | |[[UV speed]]|| || || || || | + | |[[UV speed]]||0:31.91||{{dsda2user|id=altima|title=Altima|linkonly=1}}||2013-09-09||{{dsda2ftp|jenesis/83158/je30-031.zip|je30-031.zip}}|| |
|- | |- | ||
|[[NM speed]]|| || || || || | |[[NM speed]]|| || || || || | ||
|- | |- | ||
− | |[[UV max]]|| || || || || | + | |[[UV max]]||0:57.91||[[Jean-Charles Dorne (JCD)]]||2022-09-20||{{dsda2ftp|jenesis/67225/je30-057.zip|je30-057.zip}}|| |
|- | |- | ||
− | |[[ | + | |[[NM 100S]]|| || || || || |
|- | |- | ||
− | |[[UV -fast]]|| || || || || | + | |[[UV -fast]]||1:40.91||{{dsda2user|id=numberjuan77|title=NumberJuan77|linkonly=1}}||2021-01-24||{{dsda2ftp|jenesis/51241/jenesis30f_140.zip|jenesis30f_140.zip}}|| |
|- | |- | ||
|[[UV -respawn]]|| || || || || | |[[UV -respawn]]|| || || || || | ||
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|} | |} | ||
− | + | ''The data was last verified in its entirety on November 2, 2023.'' | |
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== Statistics == | == Statistics == | ||
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== Trivia == | == Trivia == | ||
+ | * This level was introduced in [[Jenesis#Releases|Part 3]] of Jenesis. | ||
== See also == | == See also == | ||
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== External links == | == External links == | ||
− | * | + | * {{dsda2|wad=jenesis|title=Jenesis demos}} |
− | [[Category: | + | [[Category:James Paddock levels]] |
Latest revision as of 13:10, 2 November 2023
Jenesis maps 21-30 |
---|
01
02
03
04
05
06
07
08
09
10
11 |
MAP30: Abysm is the thirtieth and final map of Jenesis. It was designed by James Paddock (Jimmy) and uses the music track "doombg," composed by ynxyg. The par time is 3:20.
Contents
Walkthrough[edit]
Essentials[edit]
Take all of the weapons and items in the starting room, then step through the mouth at the north end of the room to drop down a hole and land on a supercharge. Head straight forward to a large red column and press the eye switch underneath it; the column will start to move up and down, revealing a flesh-creature that must be destroyed to end the level. The creature has 5,000 hit points and will spawn monsters in groups of four; there are eight spawn points in the blood pool you are standing in, and two more on the center platforms on the east and west sides of the arena.
It is possible to destroy the creature from the blood pool, but you are likely to be overwhelmed by the spawned monsters. A safer option is to reach the enclosures on either side of the creature, which each contain a megaarmor, a BFG9000, a megasphere and five energy cell packs; these enclosures will protect you from most of the monsters, but not flying enemies. To reach the enclosures, go to the eye switch but do not press it; the column will not open and the monster spawner will not activate. Two walls will lower by the arena entrance, allowing you to reach two more eye switches that will raise bridges leading to the center platform and a supercharge.
- On the west side, press the gargoyle switch to open it then drop into a pit containing cacodemons and lost souls. Press the eye switches at the north and south ends quickly, then run into either teleporter to return to the upper floor and shoot a third eye switch that has opened in front of you to raise the bridge to the west enclosure. A set of platforms will rise in front of you, leading to a teleporter that goes back to the arena.
- On the east side, press the gargoyle switch to open it then step through and turn right to see a narrow ledge guarded by lost souls and Hell knights. After pressing the eye switch at the south end of the ledge, you must shoot eight more eye switches in sequence before they close to progress - the order is second west, top east, bottom west, top west, third east, third west, bottom east, second east. After shooting the last switch, cross the platforms that rise to the north to reach another eye switch, press it to raise the bridge to the east enclosure then enter the nearby teleporter to go back to the arena.
Once you have gained access to an enclosure, press the switch that reveals the creature then run to the enclosure and press the switch next to the bars to open them. From here you can destroy the creature in relative safety.
Other points of interest[edit]
Secrets[edit]
- The sector you start in is a secret and is impossible to miss. (sector 100)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:31.91 | Altima | 2013-09-09 | je30-031.zip | |
NM speed | |||||
UV max | 0:57.91 | Jean-Charles Dorne (JCD) | 2022-09-20 | je30-057.zip | |
NM 100S | |||||
UV -fast | 1:40.91 | NumberJuan77 | 2021-01-24 | jenesis30f_140.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on November 2, 2023.
Statistics[edit]
Map data[edit]
Things | 182 |
Vertices | 1349* |
Linedefs | 1345 |
Sidedefs | 2170 |
Sectors | 222 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|
Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- This level was introduced in Part 3 of Jenesis.