MAP31: DejaVu (Memento Mori II)

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Revision as of 16:50, 23 September 2009 by MementoM (talk | contribs) (Statistics, Trivia)


This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.
Memento Mori II secret maps

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Secret maps
Top-secret maps: 01 02

MAP31: DejaVu is the secret level of Memento Mori II. It was designed by Orin Flaharty and uses the music track "Bavor the Mad" by Mark Klem. It is designed in a techbase style reminiscent of Doom's Knee-Deep in the Dead, hence its title.

Walkthrough

Map of MAP31
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the beginning of the level, a section of the eastern wall is misaligned. Open it to find a stairway leading to a room with four health bonuses, a stimpack, a shotgun, and combat armor. (sector 57)
  2. In the eastern hallways accessed by the first switch, press upon the wall west of the northern light in the southern hallway to find a secret room with nine health bonuses and a berserk pack. (sector 55)
  3. After going through the blue keycard door, open the wall in the northern inset to find a secret hallway. (sector 144) Use the elevator to reach a room with four rockets and two stimpacks, and open the wall at the end of the hallway to access the outdoors area to the north.
  4. In the outdoors area accessed from secret #3, there is a misaligned texture on the western wall at the south. Open it to find a soul sphere. (sector 170)
  5. In the red keycard room, there is an arrow made of armor bonuses pointing at a computer panel. Press on it, and the mainframes to the east will lower to reveal secret compartments. The north and south compartments both contain a few monsters and a stimpack; the central one contains two rockets and a rocket launcher. The central one counts as a secret. (sector 224)
  6. Once you enter the southern computer room, head into the inset to the north and you will find a lone barrel in front of a computer panel to the east. Destroy it, and then open the panel behind it to find a computer map. (sector 222)
  7. There is a room near the south of the map that has four holes in the ceiling, to the east of which is a hallway. Run into this hallway, then return to the north of the previous room to find that a door has opened to reveal a nukage pool. Cross the pool and you will find a stimpack, as well as eight armor bonuses, a backpack, a light amplification visor, and a door that requires a yellow keycard. (sector 169) After grabbing the yellow keycard, return to this area and open the door to find a hallway leading to an exit switch that takes you to the super secret level, MAP32: Dances with Demons.

Bugs

It is only possible to obtain 99% Kills in this level, as one Imp (thing 349) contained in one of the inaccessible monster storages (which store monsters for teleportation into the level) is glued to a barrel (thing 383) occupying the same space. Whether this was intentional or not is unknown.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:53 Radek Pecka 2002-11-27 m231s053.zip
NM speed 01:44 Radek Pecka 2002-11-29 m231n144.zip
UV max 04:45 Anthony Soto 2003-06-03 m231-445.zip
NM100S
UV -fast
UV -respawn
UV Tyson 08:33 Anthony Soto 2003-02-24 m231t833.zip
UV pacifist 01:03 Radek Pecka 2002-11-28 m231p103.zip

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 551
Vertexes 1296
Linedefs 1583
Sidedefs 2088
Sectors 278

Things

Monsters ITYTD and HNTR HMP UV and NM
Barons of Hell 1 1 1
Demons 18 24 35
Imps 39 68 86
Sergeants 31 54 79
Spectres 3 4 6
Troopers 17 23 27
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 35 35 35
Backpacks 1 1 1
Berserk packs 1 1 1
Blue armors 1 1 1
Computer maps 1 1 1
Green armors 2 2 2
Health bonuses 55 55 55
Invisibilities 1 1 1
Invulnerabilities 1 1 1
Light goggles 1 1 1
Medikits 4 4 5
Radiation suits 1 1 1
Soul Spheres 1 1 1
Stimpacks 24 24 26
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 2 2 2
Chainguns 1 1 1
Rocket launchers 2 2 2
Plasma rifles 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 1 1 1
Bullet boxes 7 8 8
Shells 9 11 11
Shell boxes 4 4 6
Rockets 7 7 7
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Red cards 1 1 1
Yellow cards 1 1 1

Technical information

Inspiration and development

Trivia

Unlike another level from Memento Mori II designed in Knee-Deep in the Dead style, MAP24: Io Lab, this level features only Doom monsters. In fact, in DejaVu there is even more restraint than in MAP08: And the Dead Shall Rise from Memento Mori, also designed by Orin Flaharty, as lost souls and cacodemons are also missing. This means that in this secret level the player can only encounter monsters from Knee-Deep in the Dead. Regarding weapons and equipment, the design is slightly less consistent: megaspheres or super shotguns (from Doom II) are absent, but the player can collect a plasma rifle or an invulnerability sphere (present in Doom, but not in its first episode).

See also

Sources

External links