MAP30: Evil Itself (Community Chest)

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Revision as of 17:31, 20 December 2019 by XymphBot (talk | contribs) (Automated edit - Re-add level stub)


Community Chest maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: Evil Itself is the thirtieth and final map of Community Chest. It was designed by Thomas van der Velden.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Evil Itself
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Once you gain access to the second portal, look at the lanterns on either side to notice that the eastern one is flickering. This lantern can be walked through; do so from the first step of the staircase, and drop down to find a passage leading outside, as well as into another room with a box of shells, a super shotgun, a berserk pack, a blur artifact, and a switch. Flipping the switch reveals several heads of Romero, although none of them can be attacked. This actually consists of four sectors marked as secret. (sector 150)
  2. See above. (sector 155)
  3. See secret #1. (sector 156)
  4. See secret #1. (sector 174)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:44 blob1024 2010-04-22 cc30-044.zip
NM speed 00:52 DidierTranber 2010-11-16 cc30n052.zip
UV max 00:47 TheV1perK1ller 2017-06-19 cc30-047.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
UV max TAS attempt 00:41 gvozdevik 2010-10-03 cc30-041.zip Misses the secrets.
UV speed TAS 00:38 gvozdevik 2010-09-18 cc30-038.zip

This information was last verified in its entirety on January 22, 2018.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing east. (thing 306)
  2. facing east. (thing 307)
  3. facing east. (thing 308)
  4. facing south. (thing 311)

Statistics

Map data

Things 319
Vertices 2330*
Linedefs 2227
Sidedefs 3652
Sectors 176
* The vertex count without the effect of node building is 1939.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links