Difference between revisions of "MAP31: The Descent (Hell Revealed)"

From DoomWiki.org

[checked revision][checked revision]
(Strategy: Cut/pasting, organization, added a few things.)
(Speedrunning: Automated edit - Update DSDA map records)
(23 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 +
{{Hell Revealed 31-32}}
 
{{map|slot=MAP31|name=Descent (Hell Revealed)}}
 
{{map|slot=MAP31|name=Descent (Hell Revealed)}}
{{Hell Revealed 31-32}}
+
'''MAP31: The Descent''', designed by [[Yonatan Donner]], is the first secret level of [[Hell Revealed]].  It uses a remix of the classical music piece "{{wp|Adagio in G minor}}" composed for [[Rise of the Triad]].
'''MAP31: The Descent''', designed by [[Yonatan Donner]], is the first secret level of [[Hell Revealed]].  It uses a remix of the classical music piece "[[Wikipedia:Adagio in G minor|Adagio in G minor]]" composed for [[Wikipedia:Rise of the Triad|Rise of the Triad]].
 
  
==Description==
+
== Description ==
 
According to the Hell Revealed info pack:
 
According to the Hell Revealed info pack:
  
Line 11: Line 11:
 
:''Difficulty: very hard''
 
:''Difficulty: very hard''
  
==Strategy==
+
== Walkthrough ==
 +
[[File:HR MAP31 map.png|thumb|300x300px|Map of The Descent]]
 +
{{Map spots}}
  
[[Image:HR MAP31 map.png|thumb|300px|Automap view of MAP31: The Descent]]
+
===Essentials===
 +
When the level starts, you will see a pillar in the middle of the room. Shoot it. This will open 4 doors at the sides of the room, all containing guns. Next, activate the switch on the same pillar you shot before. The floor will start to descend and monsters will spawn, starting with zombies, ending with [[arch-vile]]s and [[Baron of Hell|barons of Hell]]. You do not necessarily have to fight the [[monster]]s on the descending lift: in the lift, there's only a single [[teleporter|teleport destination]] which you can occupy, and this will prevent monsters from teleporting into the lift. In [[source ports]] with [[z-clipping]], you can also stay on the pillar platform or quickly run into one of the weapon/ammo stashes after hitting the switch.
  
===Walkthrough===
+
After the lift has stopped moving and you are at the bottom, you will be confronted by [[chaingunner]]s in the halls, and the halls lead to rooms with [[spectre]]s in them. The secret exit is to the south and the normal exit is to the north. The keys are located in the west and east rooms. On [[Skill level|Ultra-Violence]] and Nightmare every corner room will house a [[cyberdemon]], making it hard to get to the [[soul sphere]]s situated in the corners of the map. Picking up the red keycard reveals [[revenant]]s and barons of Hell around the map, while picking up the blue keycard makes an arch-vile teleport to the center, most likely resurrecting some of the enemies you had killed before. Be aware of your [[health]], the level only includes few health pickups.
When the level starts, you will see a pillar in the middle of the room. Shoot it. This will open 4 doors at the sides of the room, all containing guns. Next, activate the switch on the same pillar you shot before. The floor will start to descend and monsters will spawn, starting with zombies, ending with [[arch-vile]]s and [[Baron of Hell|barons of hell]]. You do not necessarily have to fight the [[monster]]s on the descending lift, you can also stay on the pillar platform. Alternatively, if you are fast enough, you can also avoid the lift fight by hitting the switch and quickly running into one of the weapon/ammo stashes.
 
  
After the lift has stopped moving and you are at the bottom, you will be confronted by [[chaingunner]]s in the halls, and the halls lead to rooms with [[spectre]]s in them. The secret exit is to the south and the normal exit is to the north. The keys are located in the west and east rooms. On [[Ultra-Violence]] and [[Nightmare]] every corner room will house a [[cyberdemon]], making it hard to get to the [[soul sphere]]s situated in the corners of the map.  Picking up the red keycard reveals [[revenant]]s and barons of hell around the map, while picking up the blue keycard makes an arch-vile teleport to the center, most likely resurrecting some of the enemies you had killed before. Be aware of your [[health]], the level only includes few health pickups.
+
Note that the keys are only required if you are headed for the normal exit. If you are going for the secret exit, you can reach it right away once you descend all the way down. The southern part of the map holds the secret exit. It is intended for the player to carefully navigate on top of small pillars to reach it; however, it's possible to just [[strafe50]] straight to the exit switch.  
 
 
Note that the keys are only required if you are headed for the normal exit. If you are going for the secret exit, you can reach it right away once you descend all the way down. The southern part of the map holds the secret exit, and you must carefully navigate on top of small pillars to reach it.  
 
  
 
===Secrets===
 
===Secrets===
Press use on the walls behind the guns at the beginning to open them and reveal ammo stashes.
+
# Press use on the walls behind the guns at the beginning to open them and reveal ammo stashes. ('''sector 14''')
 +
# See #1. ('''sector 15''')
 +
# See #1. ('''sector 16''')
 +
# See #1. ('''sector 17''')
 +
# The alcove before the secret exit switch counts as a secret. ('''sector 85''')
  
==Speedrunning==
+
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
|
 +
</gallery>
  
See:
+
== Speedrunning ==
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=hr Hell Revealed at Compet-N]
 
* [http://www.doomworld.com/sda/hr.htm Hell Revealed at the Doom Speed Demos Archive]
 
  
===Current records===
+
===Routes and tricks===
The [[Compet-N]] records for the map are:
+
UV / NM speed runs avoid the lift fight as described above.
 +
===Current Compet-n records===
 +
The [[Compet-n]] records for the map are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]] (normal exit)||02:18||[[Eugene Kapustin]]||2004-03-30||{{competnftp|pwads/hr/speed/hr31-218.zip|hr31-218.zip}}||
 
|[[UV speed]] (normal exit)||02:18||[[Eugene Kapustin]]||2004-03-30||{{competnftp|pwads/hr/speed/hr31-218.zip|hr31-218.zip}}||
 
|-
 
|-
|[[UV speed]] (secret exit)||02:05||[[Eugene Kapustin]]||2004-03-30||{{competnftp|pwads/hr/speed/hr31s205.zip|hr31-218.zip}}||
+
|[[UV speed]] (secret exit)||02:05||[[Eugene Kapustin]]||2004-03-30||{{competnftp|pwads/hr/speed/hr31s205.zip|hr31s205.zip}}||
 
|-
 
|-
 
|[[NM speed]] (normal exit)||02:19||[[Eugene Kapustin]]||2004-03-29||{{competnftp|pwads/hr/nmare/hs31-219.zip|hs31-219.zip}}||
 
|[[NM speed]] (normal exit)||02:19||[[Eugene Kapustin]]||2004-03-29||{{competnftp|pwads/hr/nmare/hs31-219.zip|hs31-219.zip}}||
Line 60: Line 67:
 
|}
 
|}
  
''The data was last verified in its entirety on June 22, 2013.''
+
''The data was last verified in its entirety on July 6, 2020.''
 +
 
 +
===Current DSDA records===
 +
The records for the map at the [[Doom Speed Demo Archive]] are:
  
===Miscellaneous demos===
 
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]] (normal exit)||2:18.06||[[Eugene Kapustin]]||2004-03-30||{{dsda2ftp|hr/43282/hr31-218.zip|hr31-218.zip}}||
 +
|-
 +
|UV speed (secret exit)||2:05.40||[[Eugene Kapustin]]||2004-03-29||{{dsda2ftp|hr/43290/hr31s205.zip|hr31s205.zip}}||
 
|-
 
|-
| || || || ||[ftp://.zip .zip]||
+
|[[NM speed]] (normal exit)|| || || || ||
 +
|-
 +
|NM speed (secret exit)||2:12.77||[[Eugene Kapustin]]||2004-03-28||{{dsda2ftp|hr/43293/hn31s212.zip|hn31s212.zip}}||
 +
|-
 +
|[[UV max]]||6:42.63||[[Chris Ratcliff (Ryback)]]||2012-05-02||{{dsda2ftp|hr/43276/hr31-642.zip|hr31-642.zip}}||
 +
|-
 +
|[[NM 100S]]||2:19.09||[[Eugene Kapustin]]||2004-03-28||{{dsda2ftp|hr/43285/hs31-219.zip|hs31-219.zip}}||
 +
|-
 +
|[[UV -fast]]||6:46.31||[[Chris Ratcliff (Ryback)]]||2012-04-30||{{dsda2ftp|hr/43287/hf31-646.zip|hf31-646.zip}}||
 +
|-
 +
|[[UV -respawn]]|| || || || ||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]] (normal exit)|| || || || ||
 +
|-
 +
|UV pacifist (secret exit)||2:11.09||[[GrumpyCat]]||2021-05-11||{{dsda2ftp|hr/52685/hr31sp211.zip|hr31sp211.zip}}||
 +
|-
 +
|[[NoMo]] (normal exit)||2:07.97||{{dsda2user|id=aika|title=aika|linkonly=1}}||2022-05-21||{{dsda2ftp|hr/62881/hr31o207.zip|hr31o207.zip}}||
 +
|-
 +
|NoMo (secret exit)||2:02.46||{{dsda2user|id=aika|title=aika|linkonly=1}}||2022-05-14||{{dsda2ftp|hr/62640/hr31so202.zip|hr31so202.zip}}||
 +
|-
 +
|NoMo 100S||2:12.31||[[Casey Alvis (Altima Mantoid)]]||2002-07-04||{{dsda2ftp|hr/43534/hrhelp2.zip|hrhelp2.zip}}||
 
|}
 
|}
  
==Statistics==
+
''The data was last verified in its entirety on June 1, 2022.''
 +
 
 +
== Deathmatch ==
 +
 
 +
===Player spawns===
 +
This level contains four spawn points:
 +
# facing south-east. ('''thing 101''')
 +
# facing south-west. ('''thing 102''')
 +
# facing north-west. ('''thing 103''')
 +
# facing north-east. ('''thing 104''')
 +
 
 +
== Statistics ==
 
===Map data===
 
===Map data===
{| {{prettytable}}
+
{{mapdata|
|[[Things]]||333
+
  things=333|
 +
  vertexes=591|
 +
  linedefs=625|
 +
  sidedefs=1018|
 +
  sectors=107|
 +
  vertexbefore=521}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||3||5||8
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||2||4||6
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||5||16||21
 +
|-
 +
|style="text-align: left;"|[[Imp]]||7||13||19
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Demon]]||1||4||7
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||27||43||59
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||35||38||41
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||1||2||3
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||0||1||2
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||6||10||15
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||7||11||15
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||1||2||3
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||5||2||3
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||0||5||1
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||0||0||4
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|16
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|29
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|13
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|8
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|4
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Vertices]]||591
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Linedefs]]||625
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Sidedefs]]||1018
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Sectors]]||107
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|18
 
|}
 
|}
===Things===
+
{{col-break}}
{| {{prettytable}}
+
{| {{prettytable|style=text-align: center;}}
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||3||5||8
 +
|-
 +
|style="text-align: left;"|Shotgun guy||2||4||6
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||5||16||21
 +
|-
 +
|style="text-align: left;"|Imp||7||13||19
 +
|-
 +
|style="text-align: left;"|Lost soul||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Demon||1||4||7
 +
|-
 +
|style="text-align: left;"|Spectre||27||43||59
 
|-
 
|-
|[[Sergeant]]s||2||4||6
+
|style="text-align: left;"|Revenant||35||38||41
 
|-
 
|-
|[[Cyberdemon]]s||0||0||4
+
|style="text-align: left;"|Cacodemon||1||2||3
 
|-
 
|-
|[[Spectre]]s||27||43||59
+
|style="text-align: left;"|Pain elemental||0||1||2
 
|-
 
|-
|[[Arch-Vile]]s||0||5||1
+
|style="text-align: left;"|Hell knight||6||10||15
 
|-
 
|-
|[[Chaingunner]]s||5||16||21
+
|style="text-align: left;"|Baron of Hell||7||11||15
 
|-
 
|-
|[[Revenant]]s||35||38||41
+
|style="text-align: left;"|Arachnotron||1||2||3
 
|-
 
|-
|[[Mancubus|Mancubi]]||5||2||3
+
|style="text-align: left;"|Mancubus||5||2||3
 
|-
 
|-
|[[Arachnotron]]s||1||2||3
+
|style="text-align: left;"|Arch-vile||0||5||1
 
|-
 
|-
|[[Hell Knight]]s||6||10||15
+
|style="text-align: left;"|Cyberdemon||0||0||4
 
|-
 
|-
|[[Pain Elemental]]s||0||1||2
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Imp]]s||7||13||19
+
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|-
|[[Demon]]s||1||4||7
+
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]||7||11||15
+
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|-
|[[Trooper]]s||3||5||8
+
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|-
|[[Cacodemon]]s||1||2||3
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Lost Soul]]s||1||1||1
+
|style="text-align: left;"|Box of bullets||colspan="3"|6
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|16
 
|-
 
|-
|[[Medikit]]s||8||8||8
+
|style="text-align: left;"|Box of rockets||colspan="3"|29
 
|-
 
|-
|[[Soul sphere]]s||4||4||4
+
|style="text-align: left;"|Energy cell pack||colspan="3"|13
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Super shotgun]]s||1||1||1
+
|style="text-align: left;"|Medikit||colspan="3"|8
 
|-
 
|-
|[[Chaingun]]s||1||1||1
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Rocket launcher]]s||1||1||1
+
|style="text-align: left;"|Supercharge||colspan="3"|4
 
|-
 
|-
|[[Plasma gun]]s||1||1||1
+
|style="text-align: left;"|Backpack||colspan="3"|4
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Backpack]]s||4||4||4
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Bulk cell]]s||13||13||13
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]||29||29||29
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of ammo|Ammo boxes]]||6||6||6
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[Box of shells|Shell boxes]]||16||16||16
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|18
 
|}
 
|}
 +
{{col-end}}
 +
 +
== Trivia ==
 +
The lift with spawning enemies may be inspired by [[Quake]] E2M6.
 +
 +
== External links ==
 +
* {{competnmap|6|632|MAP31|secret}}
 +
* {{dsda2|wad=hr|map=Map+31|title=MAP31 demos|secret=1}}
 +
 
[[Category:Yonatan Donner levels]]
 
[[Category:Yonatan Donner levels]]
 
[[Category:Secret levels]]
 
[[Category:Secret levels]]

Revision as of 10:52, 1 June 2022

Hell Revealed secret maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps

This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.

MAP31: The Descent, designed by Yonatan Donner, is the first secret level of Hell Revealed. It uses a remix of the classical music piece "Adagio in G minor" composed for Rise of the Triad.

Description

According to the Hell Revealed info pack:

In this lift you will not be sure if you are descending into hell, or are in hell already. Enemies will fight you all the way down, and there more resistance awaits. You must get the ammunition in the start or you will never survive the descent. And you must be very good to get out alive. Your heartbeat might go very high when you expect the way out to show any moment... You can leave from the normal exit, which requires two keys, or the secret exit, which doesn't require any key. But to leave through it you will need to prove good maneuverability skills.
Size: small
Difficulty: very hard

Walkthrough

Map of The Descent
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

When the level starts, you will see a pillar in the middle of the room. Shoot it. This will open 4 doors at the sides of the room, all containing guns. Next, activate the switch on the same pillar you shot before. The floor will start to descend and monsters will spawn, starting with zombies, ending with arch-viles and barons of Hell. You do not necessarily have to fight the monsters on the descending lift: in the lift, there's only a single teleport destination which you can occupy, and this will prevent monsters from teleporting into the lift. In source ports with z-clipping, you can also stay on the pillar platform or quickly run into one of the weapon/ammo stashes after hitting the switch.

After the lift has stopped moving and you are at the bottom, you will be confronted by chaingunners in the halls, and the halls lead to rooms with spectres in them. The secret exit is to the south and the normal exit is to the north. The keys are located in the west and east rooms. On Ultra-Violence and Nightmare every corner room will house a cyberdemon, making it hard to get to the soul spheres situated in the corners of the map. Picking up the red keycard reveals revenants and barons of Hell around the map, while picking up the blue keycard makes an arch-vile teleport to the center, most likely resurrecting some of the enemies you had killed before. Be aware of your health, the level only includes few health pickups.

Note that the keys are only required if you are headed for the normal exit. If you are going for the secret exit, you can reach it right away once you descend all the way down. The southern part of the map holds the secret exit. It is intended for the player to carefully navigate on top of small pillars to reach it; however, it's possible to just strafe50 straight to the exit switch.

Secrets

  1. Press use on the walls behind the guns at the beginning to open them and reveal ammo stashes. (sector 14)
  2. See #1. (sector 15)
  3. See #1. (sector 16)
  4. See #1. (sector 17)
  5. The alcove before the secret exit switch counts as a secret. (sector 85)

Areas / screenshots

Speedrunning

Routes and tricks

UV / NM speed runs avoid the lift fight as described above.

Current Compet-n records

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed (normal exit) 02:18 Eugene Kapustin 2004-03-30 hr31-218.zip
UV speed (secret exit) 02:05 Eugene Kapustin 2004-03-30 hr31s205.zip
NM speed (normal exit) 02:19 Eugene Kapustin 2004-03-29 hs31-219.zip
NM speed (secret exit) 02:12 Eugene Kapustin 2004-03-29 hn31s212.zip
UV max 06:42 Chris Ratcliff (Ryback) 2012-05-03 hr31-642.zip
NM100S 02:19 Eugene Kapustin 2004-03-29 hs31-219.zip
UV -fast 06:46 Chris Ratcliff (Ryback) 2012-05-01 hf31-646.zip
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The data was last verified in its entirety on July 6, 2020.

Current DSDA records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit) 2:18.06 Eugene Kapustin 2004-03-30 hr31-218.zip
UV speed (secret exit) 2:05.40 Eugene Kapustin 2004-03-29 hr31s205.zip
NM speed (normal exit)
NM speed (secret exit) 2:12.77 Eugene Kapustin 2004-03-28 hn31s212.zip
UV max 6:42.63 Chris Ratcliff (Ryback) 2012-05-02 hr31-642.zip
NM 100S 2:19.09 Eugene Kapustin 2004-03-28 hs31-219.zip
UV -fast 6:46.31 Chris Ratcliff (Ryback) 2012-04-30 hf31-646.zip
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit) 2:11.09 GrumpyCat 2021-05-11 hr31sp211.zip
NoMo (normal exit) 2:07.97 aika 2022-05-21 hr31o207.zip
NoMo (secret exit) 2:02.46 aika 2022-05-14 hr31so202.zip
NoMo 100S 2:12.31 Casey Alvis (Altima Mantoid) 2002-07-04 hrhelp2.zip

The data was last verified in its entirety on June 1, 2022.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing south-east. (thing 101)
  2. facing south-west. (thing 102)
  3. facing north-west. (thing 103)
  4. facing north-east. (thing 104)

Statistics

Map data

Things 333
Vertices 591*
Linedefs 625
Sidedefs 1018
Sectors 107
* The vertex count without the effect of node building is 521.

Things

This level contains the following numbers of things per skill level:

Trivia

The lift with spawning enemies may be inspired by Quake E2M6.

External links