Difference between revisions of "MAP30: The Escape (Perdition's Gate)"
From DoomWiki.org
[checked revision] | [checked revision] |
m (Automated edit - Add extra Co-op equipment category) |
m (+final) |
||
Line 1: | Line 1: | ||
{{Perdition's Gate 21-30}} | {{Perdition's Gate 21-30}} | ||
{{map|slot=MAP30|name=Escape (Perdition's Gate)}} | {{map|slot=MAP30|name=Escape (Perdition's Gate)}} | ||
− | '''MAP30: The Escape''' is the thirtieth map of [[Perdition's Gate]]. | + | '''MAP30: The Escape''' is the thirtieth and final map of [[Perdition's Gate]]. |
Plot: ''You've started the 2 minute countdown. You see no exit, so you sit down and await death. Until you notice an open door behind you... quick!'' | Plot: ''You've started the 2 minute countdown. You see no exit, so you sit down and await death. Until you notice an open door behind you... quick!'' |
Revision as of 07:13, 9 March 2020
Perdition's Gate maps |
---|
Earth |
World of the Ancients |
Planet Hell
|
World of Wonders |
MAP30: The Escape is the thirtieth and final map of Perdition's Gate.
Plot: You've started the 2 minute countdown. You see no exit, so you sit down and await death. Until you notice an open door behind you... quick!
Contents
Walkthrough
Essentials
You have set the bomb and got two minutes to escape or you will die.
As soon as you move a wall will open revealing a demon, every weapon and a way out. Run up the stairs, dodging bad guys that teleport in, until you reach a room with two large metal cylinders and a blocked passage way. As you enter this room both the cylinders and the blockage will begin to lower, revealing a pair of cyberdemons.
Hold out against them and any other bad guys that enter the room from the way you came in until the blockage has lowered revealing an arch-vile. Behind him down the end of the corridor is the exit.
There is a final boss present on this map and a Romero's head inside it. However, there is no way to hit it without using the idclip cheat.
Contrary to what the computer voice might suggest, you have actually got two minutes to escape from when you first move, rather than two minutes from the start of the map.
Other points of interest
Secrets
There are no official secrets on this map.
Bugs
It is possible that one or both cyberdemons will get stuck by walking onto the lowering parts of their platform, as they lower. This renders them harmless.
One can hug the south edge of the bomb console to get around, and hence avoid activating, the trigger that activates the crusher that controls the "countdown". However the only way someone would realize this is possible is by examining the map in an editor.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:27 | Opulent | |||
NM speed | 0:26 | Grazza | Legacy 1.40 | ||
UV max | 0:35 | Ryback | |||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Player spawns
This level contains four spawn points:
- facing east. (thing 187)
- facing north-east. (thing 189)
- facing east. (thing 191)
- facing west. (thing 193)
Statistics
Map data
Things | 219 |
Vertices | 1235* |
Linedefs | 1213 |
Sidedefs | 1738 |
Sectors | 198 |
Things
This level contains the following numbers of things per skill level:
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links
- Perdition's Gate demos (archived 🏛) at the Doomed Speed Demos Archive