Difference between revisions of "MAP30: The Escape (Perdition's Gate)"

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{{map|slot=MAP30}}
+
{{Perdition's Gate 21-30}}
{{Perdition's Gate}}
+
{{map|slot=MAP30|name=Escape (Perdition's Gate)}}
'''MAP30: The Escape''' is the thirtieth map of [[Perdition's Gate]].  
+
'''MAP30: The Escape''' is the thirtieth and final map of [[Perdition's Gate]].  
 +
 
 +
Plot: ''You've started the 2 minute countdown. You see no exit, so you sit down and await death. Until you notice an open door behind you... quick!''
  
 
== Walkthrough ==
 
== Walkthrough ==
 +
[[File:PerditionsGate MAP30 map.png|thumb|300x360px|Map of The Escape]]
 +
{{Map spots}}
  
You've set the bomb and got two minutes to escape or you will die.
+
===Essentials===
 +
You have set the bomb and got two minutes to escape or you will die.
  
As soon as you move a wall will open revealing a [[Demon]], every weapon and a way out. Run up the stairs, dodging bad guys that teleport in, until you reach a room with two large metal cylinders and a blocked passage way. As you enter this room both the cylinders and the blockage will begin to lower revealing a pair of [[Cyberdemons]].
+
As soon as you move a wall will open revealing a [[demon]], every weapon and a way out. Run up the stairs, dodging bad guys that teleport in, until you reach a room with two large metal cylinders and a blocked passage way. As you enter this room both the cylinders and the blockage will begin to lower, revealing a pair of [[cyberdemon]]s.
  
Hold out against them and any other bad guys that enter the room from the way you came in until the blockage has lowered revealing an [[Arch-Vile]]. Behind him down the end of the corridor is the exit.
+
Hold out against them and any other bad guys that enter the room from the way you came in until the blockage has lowered revealing an [[arch-vile]]. Behind him down the end of the corridor is the exit.
  
===Essentials===
+
There is a [[final boss]] present on this map and a [[Romero's head]] inside it. However, there is no way to hit it without using the {{c|idclip}} [[Doom cheat codes|cheat]].
  
There is a [[Final boss]] present on this map and a [[Romero head]] inside it. However there is no way to hit it.
+
Contrary to what the computer voice might suggest, you have actually got two minutes to escape from when you first move, rather than two minutes from the start of the map.
 
 
Contray to what the computer voice might suggest, you've actually got two minuites to escape from when you first move, rather than two minuites from the start of the map.
 
  
 
===Other points of interest===
 
===Other points of interest===
  
 
===Secrets===
 
===Secrets===
There are no secret's on this map.
+
There are no official secrets on this map.
  
 
===Bugs===
 
===Bugs===
 +
It is possible that one or both cyberdemons will get stuck by walking onto the lowering parts of their platform, as they lower. This renders them harmless.
  
It is possible that one or both Cyberdemon's will get stuck by walking onto the lowering parts of their platform, as they lower. This renders them harmless.
+
One can hug the south edge of the bomb console to get around, and hence avoid activating, the trigger that activates the crusher that controls the "countdown". However the only way someone would realize this is possible is by examining the map in an editor.
 
 
One can hug the south edge of the bomb console to get around, and hence avoid activating, the trigger that activates the crusher that controls the "countdown". However the only way someone would realize this is possible is by looking at the map in an editor.
 
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
+
|
File: |  
 
 
</gallery>
 
</gallery>
  
Line 47: Line 48:
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]|| || || || ||
+
|[[UV speed]]|| 0:27 || Opulent || || ||
 
|-
 
|-
|[[NM speed]]|| || || || ||
+
|[[NM speed]]|| 0:26 || Grazza || || || Legacy 1.40
 
|-
 
|-
|[[UV max]]|| || || || ||
+
|[[UV max]]|| 0:35 || Ryback || || ||
 
|-
 
|-
 
|[[NM100S]]|| || || || ||
 
|[[NM100S]]|| || || || ||
Line 61: Line 62:
 
|[[UV Tyson]]|| || || || ||
 
|[[UV Tyson]]|| || || || ||
 
|-
 
|-
|[[UV pacifist]]|| || || || ||
+
|[[UV pacifist]]|| || || || ||  
 
|}
 
|}
  
Line 72: Line 73:
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains four spawn points:
 +
# facing east. ('''thing 187''')
 +
# facing north-east. ('''thing 189''')
 +
# facing east. ('''thing 191''')
 +
# facing west. ('''thing 193''')
  
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
{{Mapdata|vertexes=|linedefs=|sidedefs=|sectors=|things=}}
+
{{mapdata|
 +
  things=219|
 +
  vertexes=1235|
 +
  linedefs=1213|
 +
  sidedefs=1738|
 +
  sectors=198|
 +
  vertexbefore=1026}}
  
 
===Things===
 
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
This level contains the following numbers of things per [[skill level]]:
+
{{col-begin}}
 
+
{{col-break|width=33%}}
{{Things}}
+
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Demon]]||1||2||3
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Romero's head]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Monster spawner]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Spawn spot]]||colspan="3"|11
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|2
 +
|-
 +
![[Item#Doom games|Items]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Partial invisibility]]||1||0||0
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|146
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Voodoo doll]]||colspan="3"|4
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Demon||1||2||3
 +
|-
 +
|style="text-align: left;"|Spectre||0||1||1
 +
|-
 +
|style="text-align: left;"|Arch-vile||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Cyberdemon||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Romero's head||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Monster spawner||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Spawn spot||colspan="3"|11
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|BFG9000||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Energy cell pack||colspan="3"|2
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|Partial invisibility||1||0||0
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Exploding barrel||colspan="3"|146
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Voodoo doll||colspan="3"|4
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 91: Line 212:
  
 
== See also ==
 
== See also ==
 
+
*
*  
 
  
 
== Sources ==
 
== Sources ==
 
+
*
*  
 
  
 
== External links ==
 
== External links ==
 +
* {{dsda|id=739|title=Perdition's Gate demos}}
  
*
+
[[Category:Levels with extra equipment in co-op]]

Revision as of 07:13, 9 March 2020

Perdition's Gate maps
Earth

01 02 03 04 05 06 07 08 09 10 11

World of the Ancients

12 13 14 15 16 17 18 19 20

Planet Hell
World of Wonders

31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: The Escape is the thirtieth and final map of Perdition's Gate.

Plot: You've started the 2 minute countdown. You see no exit, so you sit down and await death. Until you notice an open door behind you... quick!

Walkthrough

Map of The Escape
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

You have set the bomb and got two minutes to escape or you will die.

As soon as you move a wall will open revealing a demon, every weapon and a way out. Run up the stairs, dodging bad guys that teleport in, until you reach a room with two large metal cylinders and a blocked passage way. As you enter this room both the cylinders and the blockage will begin to lower, revealing a pair of cyberdemons.

Hold out against them and any other bad guys that enter the room from the way you came in until the blockage has lowered revealing an arch-vile. Behind him down the end of the corridor is the exit.

There is a final boss present on this map and a Romero's head inside it. However, there is no way to hit it without using the idclip cheat.

Contrary to what the computer voice might suggest, you have actually got two minutes to escape from when you first move, rather than two minutes from the start of the map.

Other points of interest

Secrets

There are no official secrets on this map.

Bugs

It is possible that one or both cyberdemons will get stuck by walking onto the lowering parts of their platform, as they lower. This renders them harmless.

One can hug the south edge of the bomb console to get around, and hence avoid activating, the trigger that activates the crusher that controls the "countdown". However the only way someone would realize this is possible is by examining the map in an editor.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 0:27 Opulent
NM speed 0:26 Grazza Legacy 1.40
UV max 0:35 Ryback
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing east. (thing 187)
  2. facing north-east. (thing 189)
  3. facing east. (thing 191)
  4. facing west. (thing 193)

Statistics

Map data

Things 219
Vertices 1235*
Linedefs 1213
Sidedefs 1738
Sectors 198
* The vertex count without the effect of node building is 1026.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links