Difference between revisions of "MAP30: Nevermore (Requiem)"

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== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:Requiem_MAP30.png|thumb|300x300px|Map of Nevermore]]
[[Image:Requiem_MAP30.png|thumb|300px|Map of MAP30]]
+
{{Map spots}}
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
  
 
===Essentials===
 
===Essentials===
 +
Open the door and grab the [[super shotgun]]. You will also reveal several supplies in cubby holes nearby. When you are ready, open the next door, killing [[monster]]s in the hall and in the next room. Find the down switch in this room and press it, lowering the [[rocket launcher]] but also triggering monsters to teleport into the room. You do not have to take the rocket launcher though, but it may help against the final boss. When you are ready, enter the door to the right, quickly killing the zombies as you make your way to the big room. The [[Icon of Sin|final boss]] will be alerted and will spawn cubes on the eight teleport pads in this room, so keep your distance from them to avoid getting [[telefrag]]ged. An arrow of [[health bonus]]es points to where you should shoot, but first, press the switch that is to the right when you exit the walkway leading the big room. This opens up the silver column revealing a red column which you should shoot at. You can shoot at it from any angle with any [[weapon]]. A rocket launcher helps here for its splash damage. Damage it enough times to kill it and end the megawad.
  
 
===Other points of interest===
 
===Other points of interest===
Line 23: Line 23:
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
+
Requiem-map30-start.png|The start
Image:Requiem-map30-start.png|The start
+
Requiem-map30-cacodemon.png|The [[rocket launcher]] room
Image:Requiem-map30-cacodemon.png|The [[rocket launcher]] room
+
Requiem-map30-icon.png|The [[Icon of Sin]]
Image:Requiem-map30-icon.png|The [[icon of sin]]
 
 
</gallery>
 
</gallery>
  
Line 43: Line 42:
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]||00:17||[[Adam Hegyi]]||2001-03-10||{{competnftp|pwads/requiem/speed/rq30-017.zip|rq30-017.zip}}||
+
|[[UV speed]]||00:15||[[Karim El-Sheikh (Kimo Xvirus)]]||2009-12-14||{{competnftp|pwads/requiem/speed/rq30-015.zip|rq30-015.zip}}||
 
|-
 
|-
|[[NM speed]]||00:17||[[Adam Hegyi]]||2001-07-13||{{competnftp|pwads/requiem/nmare/rn30-019.zip|rn30-019.zip}}||
+
|[[NM speed]]||00:17||[[Karim El-Sheikh (Kimo Xvirus)]]||2009-08-29||{{competnftp|pwads/requiem/nmare/rn30-017.zip|rn30-017.zip}}||
 
|-
 
|-
|[[UV max]]||01:10||[[Casey Alvis]]||2004-01-23||{{competnftp|pwads/requiem/max/rq30-110.zip|rq30-110.zip}}||
+
|[[UV max]]||00:49||[[Karim El-Sheikh (Kimo Xvirus)]]||2009-12-12||{{competnftp|pwads/requiem/max/rq30-049.zip|rq30-049.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[UV -fast]]||01:15||[[M. Phoenix Dailey (Archy)]]||2013-03-13||{{competnftp|pwads/requiem/fast/rf30-115.zip|rf30-115.zip}}||
 
|-
 
|-
|[[UV -fast]]||02:09||[[Jim Leonard (Xit Vono)|Xit Vono)]]||2002-06-23||{{competnftp|pwads/requiem/fast/rf30-209.zip|rf30-209.zip}}||
+
|[[UV -respawn]]||00:41||[[Karim El-Sheikh (Kimo Xvirus)]]||2009-12-12||{{competnftp|pwads/requiem/respawn/rr30-041.zip|rr30-041.zip}}||
 
|-
 
|-
|[[UV -respawn]]||01:07||[[Casey Alvis]]||2002-06-25||{{competnftp|pwads/requiem/respawn/rq30-107.zip|rq30-107.zip}}||
+
|[[UV Tyson]]||04:20||[[vdgg]]||2012-11-02||{{competnftp|pwads/requiem/tyson/rt30-420.zip|rt30-420.zip}}||
|-
 
|[[UV Tyson]]|| || || || ||
 
 
|-
 
|-
 
|[[UV pacifist]]|| || || || ||
 
|[[UV pacifist]]|| || || || ||
 
|}
 
|}
 +
 +
''The data was last verified in its entirety on June 23, 2013.''
  
 
===Miscellaneous demos===
 
===Miscellaneous demos===
Line 68: Line 67:
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains four spawn points:
 +
# facing north. ('''thing 4''')
 +
# facing north-east. ('''thing 174''')
 +
# facing south. ('''thing 175''')
 +
# facing north-east. ('''thing 176''')
  
 
== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=191|
 +
  vertexes=743|
 +
  linedefs=795|
 +
  sidedefs=1198|
 +
  sectors=131|
 +
  vertexbefore=671}}
 +
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
===Map data===
+
{{col-begin}}
{| {{prettytable}}
+
{{col-break|width=33%}}
|[[Things]]||191
+
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Imp]]||12||10||10
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||0||0||2
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||3||3||4
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||4||4||2
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Romero's head]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Monster spawner]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Spawn spot]]||colspan="3"|8
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||9||9||7
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||15||15||13
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|2
 
|-
 
|-
|[[Vertex]]es||671
+
|style="text-align: left;"|[[Health bonus]]||69||61||53
 
|-
 
|-
|[[Linedefs]]||795
+
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 
|-
 
|-
|[[Sidedefs]]||1198
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Sectors]]||131
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|6
 
|}
 
|}
 
+
{{col-break}}
===Things===
+
{| {{prettytable|style=text-align: center;}}
{| {{prettytable}}
+
!colspan="4"|Multiplayer
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Imp||12||10||10
 +
|-
 +
|style="text-align: left;"|Lost soul||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Revenant||1||0||2
 +
|-
 +
|style="text-align: left;"|Cacodemon||5||5||6
 
|-
 
|-
|[[Arch-vile|Arch-viles]]|| align="center"|0|| colspan="2" align="center"|1
+
|style="text-align: left;"|Hell knight||4||4||2
 
|-
 
|-
|[[Baron of hell|Barons of hell]]|| align="center"|0|| colspan="2" align="center"|1
+
|style="text-align: left;"|Baron of Hell||0||1||1
 
|-
 
|-
|[[Cacodemon|Cacodemons]]|| colspan="2" align="center"|5|| align="center"|6
+
|style="text-align: left;"|Mancubus||0||1||1
 
|-
 
|-
|[[Heavy weapon dude|Chaingunners]]|| colspan="3" align="center"|3
+
|style="text-align: left;"|[[Arch-vile]]||0||1||1
 
|-
 
|-
|[[Hell knight|Hell knights]]|| colspan="2" align="center"|4|| align="center"|2
+
|style="text-align: left;"|Romero's head||colspan="3"|1
 
|-
 
|-
|[[Imp|Imps]]|| align="center"|12|| colspan="2" align="center"|10
+
|style="text-align: left;"|Monster spawner||colspan="3"|2
 
|-
 
|-
|[[Lost soul|Lost souls]]|| colspan="3" align="center"|6
+
|style="text-align: left;"|Spawn spot||colspan="3"|8
 
|-
 
|-
|[[Mancubus|Mancubi]]|| align="center"|0|| colspan="2" align="center"|1
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Revenant|Revenants]]|| align="center"|1|| align="center"|0|| align="center"|2
+
|style="text-align: left;"|[[Shotgun]]||colspan="3"|2
 
|-
 
|-
|[[Romero's head]]|| colspan="3" align="center"|1
+
|style="text-align: left;"|Super shotgun||colspan="3"|2
 
|-
 
|-
|[[Zombieman|Troopers]]|| colspan="3" align="center"|4
+
|style="text-align: left;"|Chaingun||colspan="3"|2
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|-
|[[Chaingun|Chainguns]]|| colspan="3" align="center"|2
+
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|-
|[[Plasma gun|Plasma guns]]|| colspan="3" align="center"|1
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Rocket launcher|Rocket launchers]]|| colspan="3" align="center"|1
+
|style="text-align: left;"|Box of bullets||colspan="3"|2
 
|-
 
|-
|[[Shotgun|Shotguns]]|| colspan="3" align="center"|2
+
|style="text-align: left;"|4 shotgun shells||9||9||7
 
|-
 
|-
|[[Super shotgun|Super shotguns]]|| colspan="3" align="center"|2
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|1
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Rocket||15||15||13
 
|-
 
|-
|[[Armor bonus|Armor bonuses]]|| colspan="3" align="center"|2
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Berserk|Berserks]]|| colspan="3" align="center"|1
+
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
|-
|[[Megaarmor|Blue armors]]|| colspan="3" align="center"|1
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Health bonus|Health bonuses]]|| align="center"|69|| align="center"|61|| align="center"|53
+
|style="text-align: left;"|Armor bonus||colspan="3"|2
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Health bonus||69||61||53
 
|-
 
|-
|[[Box of bullets|Ammo boxes]]|| colspan="3" align="center"|2
+
|style="text-align: left;"|Berserk||colspan="3"|1
 
|-
 
|-
|[[Rocket|Rockets]]|| colspan="2" align="center"|15|| align="center"|13
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of shotgun shells|Shell boxes]]|| colspan="3" align="center"|1
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[4 shotgun shells|Shells]]|| colspan="2" align="center"|9|| align="center"|7
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|6
 
|}
 
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 151: Line 238:
  
 
== See also ==
 
== See also ==
 
 
*  
 
*  
  
 
== Sources ==
 
== Sources ==
 
 
*
 
*
  
 
== External links ==
 
== External links ==
 +
* {{competnmap|10|1031|MAP30|nonmc=}}
 +
* {{dsda|id=765|mapid=230|title=MAP30 demos}}
  
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=requiem Requiem demos from the Compet-N database]
 
 
[[Category:Levels by name|Nevermore (Requiem)]]
 
 
[[Category:Adam Windsor levels]]
 
[[Category:Adam Windsor levels]]
 +
[[Category:Levels with extra monsters in co-op]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 04:44, 10 June 2019

Requiem maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: Nevermore is the thirtieth and final map of Requiem. It was designed by Adam Windsor, and uses the music track "Under Death" by Mark Klem.

Description

According to both the text file and the Requiem info pack:

You have uncovered the secret stronghold of the Demons .... Intelligence says you should have the advantage of surprise on your side, but they believe that the Demons will be able to summon many reinforcements quickly, if need be. Your objective is straightforward enough -- find the switch to open the shielding on the Demons' power core and destroy the power source itself, but you must do so quickly enough that demonic reinforcements do not overwhelm you ....

Walkthrough

Map of Nevermore
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Open the door and grab the super shotgun. You will also reveal several supplies in cubby holes nearby. When you are ready, open the next door, killing monsters in the hall and in the next room. Find the down switch in this room and press it, lowering the rocket launcher but also triggering monsters to teleport into the room. You do not have to take the rocket launcher though, but it may help against the final boss. When you are ready, enter the door to the right, quickly killing the zombies as you make your way to the big room. The final boss will be alerted and will spawn cubes on the eight teleport pads in this room, so keep your distance from them to avoid getting telefragged. An arrow of health bonuses points to where you should shoot, but first, press the switch that is to the right when you exit the walkway leading the big room. This opens up the silver column revealing a red column which you should shoot at. You can shoot at it from any angle with any weapon. A rocket launcher helps here for its splash damage. Damage it enough times to kill it and end the megawad.

Other points of interest

Secrets

There are no official secrets in this level.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:15 Karim El-Sheikh (Kimo Xvirus) 2009-12-14 rq30-015.zip
NM speed 00:17 Karim El-Sheikh (Kimo Xvirus) 2009-08-29 rn30-017.zip
UV max 00:49 Karim El-Sheikh (Kimo Xvirus) 2009-12-12 rq30-049.zip
UV -fast 01:15 M. Phoenix Dailey (Archy) 2013-03-13 rf30-115.zip
UV -respawn 00:41 Karim El-Sheikh (Kimo Xvirus) 2009-12-12 rr30-041.zip
UV Tyson 04:20 vdgg 2012-11-02 rt30-420.zip
UV pacifist

The data was last verified in its entirety on June 23, 2013.

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing north-east. (thing 174)
  3. facing south. (thing 175)
  4. facing north-east. (thing 176)

Statistics

Map data

Things 191
Vertices 743*
Linedefs 795
Sidedefs 1198
Sectors 131
* The vertex count without the effect of node building is 671.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links