Difference between revisions of "MAP31: I Dunno Torn (Scythe)"

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(Walkthrough: condense all verbose/repetitive wording into a short paragraph; there is no DM spawn in the BFG closet, so modes are irrelevant)
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{{Scythe 31-32}}
 
{{Scythe 31-32}}
 
{{map|slot=MAP31}}
 
{{map|slot=MAP31}}
'''MAP31: I Dunno Torn''' is the thirty-first map of [[Scythe]]. It was designed by [[Kim "Torn" Bach]], and uses the [[music]] track from [[Heretic]]'s [[E2M6:_The_Labyrinth_(Heretic)|E2M6: The Labyrinth]].
+
'''MAP31: I Dunno Torn''' is the thirty-first map of [[Scythe]]. It was designed by [[Kim Bach (Torn)]], and uses the [[music]] track from [[Heretic]]'s [[E2M6:_The_Labyrinth_(Heretic)|E2M6: The Labyrinth]].
  
 
== Walkthrough ==
 
== Walkthrough ==
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From the start head through the big room to either staircase in the southern part of the room. If you want to go to the ''secret exit'', you can do so in the next room. Go up the staircase at the south end of the room opposite of the [[shotgun guy]]s in the hallway, and you will end up on one of the balconies overlooking the room. Be alert in case you have not killed the [[arch-vile]]s in the cages here, and from the northern edge of this balcony, jump across the slightly-mossed platforms to the other balcony. Over here, open the slightly-mossed wall to the south to find the ''secret exit''.
 
From the start head through the big room to either staircase in the southern part of the room. If you want to go to the ''secret exit'', you can do so in the next room. Go up the staircase at the south end of the room opposite of the [[shotgun guy]]s in the hallway, and you will end up on one of the balconies overlooking the room. Be alert in case you have not killed the [[arch-vile]]s in the cages here, and from the northern edge of this balcony, jump across the slightly-mossed platforms to the other balcony. Over here, open the slightly-mossed wall to the south to find the ''secret exit''.
  
If you want to get the ''normal exit'', you can head down the aforementioned hall that had shotgun guys in it. The next room will have two key doors and some stairs going down with [[demon]]s hanging around them. Go down these stairs, and you will find a caged area with [[Hell knight]]s and [[Baron of Hell|barons of Hell]]. Move around this cage to the first door you see and take it. You will end up inside the caged area where you can pick up the yellow skull key. Now exit this area and head to the next door to find another big room. There are [[imp]]s, [[cacodemon]]s, and [[spectre]]s in this room, and the red skull key is sitting in the middle. When you attempt to get it, imps will teleport around the room. There is a switch on the left-hand side of the room which raises some stairs for you to leave the room, so take those and return back to the two locked doors at the top of the previous stairs. Open the yellow one to find a simple room with two Hell knights and the blue skull key. Now open the red door and the blue door to take the ''normal exit''.
+
If you want to get the ''normal exit'', you can head down the aforementioned hall that had shotgun guys in it. The next room will have two [[key]] doors and some stairs going down with [[demon]]s hanging around them. Go down these stairs, and you will find a caged area with [[Hell knight]]s and [[Baron of Hell|barons of Hell]]. Move around this cage to the first door you see and take it. You will end up inside the caged area where you can pick up the yellow skull key. Now exit this area and head to the next door to find another big room. There are [[imp]]s, [[cacodemon]]s, and [[spectre]]s in this room, and the red skull key is sitting in the middle. When you attempt to get it, imps will teleport around the room. There is a switch on the left-hand side of the room which raises some stairs for you to leave the room, so take those and return back to the two locked doors at the top of the previous stairs. Open the yellow one to find a simple room with two Hell knights and the blue skull key. Now open the red door and the blue door to take the ''normal exit''.
  
 
===Other points of interest===
 
===Other points of interest===
  
 
===Secrets===
 
===Secrets===
# ('''sector 1''')
+
# The sector just before the secret exit counts as a secret. ('''sector 1''')
# ('''sector 123''')
+
# In the big room on the right side of the map, the switch at the east side of the stairs lowers a column containing a [[box of rockets]]. ('''sector 123''')
# ('''sector 187''')
+
# Go down the stairs at the start and into the big room. Look towards the north wall and use the pentagram to find a [[berserk pack]], a [[backpack]], and [[rocket]]s. ('''sector 187''')
# ('''sector 189''')
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# At the start, press on the slimy wall to your left to find a [[rocket launcher]] and two rockets (which only appear on [[Skill level|Hurt Me Plenty or higher]]). An alternate way into Secret #3 is here as well. ('''sector 189''')
# ('''sector 261''')
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# Go down the stairs at the start and into the big room. In the center of the room, go west and use the wall to find a [[blur artifact]] and an arch-vile (does not appear on Hey, Not Too Rough or lower). The switch here lowers the opposite wall, which allows you to teleport to the east side of the map. Note that it is not possible to grab the [[BFG9000]] there. ('''sector 261''')
  
 
===Bugs===
 
===Bugs===
 +
The BFG9000 is guarded by a teleporter that transports you to the east side of the map, and is thus impossible to grab. The only way to obtain it is by using the [[Doom cheat codes|no-clip cheat]].
  
 
===Demo files===
 
===Demo files===
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== Areas / screenshots ==
 
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
|
 +
</gallery>
  
 
== Speedrunning ==
 
== Speedrunning ==
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===Current records===
 
===Current records===
 +
The [[Compet-n]] records for the map are:
  
== Deathmatch ==
+
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]] (normal exit)|| || || || ||
 +
|-
 +
|[[UV speed]] (secret exit)|| || || || ||
 +
|-
 +
|[[NM speed]] (normal exit)|| || || || ||
 +
|-
 +
|[[NM speed]] (secret exit)|| || || || ||
 +
|-
 +
|[[UV max]]|| || || || ||
 +
|-
 +
|[[NM100S]]|| || || || ||
 +
|-
 +
|[[UV -fast]]|| || || || ||
 +
|-
 +
|[[UV -respawn]]|| || || || ||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]] (normal exit)|| || || || ||
 +
|-
 +
|[[UV pacifist]] (secret exit)|| || || || ||
 +
|}
 +
 
 +
''The data was last verified in its entirety on July 6, 2020.''
  
 
== Statistics ==
 
== Statistics ==
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|-
 
|-
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|11
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|11
|-
 
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
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|-
 
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|11
 
|style="text-align: left;"|Teleport landing||colspan="3"|11
|-
 
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
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== External links ==
 
== External links ==
*
+
* {{competnmap|7|732|MAP31|secret}}
 +
* {{dsda2|wad=scythe|map=Map+31|title=MAP31 demos|secret=1}}
  
 
[[Category:Kim Bach levels]]
 
[[Category:Kim Bach levels]]
 +
[[Category:Levels with extra monsters in co-op]]
 
[[Category:Secret levels]]
 
[[Category:Secret levels]]

Revision as of 04:27, 7 June 2021

Scythe maps
First Episode

01 02 03 04 05 06 07 08 09 10

Second Episode

11 12 13 14 15 16 17 18 19 20

Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps
This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.

MAP31: I Dunno Torn is the thirty-first map of Scythe. It was designed by Kim Bach (Torn), and uses the music track from Heretic's E2M6: The Labyrinth.

Walkthrough

Map of I Dunno Torn
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

From the start head through the big room to either staircase in the southern part of the room. If you want to go to the secret exit, you can do so in the next room. Go up the staircase at the south end of the room opposite of the shotgun guys in the hallway, and you will end up on one of the balconies overlooking the room. Be alert in case you have not killed the arch-viles in the cages here, and from the northern edge of this balcony, jump across the slightly-mossed platforms to the other balcony. Over here, open the slightly-mossed wall to the south to find the secret exit.

If you want to get the normal exit, you can head down the aforementioned hall that had shotgun guys in it. The next room will have two key doors and some stairs going down with demons hanging around them. Go down these stairs, and you will find a caged area with Hell knights and barons of Hell. Move around this cage to the first door you see and take it. You will end up inside the caged area where you can pick up the yellow skull key. Now exit this area and head to the next door to find another big room. There are imps, cacodemons, and spectres in this room, and the red skull key is sitting in the middle. When you attempt to get it, imps will teleport around the room. There is a switch on the left-hand side of the room which raises some stairs for you to leave the room, so take those and return back to the two locked doors at the top of the previous stairs. Open the yellow one to find a simple room with two Hell knights and the blue skull key. Now open the red door and the blue door to take the normal exit.

Other points of interest

Secrets

  1. The sector just before the secret exit counts as a secret. (sector 1)
  2. In the big room on the right side of the map, the switch at the east side of the stairs lowers a column containing a box of rockets. (sector 123)
  3. Go down the stairs at the start and into the big room. Look towards the north wall and use the pentagram to find a berserk pack, a backpack, and rockets. (sector 187)
  4. At the start, press on the slimy wall to your left to find a rocket launcher and two rockets (which only appear on Hurt Me Plenty or higher). An alternate way into Secret #3 is here as well. (sector 189)
  5. Go down the stairs at the start and into the big room. In the center of the room, go west and use the wall to find a blur artifact and an arch-vile (does not appear on Hey, Not Too Rough or lower). The switch here lowers the opposite wall, which allows you to teleport to the east side of the map. Note that it is not possible to grab the BFG9000 there. (sector 261)

Bugs

The BFG9000 is guarded by a teleporter that transports you to the east side of the map, and is thus impossible to grab. The only way to obtain it is by using the no-clip cheat.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The data was last verified in its entirety on July 6, 2020.

Statistics

Map data

Things 334
Vertices 2085*
Linedefs 2146
Sidedefs 3322
Sectors 284
* The vertex count without the effect of node building is 1878.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links