Difference between revisions of "MAP30: Tehom (Pesha)"

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{{map|slot=MAP30}}
 
{{map|slot=MAP30}}
  
'''MAP30: Tehom''' is the third and final map of [[Pesha]]. It was designed by [[dobugabumaru]], and uses the MIDI composition "Final Battle: The Time has Come" by Aaron Walz. The small, tech-themed map takes the player through a couple of battles before having him face the "false deity" in an unusual [[final boss|icon of sin]] battle.  
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'''MAP30: Tehom''' is the third and final map of [[Pesha]]. It was designed by [[dobugabumaru]], and uses the MIDI composition "Final Battle: The Time has Come" by Aaron Walz. The small, tech-themed map takes the player through a couple of battles before having him face the "false deity" in an [[final boss|icon of sin]] battle.  
  
 
The title is Hebrew, and means "abyss".  
 
The title is Hebrew, and means "abyss".  

Revision as of 12:16, 24 September 2013

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: Tehom is the third and final map of Pesha. It was designed by dobugabumaru, and uses the MIDI composition "Final Battle: The Time has Come" by Aaron Walz. The small, tech-themed map takes the player through a couple of battles before having him face the "false deity" in an icon of sin battle.

The title is Hebrew, and means "abyss".

Walkthrough

Essentials

You begin in front of two colored bars. The two doors to the side of it lead to rooms with some weapons and ammo; if you head through the door directly opposite and another door after that, you'll be faced with two paths. Both lead to rooms with keycards, where, after picking up the keys, you'll have to survive a wave of incoming monsters until the bars blocking the exit are lowered. Once you have both keys, open the two colored bars and drop down several holes, then press a switch to face the final boss. The boss is covered with a barrier which will finish lowering after about a minute, at which point simply shoot the gaping hole with several rockets to win.

Secrets

There are no secrets in this map.

Areas / screenshots

Statistics

Map data

Things 209
Vertexes 2312
Linedefs 2668
Sidedefs 4701
Sectors 353

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons 0 1 4
Arch-viles 1 1 1
Barons of hell 0 0 1
Chaingunners 1 2 2
Hell Knights 8 8 4
Imps 6 6 10
Mancubuses 0 1 1
Revenants 0 1 4
Romero's heads 1 1 1
Shotgun guys 2 4 4
Troopers 2 0 13
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 2 2 2
Green armors 1 1 1
Medikits 14 14 14
Megaspheres 3 1 1
Soul Spheres 0 2 0
Stimpacks 4 4 4
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 22 22 24
Shells 20 20 18
Rocket boxes 20 20 20
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Red cards 1 1 1

Inspiration and development

The map was made in seven hours.