MAP30: Nucleus (Icarus: Alien Vanguard)

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Icarus maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: Nucleus (called Nuclear Core on the TeamTNT website) is the thirtieth and final level of Icarus: Alien Vanguard. It was designed by Ty Halderman, Brian Kidby, and Jim Lowell. It uses the music track "Face of Evil" by Tom Mustaine.

Walkthrough

Map of Nucleus
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Take the teleporter at the beginning and quickly run up the stairs. Take the lift down and then head into the main arena. Run along the outside perimeter of this area and stay on as it is going upwards. Return to the ledge where you came from and you will find a flashing skull switch. Shoot it to reveal a target. This target is under a crusher, so time a good rocket shot through the target to damage the boss brain. All the while, be careful of spawning monsters in and around the area.

Other points of interest

Secrets

  1. The southern sector in which six boxes of rockets sit counts as a secret. (sector 12)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:26 Kristian Ronge 2007-05-31 ic30-026.zip
NM speed 00:26 Kristian Ronge 2007-05-31 in30-026.zip
UV max 00:26 Kristian Ronge 2007-05-31 ic30-026.zip
NM100S 00:26 Kristian Ronge 2007-05-31 in30-026.zip
UV -fast 00:41 Michael Reid (prower) 1997-04-18 icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
UV max TAS 00:31 Andy Olivera 2000-01-25 icuvlmps.zip
HMP speed nomo 01:57 TeamTNT 1996-04-17 icarhelp.zip Walkthrough demo.

The data was last verified in its entirety on April 6, 2015.

Deathmatch

Player spawns

This level contains nine spawn points:

  1. facing north. (thing 51)
  2. facing north. (thing 52)
  3. facing north. (thing 53)
  4. facing east. (thing 54)
  5. facing west. (thing 55)
  6. facing west. (thing 56)
  7. facing south. (thing 57)
  8. facing south. (thing 58)
  9. facing east. (thing 59)

Statistics

Map data

Things 109
Vertices 363*
Linedefs 368
Sidedefs 239
Sectors 89
* The vertex count without the effect of node building is 289.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links