Difference between revisions of "MAP30: Last Call (10 Sectors)"
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{{10 Sectors 21-30}} | {{10 Sectors 21-30}} | ||
{{map|slot=MAP30}} | {{map|slot=MAP30}} | ||
+ | '''MAP30: Last Call''' is the thirtieth and final map of [[10 Sectors]]. It was designed by [[Michal Mesko]] and uses the [[ music|music]] track " ". | ||
− | + | == Walkthrough == | |
− | + | [[File:10sector_MAP30.png|thumb|300x300px|Map of Last Call]] | |
− | == | + | {{Map spots}} |
− | |||
− | [[ | ||
− | |||
− | |||
− | |||
− | |||
+ | ===Essentials=== | ||
+ | There is a [[shotgun]] to the right of your start. Go north but turn left and follow the [[armor bonus]]es to a [[radiation suit]]. You have a few options to go to. Going to the eastern building will net you the red [[key]], so you should go there if you need to progress with the level. The building on the west side holds the yellow key. To get there, there is a [[teleporter]] near the building, which takes you to the top of a well. Go down, and ignore the teleporter there, instead turning left and to the red door. In the next area, go west and use the lift to head up. The key is just nearby. To leave this area, there is a switch in the lava tunnel leading back. The yellow door is to the northwest, leading to the exit of the map. | ||
===Secrets=== | ===Secrets=== | ||
+ | There are no official secrets in this level. | ||
− | # | + | ===Bugs=== |
+ | [[4 shotgun shells]] ([[Thing]] 274) and a [[barrel]] (273) have no flags set for any of the three [[Skill level#Doom and Doom II skill levels|difficulty classes]], so they do not actually appear in the level. | ||
+ | == Areas / screenshots == | ||
+ | <gallery mode=nolines widths=160px> | ||
+ | 10Sectors-map30-start.png|Start | ||
+ | 10Sectors-map30.png|End | ||
+ | </gallery> | ||
− | ==Speedrunning== | + | == Speedrunning == |
+ | As this level does not contain any secrets, the [[NM100S]] category is redundant. | ||
===Routes and tricks=== | ===Routes and tricks=== | ||
− | === | + | ===Current records=== |
− | + | The records for the map at the [[Doomed Speed Demos Archive]] are: | |
− | The [[ | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!Run||Time||Player||Date||File||Notes | !Run||Time||Player||Date||File||Notes | ||
|- | |- | ||
− | |[[UV speed]]|| || || ||{{ | + | |[[UV speed]]||00:48||[[Albert Valls]]||2000-12-28||{{dsdaftp|collections/tspak.zip|ts30s048.lmp}}|| |
|- | |- | ||
|[[NM speed]]|| || || || || | |[[NM speed]]|| || || || || | ||
|- | |- | ||
− | |[[UV max]]|| | | + | |[[UV max]]||04:14||[[Yashar Garibzadeh (GeminI)]]||2001-01-08||{{dsdaftp|collections/tspak.zip|ts30-414.lmp}}|| |
− | |||
− | |[[ | ||
|- | |- | ||
|[[UV -fast]]|| || || || || | |[[UV -fast]]|| || || || || | ||
Line 46: | Line 48: | ||
|} | |} | ||
− | + | ''This information was last verified in its entirety on January 15, 2018. | |
+ | == Statistics == | ||
===Map data=== | ===Map data=== | ||
+ | {{mapdata| | ||
+ | things=322| | ||
+ | vertexes=3013| | ||
+ | linedefs=2937| | ||
+ | sidedefs=4129| | ||
+ | sectors=10| | ||
+ | vertexbefore=2729}} | ||
− | {| {{prettytable}} | + | ===Things=== |
− | |[[ | + | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: |
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break|width=33%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Zombieman]]||2||0||0 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun guy]]||1||4||5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Heavy weapon dude]]||0||0||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||16||29||31 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Lost soul]]||2||4||7 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Demon]]||13||13||5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Spectre]]||3||7||4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Revenant]]||3||2||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cacodemon]]||2||4||5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Pain elemental]]||0||0||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Hell knight]]||1||0||0 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Baron of Hell]]||0||2||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Arachnotron]]||2||2||9 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Mancubus]]||0||1||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Arch-vile]]||0||1||1 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun]]||2||3||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Super shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chaingun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plasma gun]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Clip]]||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of bullets]]||1||1||2 | ||
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[4 shotgun shells]]||12||18||27 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Rocket]]||8||14||15 |
|- | |- | ||
− | | | + | |style="text-align: left;"|[[Energy cell pack]]||colspan="3"|1 |
− | |||
− | |||
− | = | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Stimpack]]||13||11||19 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Medikit]]||2||3||3 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Megaarmor]]||colspan="3"|1 |
|- | |- | ||
− | + | !Items!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Armor bonus]]||colspan="3"|5 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Health bonus]]||4||9||4 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Backpack]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Partial invisibility]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Radiation shielding suit]]||colspan="3"|8 |
|- | |- | ||
− | + | ![[Key|Keys]]!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Red skull key||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Yellow skull key||colspan="3"|1 |
|- | |- | ||
− | + | !Miscellaneous!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|7 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|5 |
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
|- | |- | ||
− | + | !Monsters!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Zombieman||2||0||0 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Shotgun guy||1||4||5 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Heavy weapon dude||0||0||2 |
|- | |- | ||
− | + | |style="text-align: left;"|Imp||16||29||31 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Lost soul||2||4||7 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Demon||13||13||5 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Spectre||3||7||4 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Revenant||3||2||3 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Cacodemon||2||4||5 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Pain elemental||0||0||1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Hell knight||1||0||0 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Baron of Hell||0||2||1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Arachnotron||2||2||9 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Mancubus||0||1||2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Arch-vile||0||1||1 |
|- | |- | ||
− | + | !Weapons!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Shotgun||2||3||3 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Super shotgun||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Chaingun||colspan="3"|1 |
|- | |- | ||
− | + | |style="text-align: left;"|Rocket launcher||colspan="3"|1 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Plasma gun||colspan="3"|1 |
|- | |- | ||
− | + | !Ammunition!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Clip||colspan="3"|5 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Box of bullets||1||1||2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|4 shotgun shells||12||18||27 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Box of shotgun shells||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Rocket||8||14||15 |
|- | |- | ||
− | + | |style="text-align: left;"|Energy cell pack||colspan="3"|1 | |
|- | |- | ||
− | + | !Health & Armor!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Stimpack||13||11||19 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Medikit||2||3||3 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Megaarmor||colspan="3"|1 |
|- | |- | ||
− | + | !Items!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Armor bonus||colspan="3"|5 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Health bonus||4||9||4 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Backpack||colspan="3"|1 |
|- | |- | ||
− | + | |style="text-align: left;"|Partial invisibility||colspan="3"|1 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Radiation shielding suit||colspan="3"|8 |
|- | |- | ||
− | + | !Keys!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Red skull key||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Yellow skull key||colspan="3"|1 |
|- | |- | ||
− | + | !Miscellaneous!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Exploding barrel||colspan="3"|7 |
|- | |- | ||
+ | |style="text-align: left;"|Teleport landing||colspan="3"|5 | ||
|} | |} | ||
+ | {{col-end}} | ||
− | == | + | == External links == |
− | + | * {{dsda|id=11|title=10 Sectors demos}} | |
− | |||
− | |||
− | |||
− | * | ||
− | |||
− | |||
− | [[Category: | + | [[Category:Michal Mesko levels]] |
Revision as of 07:13, 9 March 2020
10 Sectors maps 21-30 |
---|
01
02
03
04
05
06
07
08
09
10 |
MAP30: Last Call is the thirtieth and final map of 10 Sectors. It was designed by Michal Mesko and uses the music track " ".
Contents
Walkthrough
Essentials
There is a shotgun to the right of your start. Go north but turn left and follow the armor bonuses to a radiation suit. You have a few options to go to. Going to the eastern building will net you the red key, so you should go there if you need to progress with the level. The building on the west side holds the yellow key. To get there, there is a teleporter near the building, which takes you to the top of a well. Go down, and ignore the teleporter there, instead turning left and to the red door. In the next area, go west and use the lift to head up. The key is just nearby. To leave this area, there is a switch in the lava tunnel leading back. The yellow door is to the northwest, leading to the exit of the map.
Secrets
There are no official secrets in this level.
Bugs
4 shotgun shells (Thing 274) and a barrel (273) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.
Areas / screenshots
Speedrunning
As this level does not contain any secrets, the NM100S category is redundant.
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:48 | Albert Valls | 2000-12-28 | ts30s048.lmp | |
NM speed | |||||
UV max | 04:14 | Yashar Garibzadeh (GeminI) | 2001-01-08 | ts30-414.lmp | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
This information was last verified in its entirety on January 15, 2018.
Statistics
Map data
Things | 322 |
Vertices | 3013* |
Linedefs | 2937 |
Sidedefs | 4129 |
Sectors | 10 |
Things
This level contains the following numbers of things per skill level:
|
|
External links
- 10 Sectors demos (archived 🏛) at the Doomed Speed Demos Archive