Difference between revisions of "MAP30: The SS Bedlam (Project Einherjar)"

From DoomWiki.org

[checked revision][checked revision]
m (Automated edit - Add cat: UDMF levels)
m (Walkthrough: Automated edit - Map link, caption, dimensions & spots)
 
Line 4: Line 4:
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of The SS Bedlam]]
+
[[File:Project Einherjar MAP30 map.png|thumb|300x300px|Map of The SS Bedlam]]
 
{{Map spots}}
 
{{Map spots}}
  

Latest revision as of 02:41, 3 August 2022

Project Einherjar maps
The Gaulheim Hit

01 02 03 04 05 06 07

Deep Into White Hell

08 09 10 11 12 13 14

The Iron Invasion

15 16 17 18 19 20 21

The Scourge of Mordin

22 23 24 25 26 27 28

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.

MAP30: The SS Bedlam is the thirtieth map of Project Einherjar. It was designed by Mike MacDee (Impie) and uses the music track "".

Walkthrough[edit]

Map of The SS Bedlam
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Grab the armor behind you if you need it, then board the phony Midgard ship and swab the deck with hot lead. Like the previous map, this opening area can get nasty if you aren't fast and careful. Once the deck is cleared, go down to the next level.

The lower deck is revealed to be swarming with Jotun troops: it's not a Midgard ship after all. Kill the crew and relieve the Thane of his yellow key: use it to access the dumbwaiters and the bridge elevator outside. Clear the bridge, then cross the catwalk to the ready room in back of the ship and grab the red key. When you come back outside, a squad of Sky Hounds is waiting for you. Kill or evade them and return to the lower deck to open the engine room door.

Descend into the engine room and fight the Hreidmars for control of the ship.

Boss: The Hreidmar Brothers[edit]

On hard difficulty there are two of these guys. Otto is essentially a well-armored Thane. It's Regan you need to worry about: he wields a pair of rocket guns, and fires them to his heart's content. Both brutes go down with only a few rockets. When Regan dies, the control switch can be accessed: flip it to shut down the engines and open the exit door upstairs.

This is a surprisingly difficult fight despite being so early in the episode. Both Hreidmars are capable of killing Juno relatively quickly, and she must make quick work of them before they sandwich her in the cramped engine room. Otto is sound-alerted, so kill him first before alerting Regan if you can.

Other points of interest[edit]

Secrets[edit]

  1. The tall stack of crates on the upper deck is phony: it conceals a box of rockets. (sector 2)
  2. The infirmary locker hides a super stim. (sector 143)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 255
Vertices 784
Linedefs 955
Sidedefs 1503
Sectors 190

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]