MAP30: Worlds Collide (Hellbound)

Hellbound maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
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MAP30: Worlds Collide is the thirtieth and final map of Hellbound. It was designed by Zoltán Sófalvi (Z86) and uses the music track " ".

Contents

WalkthroughEdit

Map of Worlds Collide
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

There are no official secrets on this map.

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demosEdit

Style Time Player Date File Notes
.zip

DeathmatchEdit

Player spawnsEdit

This level contains five spawn points:

  1. facing south-east. (thing 579)
  2. facing west. (thing 580)
  3. facing north. (thing 581)
  4. facing south. (thing 582)
  5. facing north. (thing 587)

StatisticsEdit

Map dataEdit

Things 655
Vertices 16118*
Linedefs 14950
Sidedefs 27292
Sectors 1991
* The vertex count without the effect of node building is 12579.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit