MAP32: Aeternal (MAYhem 2048)

MAYhem 2048 secret maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps
Bonus maps: 33 34 35

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
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MAP32: Aeternal is the second secret map of MAYhem 2048. It was designed by Alexander S. (Eternal) and uses the music track "The Lost Souls" from Eternal Doom, composed by Rich Nagel.

Contents

WalkthroughEdit

Map of Aeternal
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. When you get the yellow key, use the face behind it, then ride the lift and go through back to the starting point. Doing this will lower a megaarmor in the portal behind the starting point. (sector 16)
  2. In the southeast building, there is a hidden switch at the northeast end behind a red torch. Shoot at it to briefly lower one of the bookshelves on the left side. Ride it up, then go towards the armor bonuses. Go south from there to pick up a BFG9000. (sector 316)
  3. At the northwest end of the map, go under the wall and go behind the right torch. There is an "X" on the wall. Use it to lower the nearby rocket launcher. (sector 417)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing north. (thing 29)
  2. facing north-east. (thing 32)
  3. facing north. (thing 63)
  4. facing north-east. (thing 91)

StatisticsEdit

Map dataEdit

Things 400
Vertices 3045*
Linedefs 3080
Sidedefs 5091
Sectors 485
* The vertex count without the effect of node building is 2410.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit