MAP30: Hell Revealed (Hell Revealed)

Revision as of 22:24, 27 November 2009 by Heh man (talk | contribs)


Revision as of 22:24, 27 November 2009 by Heh man (talk | contribs)


This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
Hell Revealed maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

The beginning of the end

MAP30: Hell Revealed, designed by Yonatan Donner, is the final map of Hell Revealed. It should not be confused with the WAD of the same name.

Contents

Description

According to the Hell Revealed info pack:

The Hell Revealed finale requires skill, good aim and speed. Once you leave the protected area, be quick and destroy the evil demon before the area fills with hundreds of monsters. But can you aim with all that's going on around you?
Size: small
Difficulty: very hard

Strategy

Automap view of MAP30: Hell Revealed

Walkthrough

If you are playing on the higher difficulty levels, it is imperative to eliminate all enemies before tackling the spawn shooter-otherwise it will be impossible to launch a successful attack. Monster infighting can greatly help here due to the sheer amount of powerful enemies. Tackling the final boss basically requires the same strategy as Doom II-activate the switch behind your spawn point, run down to the platform with the megasphere, and time your rockets correctly.

If you need to go for another run, jump into one of the two teleporters at the bottom and head back to where the switch is.

The spawn shooter can be troublesome here, as it spawns four spawn cubes instead of one. As ammo is limited here, kill the final boss before he swarms you with his hellspawn.

Once you destroy the final boss, congratulations on beating Hell Revealed.

Secrets

  1. The lower floor of the main fighting area (where you see the HR-logo) counts as secret. (Almost) impossible to miss.

Speedrunning

Statistics

Map data

Things 225
Vertices 564
Linedefs 566
Sidedefs 872
Sectors 50

Things

Monsters ITYTD and HNTR HMP UV and NM
Cyberdemons 0 1 1
Arch-Viles 0 4 4
Revenants 0 16 16
Mancubi 0 2 2
Romero's heads 1 1 1
Imps 0 56 56
Barons of Hell 0 6 6
Powerups ITYTD and HNTR HMP UV and NM
Megaspheres 1 2 2
Soul spheres 2 2 2
Invulnerabilities 4 1 0
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 20 20 20
Bulk cells 4 4 4
Rocket boxes 53 53 53
Shell boxes 5 5 5