MAP31: Wolfenstein (Doom II)

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Revision as of 16:11, 21 October 2006 by 65.25.218.189 (talk) (Strategy)


This level occupies the map slot MAP31. For other maps which occupy this slot, see Category:MAP31.
Doom II secret maps

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Secret maps

MAP31: Wolfenstein is the first secret map of Doom II and can be accessed via MAP15. It was designed by Sandy Petersen and uses the music track "Evil Incarnate".

Strategy

MAP31
Map of MAP31

Walkthrough

As the secret levels are based on levels from Wolfenstein 3D (specifically, Floors 1 and 9 of "Escape from Wolfenstein"), the layout is fairly straightforward. From the start, go through the door ahead of you. Turn left and go through the door at the end of this hall. Continue through one last blue hallway and you'll arrive in a large grey room. Go through the door across from you once again. Proceed through the wooden hallway and through the door at its end. In the large wooden room, turn left, head through the door, around the bend in the next hall, and through another door. From the stone room, continue due south through another trio of doors. You will now come to an intersection; go left again. Once in the final room, you can either flip the exit switch in front of you, which takes you to MAP16: Suburbs, or see secrets #2-4 for instructions to the super-secret level, MAP32: Grosse

Secrets

Before listing the official secrets, there are a pair of hidden areas present in the original Wolfenstein game that do not count towards Doom's secret tally:

  • In the first wooden hallway, the back wall of the western alcove opens.
  • The painting of Hitler in the stone room in the northwest corner of the map opens.
  1. At the east end of the map is a blue, t-shaped hallway. Take the door at the south end of this hall into a room with several alcoves in the walls. The back wall of the southeastern-most alcove opens, revealing a decidedly non-Wolfenstein secret area containing a BFG9000, a megasphere, a super shotgun, and several backpacks.
  2. In the room with the exit elevator, rather than flipping the end switch, open the southwestern corner of the room to reveal a secret area with a medikit.
  3. Open the western wall in secret #2 for a soul sphere to reveal the secret exit elevator.
  4. Before hitting the secret end switch, open the southern wall of this last area to reveal a soul sphere.


Bugs

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:32 Marijo "Sedlo" Sedlic 2002-11-16 lv31s032.zip
NM speed 00:34 Jakub "Avenger" Mahdal 2000-04-21 nm31s034.zip
UV max 02:18 Henning Skogsto 1999-02-12 lv31-218.zip
NM100S 00:55 Adam Hegyi 2001-02-18 ns31-055.zip
UV -fast 02:20 Henning Skogsto 2002-03-01 fa31-220.zip
UV -respawn 02:22 Radek Pecka 2002-02-28 re31-222.zip
UV Tyson 03:34 Henning Skogsto 1999-06-15 ty31-334.zip
UV pacifist 00:32 Marijo "Sedlo" Sedlic 2002-11-16 lv31s032.zip

Statistics

Map data

Things 317
Vertices 635
Linedefs 686
Sidedefs 783
Sectors 80

Things

Monsters ITYTD and HNTR HMP UV and NM
Demons 5 10 21
SS Nazis 32 64 128
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 4 4 4
Stim packs 9 9 9
Medikits 4 4 4
Soul spheres 1 1 1
Health bonuses 4 4 4
Armor bonuses 56 56 56
Berserks 1 1 1
Invisibilities 1 1 1
Megasphere 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG 9000s 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 8 8 8
Shells 6 6 6
Rockets 5 5 5
Ammo boxes 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 5 5 5

See also

External links