Difference between revisions of "MAP31: I Dunno Torn (Scythe)"

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{{Scythe 31-32}}
 
{{Scythe 31-32}}
 
{{map|slot=MAP31}}
 
{{map|slot=MAP31}}
'''MAP31: I Dunno Torn''' is the thirty-first map of [[Scythe]]. It was designed by [[Kim "Torn" Bach]], and uses the [[music]] track from [[Heretic]]'s [[E2M6:_The_Labyrinth_(Heretic)|E2M6: The Labyrinth]].
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'''MAP31: I Dunno Torn''' is the thirty-first map of [[Scythe]]. It was designed by [[Kim Bach (Torn)]], and uses the [[music]] track from [[Heretic]]'s [[E2M6:_The_Labyrinth_(Heretic)|E2M6: The Labyrinth]].
  
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 09:09, 19 March 2017

Scythe maps
First Episode

01 02 03 04 05 06 07 08 09 10

Second Episode

11 12 13 14 15 16 17 18 19 20

Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps
This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.

MAP31: I Dunno Torn is the thirty-first map of Scythe. It was designed by Kim Bach (Torn), and uses the music track from Heretic's E2M6: The Labyrinth.

Walkthrough

Map of I Dunno Torn
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

From the start head through the big room to either staircase in the southern part of the room. If you want to go to the secret exit, you can do so in the next room. Go up the staircase at the south end of the room opposite of the shotgun guys in the hallway, and you will end up on one of the balconies overlooking the room. Be alert in case you have not killed the arch-viles in the cages here, and from the northern edge of this balcony, jump across the slightly-mossed platforms to the other balcony. Over here, open the slightly-mossed wall to the south to find the secret exit.

If you want to get the normal exit, you can head down the aforementioned hall that had shotgun guys in it. The next room will have two key doors and some stairs going down with demons hanging around them. Go down these stairs, and you will find a caged area with Hell knights and barons of Hell. Move around this cage to the first door you see and take it. You will end up inside the caged area where you can pick up the yellow skull key. Now exit this area and head to the next door to find another big room. There are imps, cacodemons, and spectres in this room, and the red skull key is sitting in the middle. When you attempt to get it, imps will teleport around the room. There is a switch on the left-hand side of the room which raises some stairs for you to leave the room, so take those and return back to the two locked doors at the top of the previous stairs. Open the yellow one to find a simple room with two Hell knights and the blue skull key. Now open the red door and the blue door to take the normal exit.

Other points of interest

Secrets

  1. (sector 1)
  2. (sector 123)
  3. (sector 187)
  4. (sector 189)
  5. (sector 261)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

Deathmatch

Statistics

Map data

Things 334
Vertices 2085*
Linedefs 2146
Sidedefs 3322
Sectors 284
* The vertex count without the effect of node building is 1878.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links