Difference between revisions of "MAP30: Last Call (10 Sectors)"

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{{10 Sectors 21-30}}
 
{{10 Sectors 21-30}}
 
{{map|slot=MAP30}}
 
{{map|slot=MAP30}}
 +
'''MAP30: Last Call''' is the thirtieth and final map of [[10 Sectors]]. It was designed by [[Michal Mesko]] and uses the [[ music|music]] track " ".
  
'''MAP30: Last Call''' is the thirtieth map of [[10 Sectors]]. It was designed by [[Michal Mesko]] and uses the [[ music|music]] track “ ”.
+
== Walkthrough ==
 
+
[[File:10sector_MAP30.png|thumb|300x300px|Map of Last Call]]
==Strategy==
+
{{Map spots}}
 
 
[[Image:10Sectors-map30-start.png|thumb|300px|Start]]
 
[[Image:10Sectors-map30.png|thumb|300px|End]] <br clear="left"/>
 
 
 
 
 
===Walkthrough===
 
  
 +
===Essentials===
 +
There is a [[shotgun]] to the right of your start. Go north but turn left and follow the [[armor bonus]]es to a [[radiation suit]]. You have a few options to go to. Going to the eastern building will net you the red [[key]], so you should go there if you need to progress with the level. The building on the west side holds the yellow key. To get there, there is a [[teleporter]] near the building, which takes you to the top of a well. Go down, and ignore the teleporter there, instead turning left and to the red door. In the next area, go west and use the lift to head up. The key is just nearby. To leave this area, there is a switch in the lava tunnel leading back. The yellow door is to the northwest, leading to the exit of the map.
  
 
===Secrets===
 
===Secrets===
 +
There are no official secrets in this level.
  
#  
+
===Bugs===
 +
[[4 shotgun shells]] ([[Thing]] 274) and a [[barrel]] (273) have no flags set for any of the three [[Skill level#Doom and Doom II skill levels|difficulty classes]], so they do not actually appear in the level.
  
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
10Sectors-map30-start.png|Start
 +
10Sectors-map30.png|End
 +
</gallery>
  
==Speedrunning==
+
== Speedrunning ==
 +
As this level does not contain any secrets, the [[NM100S]] category is redundant.
  
 
===Routes and tricks===
 
===Routes and tricks===
  
===Records===
+
===Current records===
 
+
The records for the map at the [[Doomed Speed Demos Archive]] are:
The [[Compet-N]] records for the map are:
 
  
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
+
|[[UV speed]]||00:48||[[Albert Valls]]||2000-12-28||{{dsdaftp|collections/tspak.zip|ts30s048.lmp}}||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || || ||
+
|[[UV max]]||04:14||[[Yashar Garibzadeh (GeminI)]]||2001-01-08||{{dsdaftp|collections/tspak.zip|ts30-414.lmp}}||
|-
 
|[[NM100S]]|| || || || ||
 
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
Line 46: Line 48:
 
|}
 
|}
  
==Statistics==
+
''This information was last verified in its entirety on January 15, 2018.
  
 +
== Statistics ==
 
===Map data===
 
===Map data===
 +
{{mapdata|
 +
  things=322|
 +
  vertexes=3013|
 +
  linedefs=2937|
 +
  sidedefs=4129|
 +
  sectors=10|
 +
  vertexbefore=2729}}
  
{| {{prettytable}}
+
===Things===
|[[Things]]||
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||2||0||0
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||1||4||5
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||0||0||2
 +
|-
 +
|style="text-align: left;"|[[Imp]]||16||29||31
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||2||4||7
 +
|-
 +
|style="text-align: left;"|[[Demon]]||13||13||5
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||3||7||4
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||3||2||3
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||2||4||5
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||0||0||1
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||1||0||0
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||0||2||1
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||2||2||9
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||0||1||2
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||0||1||1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||2||3||3
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||1||1||2
 
|-
 
|-
|[[Vertices]]||
+
|style="text-align: left;"|[[4 shotgun shells]]||12||18||27
 
|-
 
|-
|[[Linedefs]]||
+
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|1
 
|-
 
|-
|[[Sidedefs]]||
+
|style="text-align: left;"|[[Rocket]]||8||14||15
 
|-
 
|-
|[[Sectors]]||10
+
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|1
|}
 
 
 
===Things===
 
 
 
{| {{prettytable}}
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
 
|-
 
|-
|[[Arachnotron]]s|| || ||
+
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Arch-Vile]]s|| || ||  
+
|style="text-align: left;"|[[Stimpack]]||13||11||19
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]|| || ||  
+
|style="text-align: left;"|[[Medikit]]||2||3||3
 
|-
 
|-
|[[Cacodemon]]s|| || ||  
+
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 
|-
 
|-
|[[Chaingunner]]s|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Commander Keen]]s|| || ||  
+
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|5
 
|-
 
|-
|[[Cyberdemon]]s|| || ||  
+
|style="text-align: left;"|[[Health bonus]]||4||9||4
 
|-
 
|-
|[[Demon]]s|| || ||  
+
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 
|-
 
|-
|[[Hell Knight]]s|| || ||  
+
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|1
 
|-
 
|-
|[[Icon of Sin]]|| || ||
+
|style="text-align: left;"|[[Radiation shielding suit]]||colspan="3"|8
 
|-
 
|-
|[[Imp]]s|| || ||
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Lost Soul]]s|| || ||  
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
|[[Mancubus|Mancubi]]|| || ||  
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|[[Pain Elemental]]s|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Revenant]]s|| || ||  
+
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|7
 
|-
 
|-
|[[Sergeant]]s|| || ||  
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|5
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 
|-
 
|-
|[[Spectre]]s|| || ||
+
!Monsters!!1-2!!3!!4-5
 
|-
 
|-
|[[Spider Mastermind]]s|| || ||  
+
|style="text-align: left;"|Zombieman||2||0||0
 
|-
 
|-
|[[Trooper]]s|| || ||  
+
|style="text-align: left;"|Shotgun guy||1||4||5
 
|-
 
|-
|[[Wolfenstein SS]]|| || ||  
+
|style="text-align: left;"|Heavy weapon dude||0||0||2
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Imp||16||29||31
 
|-
 
|-
|[[Spiritual armor|Armor bonuses]]|| || ||  
+
|style="text-align: left;"|Lost soul||2||4||7
 
|-
 
|-
|[[Backpack]]s|| || ||  
+
|style="text-align: left;"|Demon||13||13||5
 
|-
 
|-
|[[Berserk pack]]s|| || ||  
+
|style="text-align: left;"|Spectre||3||7||4
 
|-
 
|-
|[[Blue armor]]s|| || ||  
+
|style="text-align: left;"|Revenant||3||2||3
 
|-
 
|-
|[[Computer map]]s|| || ||  
+
|style="text-align: left;"|Cacodemon||2||4||5
 
|-
 
|-
|[[Green armor]]s|| || ||  
+
|style="text-align: left;"|Pain elemental||0||0||1
 
|-
 
|-
|[[Health potion|Health bonuses]]|| || ||  
+
|style="text-align: left;"|Hell knight||1||0||0
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||  
+
|style="text-align: left;"|Baron of Hell||0||2||1
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]|| || ||  
+
|style="text-align: left;"|Arachnotron||2||2||9
 
|-
 
|-
|[[Light amplification visor|Light goggles]]|| || ||  
+
|style="text-align: left;"|Mancubus||0||1||2
 
|-
 
|-
|[[Medikit]]s|| || ||  
+
|style="text-align: left;"|Arch-vile||0||1||1
 
|-
 
|-
|[[Megasphere]]s|| || ||
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Radiation suit]]s|| || ||  
+
|style="text-align: left;"|Shotgun||2||3||3
 
|-
 
|-
|[[Soul Sphere]]s|| || ||  
+
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|-
|[[Stimpack]]s|| || ||  
+
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|-
|[[Chainsaw]]s|| || ||  
+
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|-
|[[Shotgun]]s|| || ||
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Super shotgun]]s|| || ||  
+
|style="text-align: left;"|Clip||colspan="3"|5
 
|-
 
|-
|[[Chaingun]]s|| || ||  
+
|style="text-align: left;"|Box of bullets||1||1||2
 
|-
 
|-
|[[Rocket launcher]]s|| || ||  
+
|style="text-align: left;"|4 shotgun shells||12||18||27
 
|-
 
|-
|[[Plasma rifle]]s|| || ||  
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|1
 
|-
 
|-
|[[BFG 9000]]s|| || ||  
+
|style="text-align: left;"|Rocket||8||14||15
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Energy cell pack||colspan="3"|1
 
|-
 
|-
|[[Ammo clip]]s|| || ||
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]|| || ||  
+
|style="text-align: left;"|Stimpack||13||11||19
 
|-
 
|-
|[[Shell]]s|| || ||  
+
|style="text-align: left;"|Medikit||2||3||3
 
|-
 
|-
|[[Box of shells|Shell boxes]]|| || ||  
+
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
|-
|[[Rocket]]s|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]|| || ||  
+
|style="text-align: left;"|Armor bonus||colspan="3"|5
 
|-
 
|-
|[[Energy cell]]s|| || ||  
+
|style="text-align: left;"|Health bonus||4||9||4
 
|-
 
|-
|[[Bulk cell]]s|| || ||  
+
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|-
!Keys||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Partial invisibility||colspan="3"|1
 
|-
 
|-
|[[Blue keycard|Blue cards]]|| || ||  
+
|style="text-align: left;"|Radiation shielding suit||colspan="3"|8
 
|-
 
|-
|[[Blue skull key|Blue skulls]]|| || ||
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Red keycard|Red cards]]|| || ||  
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
|[[Red skull key|Red skulls]]|| || ||  
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|[[Yellow keycard|Yellow cards]]|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Yellow skull key|Yellow skulls]]|| || ||  
+
|style="text-align: left;"|Exploding barrel||colspan="3"|7
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|5
 
|}
 
|}
 +
{{col-end}}
  
==Trivia==
+
== External links ==
 
+
* {{dsda|id=11|title=10 Sectors demos}}
 
 
==See also==
 
 
 
*  
 
 
 
==External links==
 
  
[[Category:Levels by name|Last Call (10 Sectors)]]
+
[[Category:Michal Mesko levels]]

Revision as of 07:13, 9 March 2020

10 Sectors maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: Last Call is the thirtieth and final map of 10 Sectors. It was designed by Michal Mesko and uses the music track " ".

Walkthrough

Map of Last Call
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

There is a shotgun to the right of your start. Go north but turn left and follow the armor bonuses to a radiation suit. You have a few options to go to. Going to the eastern building will net you the red key, so you should go there if you need to progress with the level. The building on the west side holds the yellow key. To get there, there is a teleporter near the building, which takes you to the top of a well. Go down, and ignore the teleporter there, instead turning left and to the red door. In the next area, go west and use the lift to head up. The key is just nearby. To leave this area, there is a switch in the lava tunnel leading back. The yellow door is to the northwest, leading to the exit of the map.

Secrets

There are no official secrets in this level.

Bugs

4 shotgun shells (Thing 274) and a barrel (273) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Areas / screenshots

Speedrunning

As this level does not contain any secrets, the NM100S category is redundant.

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:48 Albert Valls 2000-12-28 ts30s048.lmp
NM speed
UV max 04:14 Yashar Garibzadeh (GeminI) 2001-01-08 ts30-414.lmp
UV -fast
UV -respawn
UV Tyson
UV pacifist

This information was last verified in its entirety on January 15, 2018.

Statistics

Map data

Things 322
Vertices 3013*
Linedefs 2937
Sidedefs 4129
Sectors 10
* The vertex count without the effect of node building is 2729.

Things

This level contains the following numbers of things per skill level:

External links