Difference between revisions of "MAP30: In the Eye of the Beholder (Plutonia: Revisited Community Project)"
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[[Category:Thomas van der Velden levels]] | [[Category:Thomas van der Velden levels]] |
Revision as of 13:46, 6 February 2017
PRCP maps 21-30 |
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This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
MAP30: In the Eye of the Beholder is the thirtieth and final level of Plutonia: Revisited Community Project. It was designed by Thomas van der Velden and uses the music track "The End of DOOM," composed by Robert Prince for Doom.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
- Exit the building where you start the map in and do not walk over the red glowing floor's edge as this would instantly kill you. Outside, go to the north of the building and register the only official secret to grab a chainsaw and a berserk pack. Return to the building's south and follow the path to the south. Walk towards the evil eye to be teleported to another area.
- As soon as you move, you grab the megasphere you have been teleported in. Leave the small red spot you are on to slowly lower the black pillar in the south - this takes more than a minute. Dodge or kill the cacodemons that start attacking you, using the ammo provided by the weapon stacks lying around you: There are each two stacks of shotguns, super shotguns, chainguns and rocket launchers. Each stack contains five weapons, so there is plenty of ammo. The dark damaging floor around the circle where the weapon stacks lay on drains your health and armor, so try to keep on the red glowing letters. As the black pillar with the evil eye on its top has lowered, step on it to be teleported to the boss area.
- You end up in a stockpile of items: there are seven shotguns, one super shotgun, 18 chainguns, 50 rocket launchers, ten plasma guns, five BFG9000s, a backpack and a soul sphere. Run to the north and use the two eye switches (nearby a soul sphere and a blue armor) east and west of the stairs to enable the access to a skull switch downstairs. Use the skull switch and straferun upstairs, enter either entrance to the "C"-shaped canyon around the weapon stockpile platform. In the south of the canyon (where a blue armor and a soul sphere can be picked up), quickly enter the northern lift and ride it up. From the lift, walk slightly to the north to rise the weapon stockpile platform. Fire some rockets at the boss's central eye to end the game.
Other points of interest
- In the first area, go to the candle westsouthwest of the evil eye and look at it. Note that the edge of the red star surrounding the evil eye has an animated texture, except the part of the edge you are looking at. Approach the evil eye by walking over this part of the edge (Linedef 454, Action: 121 - W1 Lift Lower Wait Raise (fast), Tag 5) to temporarily lower the black pillar in the south of the area you are about to teleport in. Lowering the pillar this way only works once and takes only about eight seconds, but the pillar is about to rise again quickly, so enter it fast.
Secrets
- Go outside the walls to the north of the map start building to find a chainsaw and a berserk pack (sector 113).
Bugs
There are no known bugs in this level.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for this map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:38 | Phml | 2011-03-06 | pv30-138.zip | 1 |
NM speed | |||||
UV max | 03:26 | j4rio | 2011-05-01 | pv30-326.zip | |
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
1. ^ Plays back with prcp_old.wad
Last updated on June 15, 2013.
Miscellaneous Demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
Last updated on June 15, 2013.
Deathmatch
Statistics
Map data
Things | 246 |
Vertices | 1167* |
Linedefs | 1056 |
Sidedefs | 1824 |
Sectors | 121 |
Things
This level contains the following numbers of things per skill level:
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Technical Information
Inspiration and Development
This level was inspired by Doom II, The Plutonia Experiment and Plutonia 2. It was created using Doom Builder, XWE, and GIMP2.