MAP30: The Gateway of Hell (The Plutonia Experiment)

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Revision as of 20:33, 9 December 2010 by The Vile (talk | contribs) (Secrets)


Plutonia maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: The Gateway to Hell is the thirtieth and final map of The Plutonia Experiment. It uses the music track "The End of DOOM", the music from Doom's text screens.

The Gateway to Hell is one of the three official Doom IWAD levels where the Icon of Sin appears, in this case also protected by a Cyberdemon. This is one of the three levels of Plutonia that contains the same number of monsters and objects regardless of the selected skill level, with the exception of an extra multiplayer-only cube shooter on UV and NM skill levels.

A separate Deathmatch area also exists outside the main map.

Strategy

Map of MAP30.

Walkthrough

Pick up all the goodies in the starting room (A) and jump down the bloodfall. The bloody floor is not damaging, so feel free to walk on it as you please. Pick up the BFG9000 (B) on a platform in the middle of the room. Go towards the opening in the wall (C). You will be teleported to an area (D) with pillars and Arch-Viles in them. Go straight forward and the wall in front of you will rise down revealing some Lost Souls. The Gatekeeper is covered and protected by a Cyberdemon (E), which you need kill to use the switch on the right. Then use the switch to the left which will lower the pillar (F). Wait until the pillar is nearly at the top and fire a rocket into the the brain of the now unguarded Gatekeeper (G). Fire at least three rockets at the brain, just like in Doom II. The monsters around you may be ignored for the most part.

If any of the spawn shooter cubes spawn a monster at the player's coordinates, the player will be killed by means of a telefrag. This will happen even if the player is invincible by means of cheats or power ups.

Secrets

Official

There are no official secrets in this level.

Non-official

  1. Just like in Doom II MAP30: Icon of Sin, you can use the idclip noclip cheat code to enter the boss brain area, though it does not count as a secret.
  2. Similarly to the "secret" above, you can use the idclip cheat code and look around. After a while, you should find several dark rooms, all containing a weapon of some sort.
    76.0.3.176 20:14, November 6, 2010 (UTC)

Bugs

If you remain in this level for a long period of time after being detected by the game's boss, this level will fill up with monsters. If many living monsters fill the level, it can cause a possible crash, due to the nature of the Boss Entity that endlessly spawn its spawn shooter cubes that turn into monsters when reaching any given surfaces. The possible crash occurs when the number of living monsters exceed the limitations.

Screenshots

Speedrunning

Routes and tricks

Records

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:29 Xit Vono 2003-02-22 pl30-029.zip
NM speed 00:43 Xit Vono 2003-02-22 pn30-043.zip
UV max 01:07 Casey Alvis 2003-05-13 pl30-107.zip
NM100S
UV -fast 01:15 Yonatan Donner 1997-01-10 plt30-gm.zip
UV -respawn 00:58 Casey Alvis 2003-08-04 pr30-058.zip
UV Tyson
UV pacifist

Statistics

Map data

Things 260
Vertices 1524
Linedefs 1535
Sidedefs 919
Sectors 129

Things

Monsters ITYTD and HNTR HMP UV and NM
Cyberdemons 1 1 1
Barons of Hell 2 2 2
Lost Souls 4 4 4
Arch-Viles 2 2 2
Chaingunners 6 6 6
Revenants 2 2 2
Mancubus 4 4 4
Arachnotrons 2 2 2
Romero's heads 1 1 1
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Medikits 10 10 10
Berserks 5 5 5
Megasphere 3 3 3
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 3 3 3
Chainguns 2 2 2
Rocket launchers 2 2 2
Plasma guns 2 2 2
Chainsaws 1 1 1
BFG 9000s 2 2 2
Super shotguns 3 3 3
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 3 3 3
Rocket boxes 20 20 20
Shell boxes 4 4 4
Keys ITYTD and HNTR HMP UV and NM

External links