Difference between revisions of "MAP30: Hell Revealed (Hell Revealed)"
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==Strategy== | ==Strategy== | ||
[[Image:HR MAP30 map.png|thumb|230px|Automap view of MAP30: Hell Revealed]] | [[Image:HR MAP30 map.png|thumb|230px|Automap view of MAP30: Hell Revealed]] | ||
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+ | ===Walkthrough=== | ||
If you are playing on the higher difficulty levels, it is imperative to eliminate '''''all''''' enemies before tackling the spawn shooter-otherwise it will be impossible to launch a successful attack. [[Monster infighting]] can greatly help here due to the sheer amount of powerful enemies. Tackling the final boss basically requires the same strategy as [[Doom II]]-activate the switch behind your spawn point, run down to the platform with the [[megasphere]], and time your rockets correctly. | If you are playing on the higher difficulty levels, it is imperative to eliminate '''''all''''' enemies before tackling the spawn shooter-otherwise it will be impossible to launch a successful attack. [[Monster infighting]] can greatly help here due to the sheer amount of powerful enemies. Tackling the final boss basically requires the same strategy as [[Doom II]]-activate the switch behind your spawn point, run down to the platform with the [[megasphere]], and time your rockets correctly. | ||
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+ | The spawn shooter can be troublesome here, as it spawns ''four'' spawn cubes instead of one. As ammo is limited here, kill the final boss before he swarms you with his hellspawn. | ||
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===Secrets=== | ===Secrets=== | ||
#The lower floor of the main fighting area (where you see the HR-logo) counts as secret. (Almost) impossible to miss. | #The lower floor of the main fighting area (where you see the HR-logo) counts as secret. (Almost) impossible to miss. |
Revision as of 13:45, 21 October 2009
Hell Revealed maps 21-30 |
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01
02
03
04
05
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07
08
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MAP30: Hell Revealed, designed by Yonatan Donner, is the final map of Hell Revealed.
Contents
Description
According to the Hell Revealed info pack:
- The Hell Revealed finale requires skill, good aim and speed. Once you leave the protected area, be quick and destroy the evil demon before the area fills with hundreds of monsters. But can you aim with all that's going on around you?
- Size: small
- Difficulty: very hard
Strategy
Walkthrough
If you are playing on the higher difficulty levels, it is imperative to eliminate all enemies before tackling the spawn shooter-otherwise it will be impossible to launch a successful attack. Monster infighting can greatly help here due to the sheer amount of powerful enemies. Tackling the final boss basically requires the same strategy as Doom II-activate the switch behind your spawn point, run down to the platform with the megasphere, and time your rockets correctly.
The spawn shooter can be troublesome here, as it spawns four spawn cubes instead of one. As ammo is limited here, kill the final boss before he swarms you with his hellspawn.
Secrets
- The lower floor of the main fighting area (where you see the HR-logo) counts as secret. (Almost) impossible to miss.
Speedrunning
See:
Statistics
Map data
Things | 225 |
Vertices | 564 |
Linedefs | 566 |
Sidedefs | 872 |
Sectors | 50 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Cyberdemons | 0 | 1 | 1 |
Arch-Viles | 0 | 4 | 4 |
Revenants | 0 | 16 | 16 |
Mancubi | 0 | 2 | 2 |
Romero's heads | 1 | 1 | 1 |
Imps | 0 | 56 | 56 |
Barons of Hell | 0 | 6 | 6 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Megaspheres | 1 | 2 | 2 |
Soul spheres | 2 | 2 | 2 |
Invulnerabilities | 4 | 1 | 0 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Super shotguns | 1 | 1 | 1 |
Shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 20 | 20 | 20 |
Bulk cells | 4 | 4 | 4 |
Rocket boxes | 53 | 53 | 53 |
Shell boxes | 5 | 5 | 5 |