Difference between revisions of "MAP30: Hell Revealed (Hell Revealed)"

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{{Hell Revealed 21-30}}
 
{{map|slot=MAP30}}
 
{{map|slot=MAP30}}
{{Hell Revealed 21-30}}
+
[[File:HellRevealed-map30.png|thumb|right|The beginning of the end]]
[[Image:HellRevealed-map30.png|thumb|right|The beginning of the end]]
+
'''MAP30: Hell Revealed''', designed by [[Yonatan Donner]], is the thirtieth and final map of [[Hell Revealed]].  
'''MAP30: Hell Revealed''', designed by [[Yonatan Donner]], is the final map of [[Hell Revealed]]. It should not be confused with the WAD of the same name.
 
  
==Description==
+
== Description ==
 
According to the Hell Revealed info pack:
 
According to the Hell Revealed info pack:
  
Line 12: Line 12:
 
:''Difficulty: very hard''
 
:''Difficulty: very hard''
  
==Strategy==
+
== Walkthrough ==
[[Image:HR MAP30 map.png|thumb|230px|Automap view of MAP30: Hell Revealed]]
+
[[File:HR MAP30 map.png|thumb|300x330px|Map of Hell Revealed]]
 +
{{Map spots}}
 +
 
 +
===Essentials===
 +
Grab all the goodies in the starting room, and leap into the pentagram that stands before your starting point. You will be taken to the main arena where the real fight takes place.
  
===Walkthrough===
+
If you are playing on the [[Skill level|higher difficulty levels]], it is imperative to eliminate '''''all''''' enemies (especially the [[cyberdemon]], [[arch-vile]]s and [[revenant]]s in the area) before tackling the spawn shooter. Otherwise, it will be impossible to launch a successful attack. [[Monster infighting]] can greatly help here due to the sheer amount of powerful enemies. If this level feels too difficult, just do not use any [[weapon]] (so the spawn shooter stays asleep) but run around to let infighting clear out the enemy.
  
If you are playing on the higher difficulty levels, it is imperative to eliminate '''''all''''' enemies before tackling the spawn shooter-otherwise it will be impossible to launch a successful attack. [[Monster infighting]] can greatly help here due to the sheer amount of powerful enemies. Tackling the final boss basically requires the same strategy as [[Doom II]]-activate the switch behind your spawn point, run down to the platform with the [[megasphere]], and time your rockets correctly.
+
Tackling the final boss basically requires the same strategy as [[Doom II]]; activate the switch behind your spawn point, run down to the platform with the [[megasphere]] (grab it if you need it), and time your rockets correctly. Be sure to watch out for airborne enemies or [[monster]]s with accurate attacks, such as [[arachnotron]]s and arch-viles.
  
If you need to go for another run, jump into one of the two teleporters at the bottom and head back to where the switch is.
+
If you need to go for another run, jump into one of the two [[teleporter]]s at the bottom right below the spawn shooter's head and head back to where the switch is. There are a few [[supercharge]] artifacts, some [[energy cell pack]]s and plenty of [[Box of rockets|rocket boxes]] in the arena, so grab any if necessary.
  
The spawn shooter can be troublesome here, as it spawns ''four'' spawn cubes instead of one. As ammo is limited here, kill the final boss before he swarms you with his hellspawn.
+
The spawn shooter can be troublesome here, as it spawns ''four'' spawn cubes instead of one. As [[ammo]] is limited here, kill the final boss before he swarms you with his hellspawn. The final boss requires about 3 rockets to kill, assuming you get them all into his forehead.
  
Once you destroy the final boss, congratulations on beating Hell Revealed.
+
Once you destroy the final boss, congratulations on beating Hell Revealed—if you have managed to survive this far, pat yourself on the back for completing this insanely hard WAD!
  
 
===Secrets===
 
===Secrets===
#The lower floor of the main fighting area (where you see the HR-logo) counts as secret. (Almost) impossible to miss.
+
# The lower floor of the main fighting area (where you see the HR-logo) counts as secret. (Almost) impossible to miss. '''(section 13)'''
 +
 
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
|
 +
</gallery>
 +
 
 +
== Speedrunning ==
  
==Speedrunning==
+
===Routes and tricks===
  
See:
+
===Current records===
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=hr Hell Revealed at Compet-N]
+
The [[Compet-n]] records for the map are:
* [http://www.doomworld.com/sda/hr.htm Hell Revealed at the Doom Speed Demos Archive]
 
  
==Statistics==
 
===Map data===
 
 
{| {{prettytable}}
 
{| {{prettytable}}
|[[Things]]||225
+
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]]||00:27||[[Adam Hegyi]]||2001-03-24||{{competnftp|pwads/hr/speed/hr30-027.zip|hr30-027.zip}}||
 
|-
 
|-
|[[Vertices]]||564
+
|[[NM speed]]||00:28||[[Adam Hegyi]]||2001-03-24||{{competnftp|pwads/hr/nmare/hn30-028.zip|hn30-028.zip}}||
 
|-
 
|-
|[[Linedefs]]||566
+
|[[UV max]]||01:21||[[Casey Alvis (Altima Mantoid)]]||2013-04-17||{{competnftp|pwads/hr/max/hr30-121.zip|hr30-121.zip}}||
 
|-
 
|-
|[[Sidedefs]]||872
+
|[[NM100S]]|| || || || ||
 +
|-
 +
|[[UV -fast]]||02:27||[[Looper]]||2011-05-04||{{competnftp|pwads/hr/fast/hf30-227.zip|hf30-227.zip}}||
 +
|-
 +
|[[UV -respawn]]||00:53||[[Casey Alvis (Altima Mantoid)]]||2002-12-20||{{competnftp|pwads/hr/respawn/he30-053.zip|he30-053.zip}}||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 +
|}
 +
 
 +
''The data was last verified in its entirety on July 4, 2020.''
 +
 
 +
===Miscellaneous demos===
 +
{| {{prettytable}}
 +
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[Sectors]]||50
+
| || || || ||[ftp://.zip .zip]||
 
|}
 
|}
 +
 +
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains four spawn points:
 +
# facing south-east. ('''thing 212''')
 +
# facing south-west. ('''thing 213''')
 +
# facing north. ('''thing 214''')
 +
# facing north. ('''thing 215''')
 +
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=225|
 +
  vertexes=564|
 +
  linedefs=566|
 +
  sidedefs=872|
 +
  sectors=50|
 +
  vertexbefore=517}}
 +
 
===Things===
 
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Imp]]||0||56||56
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||0||16||16
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||0||6||6
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||0||2||2
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||0||4||4
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Romero's head]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Monster spawner]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Spawn spot]]||colspan="3"|15
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|53
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|4
 +
|-
 +
![[Item#Doom games|Items]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Megasphere]]||1||2||2
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|20
 +
|-
 +
|style="text-align: left;"|[[Invulnerability]]||4||1||0
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|3
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Imp||0||56||56
 +
|-
 +
|style="text-align: left;"|Revenant||0||16||16
 +
|-
 +
|style="text-align: left;"|Baron of Hell||0||6||6
 +
|-
 +
|style="text-align: left;"|Mancubus||0||2||2
 +
|-
 +
|style="text-align: left;"|Arch-vile||0||4||4
 
|-
 
|-
|[[Cyberdemon]]s||0||1||1
+
|style="text-align: left;"|Cyberdemon||4||5||5
 
|-
 
|-
|[[Arch-Vile]]s||0||4||4
+
|style="text-align: left;"|Romero's head||colspan="3"|1
 
|-
 
|-
|[[Revenant]]s||0||16||16
+
|style="text-align: left;"|Monster spawner||colspan="3"|4
 
|-
 
|-
|[[Mancubus|Mancubi]]||0||2||2
+
|style="text-align: left;"|Spawn spot||colspan="3"|15
 
|-
 
|-
|[[Romero's head]]s||1||1||1
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Imp]]s||0||56||56
+
|style="text-align: left;"|Shotgun||colspan="3"|1
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]||0||6||6
+
|style="text-align: left;"|Super shotgun||colspan="3"|2
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|-
|[[Megasphere]]s||1||2||2
+
|style="text-align: left;"|Rocket launcher||colspan="3"|3
 
|-
 
|-
|[[Soul sphere]]s||2||2||2
+
|style="text-align: left;"|Plasma gun||colspan="3"|3
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]||4||1||0
+
|style="text-align: left;"|BFG9000||colspan="3"|2
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Super shotgun]]s||1||1||1
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|5
 
|-
 
|-
|[[Shotgun]]s||1||1||1
+
|style="text-align: left;"|Box of rockets||colspan="3"|53
 
|-
 
|-
|[[Chaingun]]s||1||1||1
+
|style="text-align: left;"|Energy cell pack||colspan="3"|4
 
|-
 
|-
|[[Rocket launcher]]s||1||1||1
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Plasma gun]]s||1||1||1
+
|style="text-align: left;"|Supercharge||colspan="3"|2
 
|-
 
|-
|[[BFG 9000]]s||1||1||1
+
|style="text-align: left;"|Megasphere||1||2||2
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Backpack||colspan="3"|20
 
|-
 
|-
|[[Backpack]]s||20||20||20
+
|style="text-align: left;"|Invulnerability||4||1||0
 
|-
 
|-
|[[Bulk cell]]s||4||4||4
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]||53||53||53
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[Box of shells|Shell boxes]]||5||5||5
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|3
 
|}
 
|}
[[Category:Levels by name|Hell Revealed (Hell Revealed)]]
+
{{col-end}}
 +
 
 +
== External links ==
 +
* {{competnmap|6|631|MAP30}}
 +
* {{dsda2|wad=hr|map=Map+30|title=MAP30 demos}}
 +
 
 
[[Category:Yonatan Donner levels]]
 
[[Category:Yonatan Donner levels]]
 +
[[Category:Levels with extra monsters in co-op]]
 +
[[Category:Levels with extra equipment in co-op]]

Latest revision as of 09:25, 16 November 2020

Hell Revealed maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
The beginning of the end

MAP30: Hell Revealed, designed by Yonatan Donner, is the thirtieth and final map of Hell Revealed.

Description[edit]

According to the Hell Revealed info pack:

The Hell Revealed finale requires skill, good aim and speed. Once you leave the protected area, be quick and destroy the evil demon before the area fills with hundreds of monsters. But can you aim with all that's going on around you?
Size: small
Difficulty: very hard

Walkthrough[edit]

Map of Hell Revealed
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Grab all the goodies in the starting room, and leap into the pentagram that stands before your starting point. You will be taken to the main arena where the real fight takes place.

If you are playing on the higher difficulty levels, it is imperative to eliminate all enemies (especially the cyberdemon, arch-viles and revenants in the area) before tackling the spawn shooter. Otherwise, it will be impossible to launch a successful attack. Monster infighting can greatly help here due to the sheer amount of powerful enemies. If this level feels too difficult, just do not use any weapon (so the spawn shooter stays asleep) but run around to let infighting clear out the enemy.

Tackling the final boss basically requires the same strategy as Doom II; activate the switch behind your spawn point, run down to the platform with the megasphere (grab it if you need it), and time your rockets correctly. Be sure to watch out for airborne enemies or monsters with accurate attacks, such as arachnotrons and arch-viles.

If you need to go for another run, jump into one of the two teleporters at the bottom right below the spawn shooter's head and head back to where the switch is. There are a few supercharge artifacts, some energy cell packs and plenty of rocket boxes in the arena, so grab any if necessary.

The spawn shooter can be troublesome here, as it spawns four spawn cubes instead of one. As ammo is limited here, kill the final boss before he swarms you with his hellspawn. The final boss requires about 3 rockets to kill, assuming you get them all into his forehead.

Once you destroy the final boss, congratulations on beating Hell Revealed—if you have managed to survive this far, pat yourself on the back for completing this insanely hard WAD!

Secrets[edit]

  1. The lower floor of the main fighting area (where you see the HR-logo) counts as secret. (Almost) impossible to miss. (section 13)

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:27 Adam Hegyi 2001-03-24 hr30-027.zip
NM speed 00:28 Adam Hegyi 2001-03-24 hn30-028.zip
UV max 01:21 Casey Alvis (Altima Mantoid) 2013-04-17 hr30-121.zip
NM100S
UV -fast 02:27 Looper 2011-05-04 hf30-227.zip
UV -respawn 00:53 Casey Alvis (Altima Mantoid) 2002-12-20 he30-053.zip
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.

Miscellaneous demos[edit]

Run Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-east. (thing 212)
  2. facing south-west. (thing 213)
  3. facing north. (thing 214)
  4. facing north. (thing 215)

Statistics[edit]

Map data[edit]

Things 225
Vertices 564*
Linedefs 566
Sidedefs 872
Sectors 50
* The vertex count without the effect of node building is 517.

Things[edit]

This level contains the following numbers of things per skill level:

External links[edit]