Difference between revisions of "MAP31: Escape! (Batman Doom)"

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{{Batman Doom 31-32}}
###############################
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{{map|slot=MAP31}}
###############################
 
##########  ACHTUNG  ##########
 
###############################
 
###############################
 
 
 
Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
-->
 
{{NavboxTemplateGoesHere 00-99}}
 
{{map|slot=MAP31|nocat=false}}
 
 
{{Level stub}}
 
{{Level stub}}
'''MAP31: Escape!''' is the first secret map of [[Batman Doom]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
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'''MAP31: Escape!''' is the first secret map of [[Batman Doom]]. It was designed by [[ACE Team]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Escape!]]
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[[File:Batman Doom MAP31 map.png|thumb|300x300px|Map of Escape!]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# ('''sector 76''')
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# In order to get to the secret exit, open up the normal exit as well as the get the blue [[key]]. Use the switch behind the blue door, then use the left switch at the pair of switches at the west side four times, which raises a bridge to the west. That bridge should be raised, as well as the one to the north of you, which was raised after you used the switch behind the blue door. Enter the normal exit room and use the switch there to release a clown near the bridges. You need to lure the clown to the west, then south, and open the door from that side, which lets you access the secret exit. If the clown goes south from his starting point into the box, you will not be able to enter the secret exit. ('''sector 76''')
  
 
===Bugs===
 
===Bugs===
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===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
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The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
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! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]|| || || || ||
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|[[UV speed]] (normal exit)||0:19.26||[[Eric Baker (The Green Herring)]]||2007-07-18||{{dsda2ftp|batman_1999/6073/bm31-019.zip|bm31-019.zip}}||
 
|-
 
|-
|[[NM speed]]|| || || || ||
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|UV speed (secret exit)||0:47.63||[[Eric Baker (The Green Herring)]]||2007-07-18||{{dsda2ftp|batman_1999/6074/bm31s047.zip|bm31s047.zip}}||
 +
|-
 +
|[[NM speed]] (normal exit)|| || || || ||
 +
|-
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|NM speed (secret exit)|| || || || ||
 
|-
 
|-
 
|[[UV max]]|| || || || ||
 
|[[UV max]]|| || || || ||
 
|-
 
|-
|[[NM100S]]|| || || || ||
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|[[NM 100S]]|| || || || ||
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
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|[[UV Tyson]]|| || || || ||
 
|[[UV Tyson]]|| || || || ||
 
|-
 
|-
|[[UV pacifist]]|| || || || ||
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|[[UV pacifist]] (normal exit)|| || || || ||
 +
|-
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|UV pacifist (secret exit)|| || || || ||
 
|}
 
|}
  
===Miscellaneous demos===
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''The data was last verified in its entirety on June 2, 2022.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
  
 
== Deathmatch ==
 
== Deathmatch ==
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This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
<!-- {{Things}} requires extensive custom mapping -->
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{{col-begin}}
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{{col-break|width=33%}}
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{| {{prettytable|style=text-align: center;}}
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!colspan="4"|Single-player
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|-
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![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Batman Doom#Enemies|Terrorist]]||colspan="3"|1
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|-
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|style="text-align: left;"|Super clown||colspan="3"|1
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|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
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|-
 +
|style="text-align: left;"|[[Batman Doom#Weapons|Azrael's gloves]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Box of razordisks||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Box of blastgun shells||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Gas canister pack||colspan="3"|2
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
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|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|2
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Random bonus||colspan="3"|4
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Scarecrow sniper||colspan="3"|4
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Cooperative
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Deathmatch
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
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*
 
*
  
[[Category:**** levels]]
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[[Category:ACE Team levels]]
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[[Category:Secret levels]]

Revision as of 10:05, 2 June 2022

Batman Doom secret maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps

This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP31: Escape! is the first secret map of Batman Doom. It was designed by ACE Team and uses the music track "".

Walkthrough

Map of Escape!
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In order to get to the secret exit, open up the normal exit as well as the get the blue key. Use the switch behind the blue door, then use the left switch at the pair of switches at the west side four times, which raises a bridge to the west. That bridge should be raised, as well as the one to the north of you, which was raised after you used the switch behind the blue door. Enter the normal exit room and use the switch there to release a clown near the bridges. You need to lure the clown to the west, then south, and open the door from that side, which lets you access the secret exit. If the clown goes south from his starting point into the box, you will not be able to enter the secret exit. (sector 76)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit) 0:19.26 Eric Baker (The Green Herring) 2007-07-18 bm31-019.zip
UV speed (secret exit) 0:47.63 Eric Baker (The Green Herring) 2007-07-18 bm31s047.zip
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The data was last verified in its entirety on June 2, 2022.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing east. (thing 92)
  2. facing south-east. (thing 93)
  3. facing south. (thing 94)
  4. facing north. (thing 95)

Statistics

Map data

Things 99
Vertices 808*
Linedefs 742
Sidedefs 1109
Sectors 119
* The vertex count without the effect of node building is 651.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links