MAP30: Hell on Earth (Doom 2 the Way id Did)
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Revision as of 03:11, 19 June 2022 by XymphBot (talk | contribs) (→Speedrunning: Automated edit - Update DSDA map records)
Doom 2 the Way id Did maps 21-30 |
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This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
MAP30: Hell on Earth is the thirtieth and final map of Doom 2 the Way id Did. It was designed by Gus Knezevich (Alfonzo). The par time defined in the DEHACKED lump is 2:45.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- In the southern half of the map, walk through the toxic waterfall to the west to find a box of shotgun shells, rocket boxes, cells and a megasphere. (sector 48) Go through the door and press the switch to drain the toxic pool and allow access to the BFG9000 on the other side of the corridor.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:51.83 | Krankdud | 2014-05-21 | d2twid_srl.zip | |
NM speed | 0:49.20 | Krankdud | 2016-05-05 | id30n049.zip | |
UV max | 1:01.03 | Andrea Rovenski (Cyberdemon531) | 2022-05-28 | d2twid30-101.zip | |
NM 100S | |||||
UV -fast | 1:02.91 | Andrea Rovenski (Cyberdemon531) | 2022-05-28 | d2twid30f102.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on June 19, 2022.
Deathmatch
Player spawns
This level contains five spawn points:
- facing north. (thing 119)
- facing south. (thing 122)
- facing south. (thing 144)
- facing west. (thing 145)
- facing east. (thing 146)
Statistics
Map data
Things | 153 |
Vertices | 358* |
Linedefs | 387 |
Sidedefs | 544 |
Sectors | 75 |
Things
This level contains the following numbers of things per skill level:
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