Difference between revisions of "MAP30: Nevermore (Requiem)"
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== Walkthrough == | == Walkthrough == | ||
− | + | [[File:Requiem_MAP30.png|thumb|300x300px|Map of Nevermore]] | |
− | [[ | + | {{Map spots}} |
− | |||
===Essentials=== | ===Essentials=== | ||
+ | Open the door and grab the [[super shotgun]]. You will also reveal several supplies in cubby holes nearby. When you are ready, open the next door, killing [[monster]]s in the hall and in the next room. Find the down switch in this room and press it, lowering the [[rocket launcher]] but also triggering monsters to teleport into the room. You do not have to take the rocket launcher though, but it may help against the final boss. When you are ready, enter the door to the right, quickly killing the zombies as you make your way to the big room. The [[Icon of Sin|final boss]] will be alerted and will spawn cubes on the eight teleport pads in this room, so keep your distance from them to avoid getting [[telefrag]]ged. An arrow of [[health bonus]]es points to where you should shoot, but first, press the switch that is to the right when you exit the walkway leading the big room. This opens up the silver column revealing a red column which you should shoot at. You can shoot at it from any angle with any [[weapon]]. A rocket launcher helps here for its splash damage. Damage it enough times to kill it and end the megawad. | ||
===Other points of interest=== | ===Other points of interest=== | ||
Line 23: | Line 23: | ||
===Demo files=== | ===Demo files=== | ||
− | * | + | * |
== Areas / screenshots == | == Areas / screenshots == | ||
− | + | <gallery mode=nolines widths=160px> | |
− | <gallery> | + | Requiem-map30-start.png|The start |
− | + | Requiem-map30-cacodemon.png|The [[rocket launcher]] room | |
− | + | Requiem-map30-icon.png|The [[Icon of Sin]] | |
− | |||
</gallery> | </gallery> | ||
Line 43: | Line 42: | ||
!Run||Time||Player||Date||File||Notes | !Run||Time||Player||Date||File||Notes | ||
|- | |- | ||
− | |[[UV speed]]||00: | + | |[[UV speed]]||00:15||[[Karim El-Sheikh (Kimo Xvirus)]]||2009-12-14||{{competnftp|pwads/requiem/speed/rq30-015.zip|rq30-015.zip}}|| |
|- | |- | ||
− | |[[NM speed]]||00:17||[[ | + | |[[NM speed]]||00:17||[[Karim El-Sheikh (Kimo Xvirus)]]||2009-08-29||{{competnftp|pwads/requiem/nmare/rn30-017.zip|rn30-017.zip}}|| |
|- | |- | ||
− | |[[UV max]]|| | + | |[[UV max]]||00:49||[[Karim El-Sheikh (Kimo Xvirus)]]||2009-12-12||{{competnftp|pwads/requiem/max/rq30-049.zip|rq30-049.zip}}|| |
|- | |- | ||
− | |[[ | + | |[[UV -fast]]||01:15||[[M. Phoenix Dailey (Archy)]]||2013-03-13||{{competnftp|pwads/requiem/fast/rf30-115.zip|rf30-115.zip}}|| |
|- | |- | ||
− | |[[UV - | + | |[[UV -respawn]]||00:41||[[Karim El-Sheikh (Kimo Xvirus)]]||2009-12-12||{{competnftp|pwads/requiem/respawn/rr30-041.zip|rr30-041.zip}}|| |
|- | |- | ||
− | |[[UV | + | |[[UV Tyson]]||04:20||[[vdgg]]||2012-11-02||{{competnftp|pwads/requiem/tyson/rt30-420.zip|rt30-420.zip}}|| |
− | |||
− | |||
|- | |- | ||
|[[UV pacifist]]|| || || || || | |[[UV pacifist]]|| || || || || | ||
|} | |} | ||
+ | |||
+ | ''The data was last verified in its entirety on June 23, 2013.'' | ||
===Miscellaneous demos=== | ===Miscellaneous demos=== | ||
Line 68: | Line 67: | ||
== Deathmatch == | == Deathmatch == | ||
+ | |||
+ | ===Player spawns=== | ||
+ | This level contains four spawn points: | ||
+ | # facing north. ('''thing 4''') | ||
+ | # facing north-east. ('''thing 174''') | ||
+ | # facing south. ('''thing 175''') | ||
+ | # facing north-east. ('''thing 176''') | ||
== Statistics == | == Statistics == | ||
+ | ===Map data=== | ||
+ | {{mapdata| | ||
+ | things=191| | ||
+ | vertexes=743| | ||
+ | linedefs=795| | ||
+ | sidedefs=1198| | ||
+ | sectors=131| | ||
+ | vertexbefore=671}} | ||
+ | |||
+ | ===Things=== | ||
+ | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
− | = | + | {{col-begin}} |
− | {| {{prettytable}} | + | {{col-break|width=33%}} |
− | |[[ | + | {| {{prettytable|style=text-align: center;}} |
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Zombieman]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Heavy weapon dude]]||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||12||10||10 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Lost soul]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Revenant]]||0||0||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cacodemon]]||3||3||4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Hell knight]]||4||4||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Baron of Hell]]||0||1||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Mancubus]]||0||1||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Romero's head]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Monster spawner]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Spawn spot]]||colspan="3"|8 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Super shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chaingun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plasma gun]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of bullets]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[4 shotgun shells]]||9||9||7 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket]]||15||15||13 | ||
+ | |- | ||
+ | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Megaarmor]]||colspan="3"|1 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor bonus]]||colspan="3"|2 | ||
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Health bonus]]||69||61||53 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Berserk]]||colspan="3"|1 |
|- | |- | ||
− | + | !Miscellaneous!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|6 |
|} | |} | ||
− | + | {{col-break}} | |
− | + | {| {{prettytable|style=text-align: center;}} | |
− | {| {{prettytable}} | + | !colspan="4"|Multiplayer |
− | !Monsters|| | + | |- |
+ | !Monsters!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Zombieman||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|Heavy weapon dude||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|Imp||12||10||10 | ||
+ | |- | ||
+ | |style="text-align: left;"|Lost soul||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|Revenant||1||0||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Cacodemon||5||5||6 | ||
|- | |- | ||
− | | | + | |style="text-align: left;"|Hell knight||4||4||2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Baron of Hell||0||1||1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Mancubus||0||1||1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Arch-vile]]||0||1||1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Romero's head||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Monster spawner||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Spawn spot||colspan="3"|8 |
|- | |- | ||
− | + | !Weapons!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|[[Shotgun]]||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Super shotgun||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Chaingun||colspan="3"|2 |
|- | |- | ||
− | + | |style="text-align: left;"|Rocket launcher||colspan="3"|1 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Plasma gun||colspan="3"|1 |
|- | |- | ||
− | + | !Ammunition!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Box of bullets||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|4 shotgun shells||9||9||7 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Box of shotgun shells||colspan="3"|1 |
|- | |- | ||
− | + | |style="text-align: left;"|Rocket||15||15||13 | |
|- | |- | ||
− | + | !Health & Armor!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Megaarmor||colspan="3"|1 |
|- | |- | ||
− | + | !Items!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Armor bonus||colspan="3"|2 |
|- | |- | ||
− | + | |style="text-align: left;"|Health bonus||69||61||53 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Berserk||colspan="3"|1 |
|- | |- | ||
− | + | !Miscellaneous!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4 |
|- | |- | ||
+ | |style="text-align: left;"|Teleport landing||colspan="3"|6 | ||
|} | |} | ||
+ | {{col-end}} | ||
== Technical information == | == Technical information == | ||
Line 151: | Line 238: | ||
== See also == | == See also == | ||
− | |||
* | * | ||
== Sources == | == Sources == | ||
− | |||
* | * | ||
== External links == | == External links == | ||
+ | * {{competnmap|10|1031|MAP30|nonmc=}} | ||
+ | * {{dsda|id=765|mapid=230|title=MAP30 demos}} | ||
− | |||
− | |||
− | |||
[[Category:Adam Windsor levels]] | [[Category:Adam Windsor levels]] | ||
+ | [[Category:Levels with extra monsters in co-op]] | ||
+ | [[Category:Levels with extra equipment in co-op]] |
Revision as of 04:44, 10 June 2019
Requiem maps 21-30 |
---|
01
02
03
04
05
06
07
08
09
10 |
MAP30: Nevermore is the thirtieth and final map of Requiem. It was designed by Adam Windsor, and uses the music track "Under Death" by Mark Klem.
Contents
Description
According to both the text file and the Requiem info pack:
- You have uncovered the secret stronghold of the Demons .... Intelligence says you should have the advantage of surprise on your side, but they believe that the Demons will be able to summon many reinforcements quickly, if need be. Your objective is straightforward enough -- find the switch to open the shielding on the Demons' power core and destroy the power source itself, but you must do so quickly enough that demonic reinforcements do not overwhelm you ....
Walkthrough
Essentials
Open the door and grab the super shotgun. You will also reveal several supplies in cubby holes nearby. When you are ready, open the next door, killing monsters in the hall and in the next room. Find the down switch in this room and press it, lowering the rocket launcher but also triggering monsters to teleport into the room. You do not have to take the rocket launcher though, but it may help against the final boss. When you are ready, enter the door to the right, quickly killing the zombies as you make your way to the big room. The final boss will be alerted and will spawn cubes on the eight teleport pads in this room, so keep your distance from them to avoid getting telefragged. An arrow of health bonuses points to where you should shoot, but first, press the switch that is to the right when you exit the walkway leading the big room. This opens up the silver column revealing a red column which you should shoot at. You can shoot at it from any angle with any weapon. A rocket launcher helps here for its splash damage. Damage it enough times to kill it and end the megawad.
Other points of interest
Secrets
There are no official secrets in this level.
Bugs
Demo files
Areas / screenshots
The rocket launcher room
The Icon of Sin
Speedrunning
Routes and tricks
Current records
The Compet-n records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:15 | Karim El-Sheikh (Kimo Xvirus) | 2009-12-14 | rq30-015.zip | |
NM speed | 00:17 | Karim El-Sheikh (Kimo Xvirus) | 2009-08-29 | rn30-017.zip | |
UV max | 00:49 | Karim El-Sheikh (Kimo Xvirus) | 2009-12-12 | rq30-049.zip | |
UV -fast | 01:15 | M. Phoenix Dailey (Archy) | 2013-03-13 | rf30-115.zip | |
UV -respawn | 00:41 | Karim El-Sheikh (Kimo Xvirus) | 2009-12-12 | rr30-041.zip | |
UV Tyson | 04:20 | vdgg | 2012-11-02 | rt30-420.zip | |
UV pacifist |
The data was last verified in its entirety on June 23, 2013.
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Player spawns
This level contains four spawn points:
- facing north. (thing 4)
- facing north-east. (thing 174)
- facing south. (thing 175)
- facing north-east. (thing 176)
Statistics
Map data
Things | 191 |
Vertices | 743* |
Linedefs | 795 |
Sidedefs | 1198 |
Sectors | 131 |
Things
This level contains the following numbers of things per skill level:
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links
- MAP30 demos from the Compet-n database: UV speed • NM speed • UV max • UV -fast • UV -respawn • UV Tyson • UV pacifist
- MAP30 demos (archived 🏛) at the Doomed Speed Demos Archive