Difference between revisions of "MAP30: Last Call (TNT: Evilution)"
From DoomWiki.org
[unchecked revision] | [unchecked revision] |
(→Essentials) |
(→Records) |
||
Line 125: | Line 125: | ||
|[[NM speed]]||01:31||[[Adam Hegyi]]||2000-11-09||{{competnftp|tnt/nmare/tn30-131.zip|tn30-131.zip}}|| | |[[NM speed]]||01:31||[[Adam Hegyi]]||2000-11-09||{{competnftp|tnt/nmare/tn30-131.zip|tn30-131.zip}}|| | ||
|- | |- | ||
− | |[[UV max]]|| | + | |[[UV max]]|| || || || || |
|- | |- | ||
|[[NM100S]]|| || || || || | |[[NM100S]]|| || || || || |
Revision as of 14:33, 10 August 2009
TNT: Evilution maps 21-30 |
---|
01
02
03
04
05
06
07
08
09
10
11 |
MAP30: Last Call is the final map of TNT: Evilution. It was designed by Jimmy Sieben.
Contents
Overview
Statistics
Map data
Things | 339 |
Vertices | 2015 |
Linedefs | 2038 |
Sidedefs | 976 |
Sectors | 341 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 4 | 4 | 6 |
Cyberdemons | 1 | 1 | 1 |
Spectres | 1 | 1 | 1 |
Imps | 5 | 5 | 5 |
Demons | 5 | 7 | 9 |
Barons of Hell | 2 | 4 | 4 |
Cacodemons | 3 | 4 | 5 |
Lost Souls | 8 | 10 | 14 |
Chaingunners | 0 | 4 | 8 |
Revenants | 1 | 6 | 12 |
Mancubi | 0 | 2 | 2 |
Arachnotrons | 3 | 4 | 5 |
Hell Knights | 2 | 2 | 2 |
Romero's heads | 1 | 1 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Medikits | 7 | 7 | 7 |
Soul spheres | 2 | 2 | 2 |
Blue armors | 2 | 2 | 2 |
Invulnerabilities | 1 | 0 | 0 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 3 | 3 | 3 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 2 | 2 | 2 |
Plasma guns | 1 | 1 | 1 |
Chainsaws | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 2 | 2 | 2 |
Rockets | 10 | 10 | 10 |
Rocket boxes | 23 | 23 | 23 |
Ammo boxes | 2 | 2 | 2 |
Shell boxes | 7 | 7 | 7 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red skulls | 1 | 1 | 1 |
Walkthrough
Essentials
First pick all the ammo up and open the door at the end of the hallway. Enter the outside area by turning right. You will come to a blood pool containing many platforms, three of which are close enough to run onto. Some of these platforms will kill you instantly if you step on them (using a voodoo doll trick). The key to the puzzle lies in the torches. Look at the torches in the hallway from which you arrived into this area and notice their color. The platforms you must go through have colored torches and you must match the same sequence to safely arrive on the other side:
- red, green (2X), blue, green, blue, green, blue, green (2X), red, blue, red, blue
Go straight and open the door. Follow the curved hallway until you reach a room with the red key, pressing switches along the way. Open the red skull key door at the south end and take the teleporter in that room.
You will arrive in a room with a lot of ammo and enemies. Follow the hallway to the end, where you will see 2 teleporters. Both of them lead to the final room, containing the final boss.
Go onto the top of the elevated area in the final room and fire 3 rockets at the final boss. This will complete the game. You can use the noclip Doom cheat codes to access Romero's head area, and also to access an elevated area in the east end of the room that contains an Exit skull switch. You can flip that switch to exit the level and win the game if you don't want to fight the final boss.
Secret
The final boss area counts as a secret; you can't miss it.
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:26 | Jakub "DooMerMan" Machata | 2003-07-26 | ev30-126.zip | |
NM speed | 01:31 | Adam Hegyi | 2000-11-09 | tn30-131.zip | |
UV max | |||||
NM100S | |||||
UV -fast | 04:02 | Jakub "method_man" Razak | 2003-06-23 | ef30-402.zip | |
UV -respawn | 02:53 | Casey Alvis | 2003-03-29 | er30-253.zip | |
UV Tyson | |||||
UV pacifist | 02:04 | Eugene Kapustin | 2003-03-26 | ep30-204.zip |