Difference between revisions of "MAP30: Abysm (Jenesis)"

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{{Jenesis 21-30}}
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{{map|slot=MAP30}}
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'''MAP30: Abysm''' is the thirtieth and final map of [[Jenesis]]. It was designed by [[James Paddock (Jimmy)]] and uses the [[Adding custom music|music]] track "doombg," composed by ynxyg. The [[par time]] is 3:20.
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Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
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{{NavboxTemplateGoesHere 00-99}}
 
{{map|slot=MAP30|nocat=false}}
 
{{Level stub}}
 
'''MAP30: Abysm''' is the thirtieth and final map of [[Jenesis]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
 
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Abysm]]
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[[File:Jenesis MAP30 map.png|thumb|300x300px|Map of Abysm]]
 
{{Map spots}}
 
{{Map spots}}
  
 
===Essentials===
 
===Essentials===
 +
Take all of the [[weapon]]s and items in the starting room, then step through the mouth at the north end of the room to drop down a hole and land on a [[supercharge]]. Head straight forward to a large red column and press the eye switch underneath it; the column will start to move up and down, revealing a flesh-creature that must be destroyed to end the level. The creature has 5,000 hit points and will [[Monster spawner|spawn]] monsters in groups of four; there are eight spawn points in the blood pool you are standing in, and two more on the center platforms on the east and west sides of the arena.
 +
 +
It is possible to destroy the creature from the blood pool, but you are likely to be overwhelmed by the spawned monsters. A safer option is to reach the enclosures on either side of the creature, which each contain a [[megaarmor]], a [[BFG9000]], a [[megasphere]] and five [[energy cell pack]]s; these enclosures will protect you from most of the monsters, but not flying enemies. To reach the enclosures, go to the eye switch but do not press it; the column will not open and the monster spawner will not activate. Two walls will lower by the arena entrance, allowing you to reach two more eye switches that will raise bridges leading to the center platform and a supercharge.
 +
* On the west side, press the gargoyle switch to open it then drop into a pit containing [[cacodemon]]s and [[lost soul]]s. Press the eye switches at the north and south ends quickly, then run into either teleporter to return to the upper floor and shoot a third eye switch that has opened in front of you to raise the bridge to the west enclosure. A set of platforms will rise in front of you, leading to a teleporter that goes back to the arena.
 +
* On the east side, press the gargoyle switch to open it then step through and turn right to see a narrow ledge guarded by lost souls and [[Hell knight]]s. After pressing the eye switch at the south end of the ledge, you must shoot eight more eye switches in sequence before they close to progress - the order is second west, top east, bottom west, top west, third east, third west, bottom east, second east. After shooting the last switch, cross the platforms that rise to the north to reach another eye switch, press it to raise the bridge to the east enclosure then enter the nearby teleporter to go back to the arena.
 +
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Once you have gained access to an enclosure, press the switch that reveals the creature then run to the enclosure and press the switch next to the bars to open them. From here you can destroy the creature in relative safety.
  
 
===Other points of interest===
 
===Other points of interest===
  
 
===Secrets===
 
===Secrets===
# ('''sector 100''')
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# The sector you start in is a secret and is impossible to miss. ('''sector 100''')
  
 
===Bugs===
 
===Bugs===
Line 45: Line 35:
  
 
===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
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The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
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! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]|| || || || ||
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|[[UV speed]]||0:31.91||{{dsda2user|id=altima|title=Altima|linkonly=1}}||2013-09-09||{{dsda2ftp|jenesis/83158/je30-031.zip|je30-031.zip}}||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || || ||
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|[[UV max]]||0:57.91||[[Jean-Charles Dorne (JCD)]]||2022-09-20||{{dsda2ftp|jenesis/67225/je30-057.zip|je30-057.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
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|[[NM 100S]]|| || || || ||
 
|-
 
|-
|[[UV -fast]]|| || || || ||
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|[[UV -fast]]||1:40.91||{{dsda2user|id=numberjuan77|title=NumberJuan77|linkonly=1}}||2021-01-24||{{dsda2ftp|jenesis/51241/jenesis30f_140.zip|jenesis30f_140.zip}}||
 
|-
 
|-
 
|[[UV -respawn]]|| || || || ||
 
|[[UV -respawn]]|| || || || ||
Line 67: Line 57:
 
|}
 
|}
  
===Miscellaneous demos===
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''The data was last verified in its entirety on November 2, 2023.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
 
 
== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
Line 231: Line 214:
  
 
== Trivia ==
 
== Trivia ==
 +
* This level was introduced in [[Jenesis#Releases|Part 3]] of Jenesis.
  
 
== See also ==
 
== See also ==
Line 239: Line 223:
  
 
== External links ==
 
== External links ==
*
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* {{dsda2|wad=jenesis|title=Jenesis demos}}
  
[[Category:**** levels]]
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[[Category:James Paddock levels]]

Latest revision as of 13:10, 2 November 2023

Jenesis maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: Abysm is the thirtieth and final map of Jenesis. It was designed by James Paddock (Jimmy) and uses the music track "doombg," composed by ynxyg. The par time is 3:20.

Walkthrough[edit]

Map of Abysm
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take all of the weapons and items in the starting room, then step through the mouth at the north end of the room to drop down a hole and land on a supercharge. Head straight forward to a large red column and press the eye switch underneath it; the column will start to move up and down, revealing a flesh-creature that must be destroyed to end the level. The creature has 5,000 hit points and will spawn monsters in groups of four; there are eight spawn points in the blood pool you are standing in, and two more on the center platforms on the east and west sides of the arena.

It is possible to destroy the creature from the blood pool, but you are likely to be overwhelmed by the spawned monsters. A safer option is to reach the enclosures on either side of the creature, which each contain a megaarmor, a BFG9000, a megasphere and five energy cell packs; these enclosures will protect you from most of the monsters, but not flying enemies. To reach the enclosures, go to the eye switch but do not press it; the column will not open and the monster spawner will not activate. Two walls will lower by the arena entrance, allowing you to reach two more eye switches that will raise bridges leading to the center platform and a supercharge.

  • On the west side, press the gargoyle switch to open it then drop into a pit containing cacodemons and lost souls. Press the eye switches at the north and south ends quickly, then run into either teleporter to return to the upper floor and shoot a third eye switch that has opened in front of you to raise the bridge to the west enclosure. A set of platforms will rise in front of you, leading to a teleporter that goes back to the arena.
  • On the east side, press the gargoyle switch to open it then step through and turn right to see a narrow ledge guarded by lost souls and Hell knights. After pressing the eye switch at the south end of the ledge, you must shoot eight more eye switches in sequence before they close to progress - the order is second west, top east, bottom west, top west, third east, third west, bottom east, second east. After shooting the last switch, cross the platforms that rise to the north to reach another eye switch, press it to raise the bridge to the east enclosure then enter the nearby teleporter to go back to the arena.

Once you have gained access to an enclosure, press the switch that reveals the creature then run to the enclosure and press the switch next to the bars to open them. From here you can destroy the creature in relative safety.

Other points of interest[edit]

Secrets[edit]

  1. The sector you start in is a secret and is impossible to miss. (sector 100)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:31.91 Altima 2013-09-09 je30-031.zip
NM speed
UV max 0:57.91 Jean-Charles Dorne (JCD) 2022-09-20 je30-057.zip
NM 100S
UV -fast 1:40.91 NumberJuan77 2021-01-24 jenesis30f_140.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 2, 2023.

Statistics[edit]

Map data[edit]

Things 182
Vertices 1349*
Linedefs 1345
Sidedefs 2170
Sectors 222
* The vertex count without the effect of node building is 1082.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • This level was introduced in Part 3 of Jenesis.

See also[edit]

Sources[edit]

External links[edit]