Difference between revisions of "MAP30: Tehom (Pesha)"

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{{Pesha}}
 
{{map|slot=MAP30}}
 
{{map|slot=MAP30}}
 
+
'''MAP30: Tehom''' is the third and final map of [[Pesha]]. It was designed by [[Darryl Steffen (dobu gabu maru)]], and uses the MIDI composition "Final Battle: The Time has Come" by Aaron Walz. The small, tech-themed map takes the player through a couple of battles before having him face the "false deity" in an [[final boss|icon of sin]] battle.  
'''MAP30: Tehom''' is the third and final map of [[Pesha]]. It was designed by [[dobugabumaru]], and uses the MIDI composition "Final Battle: The Time has Come" by Aaron Walz. The small, tech-themed map takes the player through a couple of battles before having him face the "false deity" in an [[final boss|icon of sin]] battle.  
 
  
 
The title is Hebrew, and means "abyss".  
 
The title is Hebrew, and means "abyss".  
  
 
== Walkthrough ==
 
== Walkthrough ==
 +
[[File:Pesha MAP30 map.png|thumb|300x300px|Map of Tehom]]
 +
{{Map spots}}
  
 
===Essentials===
 
===Essentials===
 
 
You begin in front of two colored bars. The two doors to the side of it lead to rooms with some weapons and ammo; if you head through the door directly opposite and another door after that, you'll be faced with two paths. Both lead to rooms with keycards, where, after picking up the keys, you'll have to survive a wave of incoming monsters until the bars blocking the exit are lowered. Once you have both keys, open the two colored bars and drop down several holes, then press a switch to face the [[final boss]]. The boss is covered with a barrier which will finish lowering after about a minute, at which point simply shoot the gaping hole with several rockets to win.  
 
You begin in front of two colored bars. The two doors to the side of it lead to rooms with some weapons and ammo; if you head through the door directly opposite and another door after that, you'll be faced with two paths. Both lead to rooms with keycards, where, after picking up the keys, you'll have to survive a wave of incoming monsters until the bars blocking the exit are lowered. Once you have both keys, open the two colored bars and drop down several holes, then press a switch to face the [[final boss]]. The boss is covered with a barrier which will finish lowering after about a minute, at which point simply shoot the gaping hole with several rockets to win.  
  
 
===Secrets===
 
===Secrets===
There are no secrets in this map.  
+
There are no official secrets in this map.
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
Pesha-map30-start.png|Room near the beginning
 +
Pesha-map30-redkey.png|Red key
 +
Pesha-map30-bluekey.png|Blue key
 +
Pesha-map30-boss.png|The boss room
 +
</gallery>
 +
 +
== Speedrunning ==
 +
As this level does not contain official secrets, the [[NM 100S]] category is redundant.
  
<gallery>
+
===Routes and tricks===
Image:Pesha-map30-start.png|Room near the beginning
 
Image:Pesha-map30-redkey.png|Red key
 
Image:Pesha-map30-bluekey.png|Blue key
 
Image:Pesha-map30-boss.png|The boss room
 
</gallery>
 
  
== Statistics ==
+
===Current records===
 +
The records for the map at the [[Doom Speed Demo Archive]] are:
  
===Map data===
 
 
{| {{prettytable}}
 
{| {{prettytable}}
|[[Things]]||209
+
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]]|| || || || ||
 +
|-
 +
|[[NM speed]]|| || || || ||
 +
|-
 +
|[[UV max]]|| || || || ||
 
|-
 
|-
|[[Vertex]]es||2312
+
|[[UV -fast]]|| || || || ||
 
|-
 
|-
|[[Linedefs]]||2668
+
|[[UV -respawn]]|| || || || ||
 
|-
 
|-
|[[Sidedefs]]||4701
+
|[[UV Tyson]]|| || || || ||
 
|-
 
|-
|[[Sectors]]||353
+
|[[UV pacifist]]|| || || || ||
 
|}
 
|}
 +
 +
''The (absence of) data was last verified in its entirety on December 1, 2021.''
 +
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=209|
 +
  vertexes=3111|
 +
  linedefs=2668|
 +
  sidedefs=4701|
 +
  sectors=353|
 +
  vertexbefore=2312}}
  
 
===Things===
 
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||2||0||13
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||2||4||4
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||1||2||2
 +
|-
 +
|style="text-align: left;"|[[Imp]]||6||10||10
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||0||1||4
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||8||8||4
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||0||0||1
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||0||1||4
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Romero's head]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Monster spawner]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Spawn spot]]||colspan="3"|8
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||22||22||24
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||20||20||18
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|20
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|14
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||0||2||0
 +
|-
 +
|style="text-align: left;"|[[Megasphere]]||3||1||1
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|2
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red keycard||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|5
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||2||0||13
 +
|-
 +
|style="text-align: left;"|Shotgun guy||2||4||4
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||1||2||2
 +
|-
 +
|style="text-align: left;"|Imp||6||10||10
 +
|-
 +
|style="text-align: left;"|Revenant||0||1||4
 +
|-
 +
|style="text-align: left;"|Hell knight||8||8||4
 
|-
 
|-
|[[Arachnotron]]s||0||1||4
+
|style="text-align: left;"|Baron of Hell||0||0||1
 
|-
 
|-
|[[Arch-vile]]s||1||1||1
+
|style="text-align: left;"|Arachnotron||0||1||4
 
|-
 
|-
|[[Baron of hell|Barons of hell]]||0||0||1
+
|style="text-align: left;"|Mancubus||0||1||1
 
|-
 
|-
|[[Chaingunner]]s||1||2||2
+
|style="text-align: left;"|Arch-vile||colspan="3"|1
 
|-
 
|-
|[[Hell Knight]]s||8||8||4
+
|style="text-align: left;"|Romero's head||colspan="3"|1
 
|-
 
|-
|[[Imp]]s||6||6||10
+
|style="text-align: left;"|Monster spawner||colspan="3"|4
 
|-
 
|-
|[[Mancubus|Mancubi]]||0||1||1
+
|style="text-align: left;"|Spawn spot||colspan="3"|8
 
|-
 
|-
|[[Revenant]]s||0||1||4
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Romero's head]]s||1||1||1
+
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|-
|[[Shotgun guy]]s||2||4||4
+
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|-
|[[Trooper]]s||2||0||13
+
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|-
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Backpack]]s||2||2||2
+
|style="text-align: left;"|Clip||22||22||24
 
|-
 
|-
|[[Security armor|Green armor]]s||1||1||1
+
|style="text-align: left;"|4 shotgun shells||20||20||18
 
|-
 
|-
|[[Medikit]]s||14||14||14
+
|style="text-align: left;"|Box of rockets||colspan="3"|20
 
|-
 
|-
|[[Megasphere]]s||3||1||1
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Soul Sphere]]s||0||2||0
+
|style="text-align: left;"|Stimpack||colspan="3"|4
 
|-
 
|-
|[[Stimpack]]s||4||4||4
+
|style="text-align: left;"|Medikit||colspan="3"|14
 
|-
 
|-
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Armor||colspan="3"|1
 
|-
 
|-
|[[Super shotgun]]s||1||1||1  
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Chaingun]]s||1||1||1
+
|style="text-align: left;"|Supercharge||0||2||0
 
|-
 
|-
|[[Rocket launcher]]s||1||1||1  
+
|style="text-align: left;"|Megasphere||3||1||1
 
|-
 
|-
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Backpack||colspan="3"|2
 
|-
 
|-
|[[Ammo clip]]s||22||22||24
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Shotgun shells|Shell]]s||20||20||18
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]||20||20||20
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Blue card]]s||1||1||1
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[Red card]]s||1||1||1
+
|style="text-align: left;"|Exploding barrel||colspan="3"|4
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|5
 
|}
 
|}
 +
{{col-end}}
  
 
== Inspiration and development ==
 
== Inspiration and development ==
 +
The map was made in seven hours.
  
The map was made in seven hours.
+
== External links ==
 +
* {{dsda2|wad=pesha|title=Pesha demos}}
  
[[Category:Levels by name|Tehom (Pesha)]]
+
[[Category:Darryl Steffen levels]]
[[Category:Dobugabumaru levels]]
 
 
[[Category:Levels with non-English names]]
 
[[Category:Levels with non-English names]]

Latest revision as of 15:55, 1 December 2021

Pesha maps
This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: Tehom is the third and final map of Pesha. It was designed by Darryl Steffen (dobu gabu maru), and uses the MIDI composition "Final Battle: The Time has Come" by Aaron Walz. The small, tech-themed map takes the player through a couple of battles before having him face the "false deity" in an icon of sin battle.

The title is Hebrew, and means "abyss".

Walkthrough[edit]

Map of Tehom
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You begin in front of two colored bars. The two doors to the side of it lead to rooms with some weapons and ammo; if you head through the door directly opposite and another door after that, you'll be faced with two paths. Both lead to rooms with keycards, where, after picking up the keys, you'll have to survive a wave of incoming monsters until the bars blocking the exit are lowered. Once you have both keys, open the two colored bars and drop down several holes, then press a switch to face the final boss. The boss is covered with a barrier which will finish lowering after about a minute, at which point simply shoot the gaping hole with several rockets to win.

Secrets[edit]

There are no official secrets in this map.

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 1, 2021.

Statistics[edit]

Map data[edit]

Things 209
Vertices 3111*
Linedefs 2668
Sidedefs 4701
Sectors 353
* The vertex count without the effect of node building is 2312.

Things[edit]

This level contains the following numbers of things per skill level:

Inspiration and development[edit]

The map was made in seven hours.

External links[edit]