Difference between revisions of "MAP30: Malignata (TNT: Revilution)"

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{{map|slot=MAP30}}
 
{{map|slot=MAP30}}
 
{{Level stub}}
 
{{Level stub}}
'''MAP30: Malignata''' is the thirtieth and final map of [[TNT: Revilution]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
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'''MAP30: Malignata''' is the thirtieth and final map of [[TNT: Revilution]]. It was designed by [[James Caldwell (Obsidian)]] and [[Darryl Steffen (dobu gabu maru)]], and uses the [[Adding custom music|music]] track "Trampled uNderneaTh," by [[Brendan Bradley (Bucket)]]. The [[par time]] is 7:00.
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This is the only level to use the custom enemies and entities provided by Revilution's [[DeHackEd]] [[lump]]: the laser and rockets turrets, the Holo-Icon, and fake [[spawn cube]]s.
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Malignata]]
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[[File:TNT Revilution MAP30 map.png|thumb|300x330px|Map of Malignata]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Other points of interest===
 
===Other points of interest===
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===New Enemies===
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-'''Fake spawn cube''': a dummy enemy that is telefragged when a randomized monster teleports into its location. This was to give the impression that the monsters were spawned via the cube itself: initial versions attempted to do so legitimately, but caused numerous game-breaking errors.
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-'''Plasma turret''': an unkillable stationary enemy that fires streams of plasma at the player. A sound effect plays before it fires to give the player time to dodge.
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-'''Rocket turret''': a variant of the plasma turret that fires Cyberdemon rockets.
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-'''Holo-Icon''': essentially a cosmetically altered [[Romero's head]]: it is functionally identical in all other aspects.
  
 
===Secrets===
 
===Secrets===
# ('''sector 198''')
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# In the red-floored room with the [[former human]]s and [[mancubus]], climb the steps to the ledge and go all the way to the northeast end. Instead of hitting the switch in front of you, turn around and notice half of a gargoyle switch on the ceiling. Press here, then go to the center of the room to notice that a wall has lowered to the northwest, revealing a [[megaarmor]]. ('''sector 198''')
# ('''sector 200''')
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# When you enter the main area proper, head for the southwest corner and press on the wall with the buried lion face to discover a switch. Pressing it causes a [[zombieman]] to come in and [[telefrag]] the [[cyberdemon]]. ('''sector 200''')
  
 
===Bugs===
 
===Bugs===
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A [[Thing types#Decorations|bloody mess]] ([[Thing]] 801) and a pool of brains (800) halfway the long northward corridor have no flags set for any of the three [[Skill level#Doom and Doom II skill levels|difficulty classes]], so they do not actually appear in the level.
  
 
===Demo files===
 
===Demo files===
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== Deathmatch ==
 
== Deathmatch ==
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===Player spawns===
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This level contains four spawn points:
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# facing south. ('''thing 97''')
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# facing west. ('''thing 99''')
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# facing east. ('''thing 101''')
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# facing north. ('''thing 103''')
  
 
== Statistics ==
 
== Statistics ==
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== External links ==
 
== External links ==
*
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* {{dsda|id=2954|title=TNT: Revilution demos}}
  
[[Category:**** levels]]
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[[Category:James Caldwell levels]]
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[[Category:Darryl Steffen levels]]
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[[Category:Levels with non-English names]]
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[[Category:Levels with extra monsters in co-op]]
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[[Category:Levels with extra equipment in co-op]]

Revision as of 13:51, 23 April 2020

TNT: Revilution maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP30: Malignata is the thirtieth and final map of TNT: Revilution. It was designed by James Caldwell (Obsidian) and Darryl Steffen (dobu gabu maru), and uses the music track "Trampled uNderneaTh," by Brendan Bradley (Bucket). The par time is 7:00.

This is the only level to use the custom enemies and entities provided by Revilution's DeHackEd lump: the laser and rockets turrets, the Holo-Icon, and fake spawn cubes.

Walkthrough

Map of Malignata
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

New Enemies

-Fake spawn cube: a dummy enemy that is telefragged when a randomized monster teleports into its location. This was to give the impression that the monsters were spawned via the cube itself: initial versions attempted to do so legitimately, but caused numerous game-breaking errors.

-Plasma turret: an unkillable stationary enemy that fires streams of plasma at the player. A sound effect plays before it fires to give the player time to dodge.

-Rocket turret: a variant of the plasma turret that fires Cyberdemon rockets.

-Holo-Icon: essentially a cosmetically altered Romero's head: it is functionally identical in all other aspects.

Secrets

  1. In the red-floored room with the former humans and mancubus, climb the steps to the ledge and go all the way to the northeast end. Instead of hitting the switch in front of you, turn around and notice half of a gargoyle switch on the ceiling. Press here, then go to the center of the room to notice that a wall has lowered to the northwest, revealing a megaarmor. (sector 198)
  2. When you enter the main area proper, head for the southwest corner and press on the wall with the buried lion face to discover a switch. Pressing it causes a zombieman to come in and telefrag the cyberdemon. (sector 200)

Bugs

A bloody mess (Thing 801) and a pool of brains (800) halfway the long northward corridor have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing south. (thing 97)
  2. facing west. (thing 99)
  3. facing east. (thing 101)
  4. facing north. (thing 103)

Statistics

Map data

Things 860
Vertices 5074*
Linedefs 4747
Sidedefs 6825
Sectors 473
* The vertex count without the effect of node building is 4278.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links