Difference between revisions of "MAP30: It (Memento Mori II)"
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|[[UV speed]]||01:04||[[Oyvind Stenhaug]]||2003-01-17||{{competnftp|pwads/mm2/speed/m230-104.zip|m230-104.zip}}|| | |[[UV speed]]||01:04||[[Oyvind Stenhaug]]||2003-01-17||{{competnftp|pwads/mm2/speed/m230-104.zip|m230-104.zip}}|| | ||
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− | |[[NM speed]]||01: | + | |[[NM speed]]||01:19||[[Doug "Opulent" Merrill]]||2001-04-05||{{competnftp|pwads/mm2/nmare/m230n119.zip|m230n119.zip}}|| |
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|[[UV max]]||02:08||[[Jakub "method_man" Razak]]||2003-10-06||{{competnftp|pwads/mm2/max/m230-208.zip|m230-208.zip}}|| | |[[UV max]]||02:08||[[Jakub "method_man" Razak]]||2003-10-06||{{competnftp|pwads/mm2/max/m230-208.zip|m230-208.zip}}|| |
Revision as of 19:25, 17 January 2010
This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
Memento Mori II maps 21-30 |
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01
02
03
04
05
06
07
08
09
10 |
MAP30: It is the thirtieth and final level of Memento Mori II. It was designed by Jim Wraith and uses the music track "Dance of the Sugarplum Lunatic" by Mark Klem, which is an arrangement of "Dance of the Sugar-Plum Fairy" from Tchaikovsky's The Nutcracker.
Contents
Mission briefing
According to both the text file and the Infopack:
- Well soldier, it doesn't look good.. All we've received from the target is a crackly radio transmission, from which we could only discern the fact that the area is *very* dangerous, and if the conditions weren't such we'd arm you with a H-Bomb. There's not much after this though.. Get past this one and you're home free.. Good luck trooper!
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
There are no official secrets in this level.
Bugs
The "yellow" key-locked switch (linedef 691) is erroneously flagged as requiring a blue key (linedef type 133 instead of 137,) rendering the yellow skull key useless.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:04 | Oyvind Stenhaug | 2003-01-17 | m230-104.zip | |
NM speed | 01:19 | Doug "Opulent" Merrill | 2001-04-05 | m230n119.zip | |
UV max | 02:08 | Jakub "method_man" Razak | 2003-10-06 | m230-208.zip | |
NM100S | |||||
UV -fast | 03:10 | Doug "Opulent" Merrill | 2002-08-16 | m230f310.zip | |
UV -respawn | 02:57 | Casey Alvis | 2002-03-26 | m230r257.zip | |
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 348 |
Vertexes | 786 |
Linedefs | 986 |
Sidedefs | 1414 |
Sectors | 159 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | 5 | 5 | 5 |
Arch-Viles | 0 | 1 | 1 |
Barons of Hell | 3 | 4 | 4 |
Cacodemons | 8 | 11 | 11 |
Chaingunners | 6 | 4 | 5 |
Cyberdemons | 1 | 1 | 1 |
Hell Knights | 11 | 13 | 13 |
Icon of Sin | 1 | 1 | 1 |
Imps | 11 | 7 | 7 |
Lost Souls | 41 | 41 | 51 |
Mancubi | 2 | 2 | 2 |
Pain Elementals | 3 | 3 | 3 |
Revenants | 8 | 10 | 10 |
Sergeants | 4 | 4 | 4 |
Spectres | 2 | 2 | 2 |
Spider Masterminds | 1 | 1 | 1 |
Troopers | 1 | 1 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 76 | 76 | 76 |
Berserk packs | 4 | 4 | 4 |
Green armors | 1 | 1 | 1 |
Invisibilities | 4 | 4 | 4 |
Invulnerabilities | 1 | 1 | 1 |
Light goggles | 1 | 1 | 1 |
Medikits | 33 | 29 | 26 |
Megaspheres | 4 | 4 | 4 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | 5 | 5 | 5 |
Shotguns | 4 | 4 | 4 |
Super shotguns | 5 | 5 | 5 |
Chainguns | 4 | 4 | 4 |
Rocket launchers | 7 | 7 | 7 |
Plasma rifles | 6 | 6 | 6 |
BFG 9000s | 5 | 5 | 5 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bullet boxes | 4 | 4 | 4 |
Shell boxes | 4 | 4 | 4 |
Rocket boxes | 11 | 11 | 11 |
Bulk cells | 4 | 4 | 4 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue skulls | 1 | 1 | 1 |
Red skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |