MAP31: Escape! (Batman Doom)

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Batman Doom secret maps

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Secret maps

This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.
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MAP31: Escape! is the first secret map of Batman Doom. It was designed by ACE Team and uses the music track "".

Walkthrough[edit]

Map of Escape!
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In order to get to the secret exit, open up the normal exit as well as the get the blue key. Use the switch behind the blue door, then use the left switch at the pair of switches at the west side four times, which raises a bridge to the west. That bridge should be raised, as well as the one to the north of you, which was raised after you used the switch behind the blue door. Enter the normal exit room and use the switch there to release a clown near the bridges. You need to lure the clown to the west, then south, and open the door from that side, which lets you access the secret exit. If the clown goes south from his starting point into the box, you will not be able to enter the secret exit. (sector 76)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit) 0:19.26 Eric Baker (The Green Herring) 2007-07-18 bm31-019.zip
UV speed (secret exit) 0:47.63 Eric Baker (The Green Herring) 2007-07-18 bm31s047.zip
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The data was last verified in its entirety on June 2, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 92)
  2. facing south-east. (thing 93)
  3. facing south. (thing 94)
  4. facing north. (thing 95)

Statistics[edit]

Map data[edit]

Things 99
Vertices 808*
Linedefs 742
Sidedefs 1109
Sectors 119
* The vertex count without the effect of node building is 651.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]