Difference between revisions of "MAP31: The Way Forward? (Three's a Crowd)"

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{{Three's a Crowd 31-32}}
 
{{Three's a Crowd 31-32}}
 
{{map|slot=MAP31|name=Way Forward? (Three's a Crowd)}}
 
{{map|slot=MAP31|name=Way Forward? (Three's a Crowd)}}
{{Level stub}}
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'''MAP31: The Way Forward?''' is the first secret map of [[Three's a Crowd]]. It was designed by [[Scypek2]] and uses the [[Adding custom music|music]] track " ".
'''MAP31: The Way Forward?''' is the first secret map of [[Three's a Crowd]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
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The level ends just a second after starting, and thus, is not playable by any means.
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of The Way Forward?]]
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[[File:Three's a Crowd MAP31 map.png|thumb|300x300px|Map of The Way Forward?]]
{{Map spots}}
 
  
 
===Essentials===
 
===Essentials===
 
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The map's first sight is an almost impossible fight with really strong monster opposition, but the map ends and goes to the intermission screen before the player is even able to move. The super secret text screen is shown, where we find that the second marine did a wrong turn somewhere, and just retrace his steps, finding his way to the actually playable {{maplinkgen|MAP32|Wrong Turn|Three's a Crowd}}.
===Other points of interest===
 
  
 
===Secrets===
 
===Secrets===
There are no official secrets on this map.
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There are no secrets on this map.
 
 
===Bugs===
 
 
 
===Demo files===
 
*
 
 
 
== Areas / screenshots ==
 
<gallery mode=nolines widths=160px>
 
|
 
</gallery>
 
 
 
== Speedrunning ==
 
===Routes and tricks===
 
 
 
===Current records===
 
The records for the map at the [[Doomed Speed Demos Archive]] are:
 
 
 
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
|[[UV speed]]|| || || || ||
 
|-
 
|[[NM speed]]|| || || || ||
 
|-
 
|[[UV max]]|| || || || ||
 
|-
 
|[[NM100S]]|| || || || ||
 
|-
 
|[[UV -fast]]|| || || || ||
 
|-
 
|[[UV -respawn]]|| || || || ||
 
|-
 
|[[UV Tyson]]|| || || || ||
 
|-
 
|[[UV pacifist]]|| || || || ||
 
|}
 
 
 
===Miscellaneous demos===
 
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
  
 
== Deathmatch ==
 
== Deathmatch ==
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== Technical information ==
 
== Technical information ==
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The [[player]] 1 [[Thing types#Other|start position]] is placed directly over a W1 [[linedef]] exit.  Immediately behind the player is a [[Hell knight]].  Thus, as soon as the map starts running, the player takes damage from the knight's clawing [[melee attack]], and the exit line is triggered.
  
 
== Inspiration and development ==
 
== Inspiration and development ==
Line 153: Line 111:
  
 
== See also ==
 
== See also ==
*
 
  
 
== Sources ==
 
== Sources ==
*
 
  
 
== External links ==
 
== External links ==
*
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* {{dsda2|wad=3iac|title=Three's a Crowd demos}}
  
[[Category:**** levels]]
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[[Category:Scypek2 levels]]
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[[Category:Levels with extra equipment in co-op]]
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[[Category:Secret levels]]

Revision as of 10:09, 22 May 2021

Three's a Crowd maps
The First

01 02 03 04 05 06 07 08 09

The Second

10 11 12 13 14 15 16 17 18

The Third

19 20 21 22 23 24 25 26 27

Epilogue

28 29 30

Secret maps
This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.

MAP31: The Way Forward? is the first secret map of Three's a Crowd. It was designed by Scypek2 and uses the music track " ".

The level ends just a second after starting, and thus, is not playable by any means.

Walkthrough

Map of The Way Forward?

Essentials

The map's first sight is an almost impossible fight with really strong monster opposition, but the map ends and goes to the intermission screen before the player is even able to move. The super secret text screen is shown, where we find that the second marine did a wrong turn somewhere, and just retrace his steps, finding his way to the actually playable MAP32: Wrong Turn.

Secrets

There are no secrets on this map.

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing north. (thing 52)
  2. facing west. (thing 53)
  3. facing south-east. (thing 54)
  4. facing south. (thing 55)
  5. facing north. (thing 60)

Statistics

Map data

Things 62
Vertices 185*
Linedefs 154
Sidedefs 244
Sectors 25
* The vertex count without the effect of node building is 134.

Things

This level contains the following numbers of things per skill level:

Technical information

The player 1 start position is placed directly over a W1 linedef exit. Immediately behind the player is a Hell knight. Thus, as soon as the map starts running, the player takes damage from the knight's clawing melee attack, and the exit line is triggered.

Inspiration and development

Trivia

See also

Sources

External links