Difference between revisions of "MAP31: In The Void (Doom 64)"

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===100% Completion===
 
===100% Completion===
 
====Enemies====
 
====Enemies====
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Spectres, Pain Elementals, Lost Souls, Hellknights, Mancubi, Barons of Hell
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====Items====
 
====Items====
 
====Secrets====
 
====Secrets====

Revision as of 02:22, 19 December 2018

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.
Doom 64 secret maps

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 28
Secret maps
Fun levels: 25 26 27
Title map: 33
The Lost Levels: 34 35 36 37 38 39
Fun level: 40

MAP31: In The Void is a secret level in Doom 64, designed by Tim Heydelaar. The level itself is set inside a massive demon infested void. The level itself is traveling across large bridges and void tunnels while fighting many pain elementals, spectres, barons & hell knights, the level also contains the third and final blue demon key. It uses the music track "Blood Red Shadows", also heard in level 17, Watch Your Step. This level is accessible from MAP18: Spawned Fear.

Strategy

Walkthrough

Map of MAP31

Player begins in an open "killing ground" laden with monster guts and carcasses, and several gallow-like structures of varying height are placed. Immediately a few spectres charge at the player along with a hellknight launching fireballs from a niche in a far wall. After dispatching all initial monsters, including a couple of mancubi near the location of the yellow skull key, the player will then have to cross a series of bridges suspended over the eerie, gloomy, foggy void. The bridges are infested with spectres and barons of hell from afar launching fireballs at you, along with pain elementals lurking about. The bridges are interconnected via a network of teleporters which the player will have to make extensive use of to progress through the map.

The player eventually comes to a building that has four rooms laden with lost souls, hellknights, and a baron, and once all those monsters are dispatched, the player can collect the red skull key and head for the red door, dispatching all new monsters that appear on the bridges along the way. Upon opening the red door and after dispatching the baron that blocks your path, the bridge takes you to a teleporter which brings you to a very remote section of the level. Several barons and a couple of mancubi will appear and attack you (it's best to get them to fight and kill each other before picking the rest off in this instance). After all monsters are dispatched, the player can collect the blue skull key at the far end.

The player then has to go back to the main section of the map and all the way back to the building where he got the red skull key, but this time there is an open wooden plank tunnel that leads the player to another room where the blue Demon Key sits. There will be a few lost souls to dispatch, and since the player has the blue skull key at this point, he can activate the switch to the left with the two blue pylons. This finally gives the player access to the yellow skull key located near the "killing ground" by activating the stairs where the first hellknight was encountered.

The yellow skull key allows the player to unlock the open ended bridge that branches off the main bridge network and dive into the void to end the map.

100% Completion

Enemies

Spectres, Pain Elementals, Lost Souls, Hellknights, Mancubi, Barons of Hell

Items

Secrets

To obtain the blue Demon Key, the player has to play through the map as normal, however after unlocking the open ended bridge to the map exit, as the player crosses it, it will shake briefly. The player will then have to turn around and head for the room where the Demon Key rests. There he will find a switch that appeared in front of the Demon Key platform. After activating the switch, the Key disappears, and it reappears at the end of the open wooden tunnel in the remote area of the map where the player obtained the blue skull key. The player will have to make a beeline for the key because it only stays there for a limited time before returning to it's resting place.

Upon collecting the Key, a hoard of pain elementals and barons will appear, in which the player will have to fight through as he makes his way towards the exit. To obtain 100% everything will require the player to dispatch all monsters, which will be challenging at this point in the map. Use of the Unmaker is recommended provided there is ammunition available for it. If not, the chaingun will at least keep the Lost Souls off the player.

Speedrunning

Routes and tricks

Current records

Statistics

Map data

Things

Monsters BG and BIO IOD WMD
Demons
Imps
Sergeants
Troopers
Powerups BG and BIO IOD WMD
Stim packs
Medikits
Berserks
Health bonuses
Armor bonuses
Green armors
Blue armors
Soulspheres
Weapons BG and BIO IOD WMD
Shotguns
Chainsaws
Ammunition BG and BIO IOD WMD
Ammo clips
Shells
Box of bullets
Box of shells

External links