Difference between revisions of "MAP30: Tehom (Pesha)"

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{{Pesha}}
 
{{map|slot=MAP30}}
 
{{map|slot=MAP30}}
 
 
'''MAP30: Tehom''' is the third and final map of [[Pesha]]. It was designed by [[Darryl Steffen (dobu gabu maru)]], and uses the MIDI composition "Final Battle: The Time has Come" by Aaron Walz. The small, tech-themed map takes the player through a couple of battles before having him face the "false deity" in an [[final boss|icon of sin]] battle.  
 
'''MAP30: Tehom''' is the third and final map of [[Pesha]]. It was designed by [[Darryl Steffen (dobu gabu maru)]], and uses the MIDI composition "Final Battle: The Time has Come" by Aaron Walz. The small, tech-themed map takes the player through a couple of battles before having him face the "false deity" in an [[final boss|icon of sin]] battle.  
  

Revision as of 08:34, 27 February 2017

Pesha maps
This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: Tehom is the third and final map of Pesha. It was designed by Darryl Steffen (dobu gabu maru), and uses the MIDI composition "Final Battle: The Time has Come" by Aaron Walz. The small, tech-themed map takes the player through a couple of battles before having him face the "false deity" in an icon of sin battle.

The title is Hebrew, and means "abyss".

Walkthrough

Map of Tehom
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

You begin in front of two colored bars. The two doors to the side of it lead to rooms with some weapons and ammo; if you head through the door directly opposite and another door after that, you'll be faced with two paths. Both lead to rooms with keycards, where, after picking up the keys, you'll have to survive a wave of incoming monsters until the bars blocking the exit are lowered. Once you have both keys, open the two colored bars and drop down several holes, then press a switch to face the final boss. The boss is covered with a barrier which will finish lowering after about a minute, at which point simply shoot the gaping hole with several rockets to win.

Secrets

There are no secrets in this map.

Areas / screenshots

Statistics

Map data

Things 209
Vertices 3111*
Linedefs 2668
Sidedefs 4701
Sectors 353
* The vertex count without the effect of node building is 2312.

Things

This level contains the following numbers of things per skill level:

Inspiration and development

The map was made in seven hours.