MAP31: Hell's Armoury (Hadephobia)


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Hadephobia secret maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps
Bonus maps: 33 34 35

This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.
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MAP31: Hell's Armoury is the first secret map of Hadephobia. It was designed by Michael Jurich (Death Egg) and uses the music track " ". The par time defined in the DEHACKED lump is 5:30.


Map of Hell's Armoury
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest


  1. Entering the square room with the slime pool southeast on the map (sector 31) triggers this secret, and pushing the opposite lever gets you the BFG9000, oh yeah.
  2. In the room before, to lower the tables with tons of shotgun shells and rockets (sector 6) go to the adjacent octagonal room, and use the display panel between the blue torches.
Exit to super secret level - Behind the yellow door, get teleported again to the marble building. Go upstairs and pass the red door to enter MAP32: Sirenum Scopulli.


Demo files

Areas / screenshots


Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes


Map data

Things 618
Vertices 3736*
Linedefs 3467
Sidedefs 5462
Sectors 521
* The vertex count without the effect of node building is 2896.


This level contains the following numbers of things per skill level:

Technical information

Inspiration and development


See also


External links