Difference between revisions of "MAP31: In The Void (Doom 64)"
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===Walkthrough=== | ===Walkthrough=== | ||
[[Image:DOOM64_MAP31_MAP.png|thumb|300px|Map of MAP31]] | [[Image:DOOM64_MAP31_MAP.png|thumb|300px|Map of MAP31]] | ||
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+ | Player begins in an open "killing ground" laden with monster guts and carcasses, and several gallows of varying height are placed. Immediately a few spectres charge at the player along with a hellknight launching fireballs from a niche in a far wall. After dispatching all initial monsters, including a couple of mancubi near the location of the yellow skull key, the player will then have to cross a series of bridges suspended over the eerie, gloomy, foggy void. The bridges are infested with spectres and barons of hell from afar launching fireballs at you, along with pain elementals lurking about. The bridges are interconnected via a network of teleporters which the player will have to make extensive use of to progress through the map. | ||
+ | |||
+ | The player eventually comes to a building that has four rooms laden with lost souls, hellknights, and a baron, and once all those monsters are dispatched, the player can collect the red skull key and head for the red door, dispatching all new monsters that appear on the bridges along the way. Upon opening the red door and after dispatching the baron that blocks your path, the bridge takes you to a teleporter which brings you to a very remote section of the level. Several barons and a couple of mancubi will appear and attack you (it's best to get them to fight each other to thin out the herd before picking the rest off in this instance). After all monsters are dispatched, the player can collect the blue skull key at the far end. | ||
+ | |||
+ | The player then has to go back to the main section of the level and all the way back to the building where he got the red skull key, but this time there is an open wooden plank tunnel that leads the player to another room where the blue Demon Key sits. There will be a few lost souls to dispatch, and since the player has the blue skull key at this point, he can activate the switch to the left with the two blue pylons. This finally gives the player access to the yellow skull key located near the "killing ground" by activating the stairs where the first hellknight was encountered. | ||
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+ | The yellow skull key allows the player to unlock the open ended bridge that branches off the main bridge network and dive into the void to end the map. | ||
===100% Completion=== | ===100% Completion=== |
Revision as of 23:58, 5 January 2018
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Doom 64 secret maps |
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MAP31: In The Void is a secret level in Doom 64, designed by Tim Heydelaar. The level itself is set inside a massive demon infested void. The level itself is traveling across large bridges and void tunnels while fighting many pain elementals, spectres, barons & hell knights, the level also contains the third and final blue demon key. It uses the music track "Blood Red Shadows", also heard in level 17, Watch Your Step. This level is accessible from MAP18: Spawned Fear.
Contents
Strategy
Walkthrough
Player begins in an open "killing ground" laden with monster guts and carcasses, and several gallows of varying height are placed. Immediately a few spectres charge at the player along with a hellknight launching fireballs from a niche in a far wall. After dispatching all initial monsters, including a couple of mancubi near the location of the yellow skull key, the player will then have to cross a series of bridges suspended over the eerie, gloomy, foggy void. The bridges are infested with spectres and barons of hell from afar launching fireballs at you, along with pain elementals lurking about. The bridges are interconnected via a network of teleporters which the player will have to make extensive use of to progress through the map.
The player eventually comes to a building that has four rooms laden with lost souls, hellknights, and a baron, and once all those monsters are dispatched, the player can collect the red skull key and head for the red door, dispatching all new monsters that appear on the bridges along the way. Upon opening the red door and after dispatching the baron that blocks your path, the bridge takes you to a teleporter which brings you to a very remote section of the level. Several barons and a couple of mancubi will appear and attack you (it's best to get them to fight each other to thin out the herd before picking the rest off in this instance). After all monsters are dispatched, the player can collect the blue skull key at the far end.
The player then has to go back to the main section of the level and all the way back to the building where he got the red skull key, but this time there is an open wooden plank tunnel that leads the player to another room where the blue Demon Key sits. There will be a few lost souls to dispatch, and since the player has the blue skull key at this point, he can activate the switch to the left with the two blue pylons. This finally gives the player access to the yellow skull key located near the "killing ground" by activating the stairs where the first hellknight was encountered.
The yellow skull key allows the player to unlock the open ended bridge that branches off the main bridge network and dive into the void to end the map.
100% Completion
Enemies
Items
Secrets
Speedrunning
Routes and tricks
Current records
Statistics
Map data
Things
Monsters | BG and BIO | IOD | WMD |
---|---|---|---|
Demons | |||
Imps | |||
Sergeants | |||
Troopers | |||
Powerups | BG and BIO | IOD | WMD |
Stim packs | |||
Medikits | |||
Berserks | |||
Health bonuses | |||
Armor bonuses | |||
Green armors | |||
Blue armors | |||
Soulspheres | |||
Weapons | BG and BIO | IOD | WMD |
Shotguns | |||
Chainsaws | |||
Ammunition | BG and BIO | IOD | WMD |
Ammo clips | |||
Shells | |||
Box of bullets | |||
Box of shells |