Difference between revisions of "MAP32: Caribbean (TNT: Evilution)"

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[[Image:TNT MAP32 map.png|thumb|right|256px|Map of MAP32]] <br clear="left"/>
 
[[Image:TNT MAP32 map.png|thumb|right|256px|Map of MAP32]] <br clear="left"/>
  
===Secrets===
+
==Secrets==
 +
==Official===
 
# Inside the central building of the first area, there is a large square room with a vaguely sun-shaped skylight. Surrounding this room is a narrower hallway. At the west end of the hallway is a wooden wall with a pair of vertical designs carved into it. Open the wall between the designs to reveal a small secret alcove.
 
# Inside the central building of the first area, there is a large square room with a vaguely sun-shaped skylight. Surrounding this room is a narrower hallway. At the west end of the hallway is a wooden wall with a pair of vertical designs carved into it. Open the wall between the designs to reveal a small secret alcove.
 
# After getting the yellow skull key in the "sewer" area inside the main building, return to the room where you found the blue skull key. A large area to the east has opened up, letting you get a combat armor vest. Picking up the armor causes another nearby room to open, this one containing a switch. Flip the switch, then return outside. Head to the area north of the central building. There are two small "shacks" in the far east and west ends of the water. The eastern one requires the blue skull key to open, but the western one was opened by the switch you just pressed. Inside is a secret cache which includes a BFG.
 
# After getting the yellow skull key in the "sewer" area inside the main building, return to the room where you found the blue skull key. A large area to the east has opened up, letting you get a combat armor vest. Picking up the armor causes another nearby room to open, this one containing a switch. Flip the switch, then return outside. Head to the area north of the central building. There are two small "shacks" in the far east and west ends of the water. The eastern one requires the blue skull key to open, but the western one was opened by the switch you just pressed. Inside is a secret cache which includes a BFG.
 
# After crossing over the bridge raised using the blue skull key, an alcove will open back on the opposite side in the wall of the central building.
 
# After crossing over the bridge raised using the blue skull key, an alcove will open back on the opposite side in the wall of the central building.
 +
 +
===Non-official===
 +
# At the very end of the map, you must enter a green-stoned den to activate a skull switch that releases the [[cyberdemon]] and his comrades. One of the walls inside the den (the one where some [[Revenant]]s come from) is a fake, it hides a small room containing a [[Megasphere]].
  
 
==Bugs==
 
==Bugs==

Revision as of 11:04, 19 November 2010

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
TNT: Evilution secret maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps

MAP32: Caribbean is the second secret map of TNT: Evilution and can be accessed from MAP31. It was designed by Dario Casali and uses the music track "Into Sandy's City" from Doom II.

Overview

The center bridge
The end

Statistics

Map data

Things 506
Vertices 1579
Linedefs 1600
Sidedefs 949
Sectors 256

Things

Monsters ITYTD and HNTR HMP UV and NM
Spider Masterminds 1 0 0
Sergeants 24 31 31
Cyberdemons 0 1 1
Spectres 2 3 5
Imps 8 12 12
Demons 0 3 3
Barons of Hell 2 3 2
Troopers 0 3 3
Arch-Viles 0 2 3
Pain Elementals 1 3 3
Chaingunners 11 25 35
Revenants 11 21 30
Mancubi 4 8 15
Arachnotrons 0 1 1
Hell Knights 7 9 9
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 2 2 2
Stim packs 0 3 3
Medikits 22 27 29
Soul spheres 2 2 2
Health bonuses 29 29 29
Green armors 0 1 1
Blue armors 2 3 3
Invisibilities 2 2 2
Megasphere 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Rocket launchers 2 2 2
Plasma guns 1 1 1
BFG 9000s 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 6 1 1
Shells 4 4 4
Rockets 1 1 1
Rocket boxes 10 33 36
Shell boxes 6 14 14
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Yellow skulls 1 1 1
Blue skulls 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 84 84 84

Walkthrough

Map of MAP32

Secrets

Official=

  1. Inside the central building of the first area, there is a large square room with a vaguely sun-shaped skylight. Surrounding this room is a narrower hallway. At the west end of the hallway is a wooden wall with a pair of vertical designs carved into it. Open the wall between the designs to reveal a small secret alcove.
  2. After getting the yellow skull key in the "sewer" area inside the main building, return to the room where you found the blue skull key. A large area to the east has opened up, letting you get a combat armor vest. Picking up the armor causes another nearby room to open, this one containing a switch. Flip the switch, then return outside. Head to the area north of the central building. There are two small "shacks" in the far east and west ends of the water. The eastern one requires the blue skull key to open, but the western one was opened by the switch you just pressed. Inside is a secret cache which includes a BFG.
  3. After crossing over the bridge raised using the blue skull key, an alcove will open back on the opposite side in the wall of the central building.

Non-official

  1. At the very end of the map, you must enter a green-stoned den to activate a skull switch that releases the cyberdemon and his comrades. One of the walls inside the den (the one where some Revenants come from) is a fake, it hides a small room containing a Megasphere.

Bugs

  • If you enter the water behind the door blocked by red skull bars (that are lowered by a switch that doesn't require a Red Key), without having lowered the sky wall first (by running over a trigger in front of the Red Skull key), you will become stuck and unable to progress any further or get back onto the walkway surrounding the structure.
  • In the end of the intermission text, it is said that the player can hear "the stomp of a Cyberdemon's iron shoe". This creates a rather humorous end to the level if played on the "I'm Too Young to Die" and "Hey, Not Too Rough" difficulty levels as no Cyberdemon is present at the end.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:56 Xit Vono 2003-03-16 ev32-156.zip
NM speed 04:03 Xit Vono 2002-09-08 tn32-403.zip
UV max 04:38 Yashar "GeminI" Garibzadeh 2001-03-25 ev32-438.zip
NM100S 05:11 Xit Vono 2002-09-08 es32-511.zip
UV -fast 06:27 Chris "Ryback" Ratcliff 2001-10-29 ef32-627.zip
UV -respawn 05:22 Chris "Ryback" Ratcliff 2001-10-29 er32-522.zip
UV Tyson
UV pacifist 03:42 Drew "stx-Vile" DeVore 2003-04-26 ep32-342.zip

External links