MAP30: Interception (Interception)

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Interception maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
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MAP30: Interception is the thirtieth and final map of Interception. It was designed by Matthew D. (Matt534Dog) and uses the music track " ".

Walkthrough

Map of Interception
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. The passage dead ahead is a secret and is impossible to miss. (sector 25)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains seven spawn points:

  1. facing north. (thing 18)
  2. facing north-east. (thing 22)
  3. facing east. (thing 86)
  4. facing east. (thing 100)
  5. facing south-west. (thing 101)
  6. facing north-west. (thing 102)
  7. facing north-west. (thing 103)

Statistics

Map data

Things 222
Vertices 1425*
Linedefs 1402
Sidedefs 2311
Sectors 241
* The vertex count without the effect of node building is 1180.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links