MAP32: Caribbean (TNT: Evilution)
From DoomWiki.org
This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
TNT: Evilution secret maps |
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MAP32: Caribbean is the second secret map of TNT: Evilution and can be accessed from MAP31. It was designed by Dario Casali.
Contents
Overview
Statistics
Map data
Things | 506 |
Vertices | 1579 |
Linedefs | 1600 |
Sidedefs | 949 |
Sectors | 256 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Spider Masterminds | 1 | 0 | 0 |
Sergeants | 24 | 31 | 31 |
Cyberdemons | 0 | 1 | 1 |
Spectres | 2 | 3 | 5 |
Imps | 8 | 12 | 12 |
Demons | 0 | 3 | 3 |
Barons of Hell | 2 | 3 | 2 |
Troopers | 0 | 3 | 3 |
Arch-Viles | 0 | 2 | 3 |
Chaingunners | 11 | 25 | 35 |
Revenants | 11 | 21 | 30 |
Mancubuses | 4 | 8 | 15 |
Arachnotrons | 0 | 1 | 1 |
Hell Knights | 7 | 9 | 9 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 2 | 2 | 2 |
Stim packs | 0 | 3 | 3 |
Medikits | 22 | 27 | 29 |
Soul spheres | 2 | 2 | 2 |
Health bonuses | 29 | 29 | 29 |
Green armors | 0 | 1 | 1 |
Blue armors | 2 | 3 | 3 |
Invisibilities | 2 | 2 | 2 |
Megasphere | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 1 | 1 | 1 |
Rocket launchers | 2 | 2 | 2 |
Plasma guns | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 6 | 1 | 1 |
Shells | 4 | 4 | 4 |
Rockets | 1 | 1 | 1 |
Rocket boxes | 10 | 33 | 36 |
Shell boxes | 6 | 14 | 14 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |
Blue skulls | 1 | 1 | 1 |
Barrels | ITYTD and HNTR | HMP | UV and NM |
Exploding barrels | 84 | 84 | 84 |
Walkthrough
Secrets
- Inside the central building of the first area, there is a large square room with a vaguely sun-shaped skylight. Surrounding this room is a narrower hallway. At the west end of the hallway is a wooden wall with a pair of vertical designs carved into it. Open the wall between the designs to reveal a small secret alcove.
- After getting the yellow skull key in the "sewer" area inside the main building, return to the room where you found the blue skull key. A large area to the east has opened up, letting you get a combat armor vest. Picking up the armor causes another nearby room to open, this one containing a switch. Flip the switch, then return outside. Head to the area north of the central building. There are two small "shacks" in the far east and west ends of the water. The eastern one requires the blue skull key to open, but the western one was opened by the switch you just pressed. Inside is a secret cache which includes a BFG.
- After crossing over the bridge raised using the blue skull key, an alcove will open back on the opposite side (in the wall of the central building).
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:56 | Xit Vono | 2003-03-16 | ev32-156.zip | |
NM speed | 04:03 | Xit Vono | 2002-09-08 | tn32-403.zip | |
UV max | 04:38 | Yashar "GeminI" Garibzadeh | 2001-03-25 | ev32-438.zip | |
NM100S | 05:11 | Xit Vono | 2002-09-08 | es32-511.zip | |
UV -fast | 06:27 | Chris "Ryback" Ratcliff | 2001-10-29 | ef32-627.zip | |
UV -respawn | 05:22 | Chris "Ryback" Ratcliff | 2001-10-29 | er32-522.zip | |
UV Tyson | |||||
UV pacifist | 03:42 | Drew "stx-Vile" DeVore | 2003-04-26 | ep32-342.zip |