Difference between revisions of "MAP31: Diabolus Ex Machina (Hellbound)"

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# Take the lift up to where the blue [[key]] is, then drop to the left towards the fire wall. Hug the fire wall until you go through it to get a [[BFG9000]]. ('''sector 1718''')
 
# Take the lift up to where the blue [[key]] is, then drop to the left towards the fire wall. Hug the fire wall until you go through it to get a [[BFG9000]]. ('''sector 1718''')
 
# In the eastern hallway from the center, open the door to the north and press on the satyr face directly to the west to open it for some [[energy cell pack]]s. Note that you can not actually trigger the secret sector here. ('''sector 1720''')
 
# In the eastern hallway from the center, open the door to the north and press on the satyr face directly to the west to open it for some [[energy cell pack]]s. Note that you can not actually trigger the secret sector here. ('''sector 1720''')
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'''
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How to access secret level 2 (MAP 32)
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'''
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The sections that make you access level 32 do not count a secrets in the secret count. You must kill 5 hidden "[[Commander Keen]]" (hang figure) to open a wall in the room where the regular exit is. The locations for this figures are:
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# From the first door you open to access the big room with spiders on towers, head straight until you hit a red room with some plasma ammo and a Baphomet/demon block behind a fence. Look carefully over the fence to your right you should see a Commander Keen. Kill it.
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# In the blue map section that is squared shaped, in the same room where you find the blue key and also where secret 2 is located search for a wall that opens, behind that door you will find a skull switch, next look for the demon wall that now is open east of your position. Inside you will find a very different styled room with computers, at the end of this room you will find the second Commander Keen and a useful map.
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# '''HARDEST COMMAND KEEN''' Once you obtain the blue key you will attempt to access the next map section, which is the circular room  where you fight some Cyberdemons and other monsters that teleport. In this room there is a really hard to see "grey vertical switch" that is very slim, this switch is right where the WEST corridor meets the room. If you cant find it, stand where the southwest Megaarmor should be, and then look right, then carefully see the wall textures, it is not in the wall but in a very slim intersection. Once the switch is on kill the Commander Keen fast located above at door in the central room pillar.
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# The next Commander Keen is located in the room where you fight a bunch of Revenants, Hell Kight`s as you enter, its the only room where you will encounter 2 spider Masterminds in the whole map, its located in the blue room to the left from where you enter first, where the red doors are, look carefully for a corner you can clearly see a Command Keen hanging.
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# The last Command Keen is exactly on the same map section just on the opposite side, look for black walls, you can walk right trough one of those, it is very probable that you killed this Commander Keen already by without meaning to do so, check for the remains.
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Once this is done you will be able to access a room with Hitler picture located very near where the normal exit is, this is the entrance to the last secret level. As a curiosity, you can actually walk into the regular exit and check something interesting there as you will be able to walk back again.
  
 
===Bugs===
 
===Bugs===

Revision as of 23:46, 15 January 2018

Hellbound secret maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps

This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP31: Diabolus Ex Machina is the first secret map of Hellbound. It was designed by Zoltán Sófalvi (Z86) and uses the music track " ".

Walkthrough

Map of Diabolus Ex Machina
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the start, follow the path to the door, but turn right and open the wall just before the snake walls that has a candle to find a teleporter. Going up the lift to the south after using the teleporter nets you some shotgun shells. (sector 1710)
  2. Take the lift up to where the blue key is, then drop to the left towards the fire wall. Hug the fire wall until you go through it to get a BFG9000. (sector 1718)
  3. In the eastern hallway from the center, open the door to the north and press on the satyr face directly to the west to open it for some energy cell packs. Note that you can not actually trigger the secret sector here. (sector 1720)

How to access secret level 2 (MAP 32)

The sections that make you access level 32 do not count a secrets in the secret count. You must kill 5 hidden "Commander Keen" (hang figure) to open a wall in the room where the regular exit is. The locations for this figures are:

  1. From the first door you open to access the big room with spiders on towers, head straight until you hit a red room with some plasma ammo and a Baphomet/demon block behind a fence. Look carefully over the fence to your right you should see a Commander Keen. Kill it.
  1. In the blue map section that is squared shaped, in the same room where you find the blue key and also where secret 2 is located search for a wall that opens, behind that door you will find a skull switch, next look for the demon wall that now is open east of your position. Inside you will find a very different styled room with computers, at the end of this room you will find the second Commander Keen and a useful map.
  1. HARDEST COMMAND KEEN Once you obtain the blue key you will attempt to access the next map section, which is the circular room where you fight some Cyberdemons and other monsters that teleport. In this room there is a really hard to see "grey vertical switch" that is very slim, this switch is right where the WEST corridor meets the room. If you cant find it, stand where the southwest Megaarmor should be, and then look right, then carefully see the wall textures, it is not in the wall but in a very slim intersection. Once the switch is on kill the Commander Keen fast located above at door in the central room pillar.
  1. The next Commander Keen is located in the room where you fight a bunch of Revenants, Hell Kight`s as you enter, its the only room where you will encounter 2 spider Masterminds in the whole map, its located in the blue room to the left from where you enter first, where the red doors are, look carefully for a corner you can clearly see a Command Keen hanging.
  1. The last Command Keen is exactly on the same map section just on the opposite side, look for black walls, you can walk right trough one of those, it is very probable that you killed this Commander Keen already by without meaning to do so, check for the remains.

Once this is done you will be able to access a room with Hitler picture located very near where the normal exit is, this is the entrance to the last secret level. As a curiosity, you can actually walk into the regular exit and check something interesting there as you will be able to walk back again.

Bugs

Since it is not possible to actually step on Secret #3 due to the way it is constructed, only 66% secrets is possible on this map.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 832
Vertices 14570*
Linedefs 13354
Sidedefs 22184
Sectors 1727
* The vertex count without the effect of node building is 11597.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links