MAP30: Hell on Earth (Doom 2 the Way id Did)


Revision as of 03:11, 19 June 2022 by XymphBot (talk | contribs) (Speedrunning: Automated edit - Update DSDA map records)

Doom 2 the Way id Did maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: Hell on Earth is the thirtieth and final map of Doom 2 the Way id Did. It was designed by Gus Knezevich (Alfonzo). The par time defined in the DEHACKED lump is 2:45.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Map of Hell on Earth
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest


  1. In the southern half of the map, walk through the toxic waterfall to the west to find a box of shotgun shells, rocket boxes, cells and a megasphere. (sector 48) Go through the door and press the switch to drain the toxic pool and allow access to the BFG9000 on the other side of the corridor.


Demo files

Areas / screenshots


Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:51.83 Krankdud 2014-05-21
NM speed 0:49.20 Krankdud 2016-05-05
UV max 1:01.03 Andrea Rovenski (Cyberdemon531) 2022-05-28
NM 100S
UV -fast 1:02.91 Andrea Rovenski (Cyberdemon531) 2022-05-28
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 19, 2022.


Player spawns

This level contains five spawn points:

  1. facing north. (thing 119)
  2. facing south. (thing 122)
  3. facing south. (thing 144)
  4. facing west. (thing 145)
  5. facing east. (thing 146)


Map data

Things 153
Vertices 358*
Linedefs 387
Sidedefs 544
Sectors 75
* The vertex count without the effect of node building is 308.


This level contains the following numbers of things per skill level:

Technical information

Inspiration and development


See also


External links