Difference between revisions of "MAP32: Go 2 It (The Plutonia Experiment)"

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[[Image:Plutonia MAP32 map.png|thumb|300px|Map of MAP32]]
[[Image:Plutonia MAP32 map.png|thumb|300px|Map of MAP32]]
===Walkthugh===suck a dick
# The outdoor area (analogous to the outdoor area of Doom II [[MAP01: Entryway]]) counts as a secret.
# The outdoor area (analogous to the outdoor area of Doom II [[MAP01: Entryway]]) counts as a secret.
# The room containing the red keycard (analogous to the rocket launcher room in Entryway) counts as a secret.
# The room containing the red keycard (analogous to the rocket launcher room in Entryway) counts as a secret.

Revision as of 19:23, 20 June 2007

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Go 2 It is the second secret map of Plutonia. It can be reached from MAP31, and uses the music track "Nobody Told Me About id" from Doom.

Plutonia secret maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps

This level is a highly edited version of Doom II's MAP01: Entryway.


Go 2 It is claimed by id Software to be the most difficult official Doom level in existence. Considering the endless hordes of Revenants, Arch-Viles, and Cyberdemons that plague all parts of this level, this claim is probably not hyperbole. Even on the easiest difficulty level, Go 2 It is nearly impossible without cheats for most players. Notably, changing the difficulty will not change the number of overall demons. The only mercy there really is in this stage is the nine Megaspheres and large amounts of ammunition for all weapons (rockets and plasma charges in particular). Beyond that, one should expect to die a lot trying this, and should start on the easiest possible difficulty level. Causing infighting among the monsters may even the stakes somewhat.

Looks like something?
Not the end


Although, at first, Go 2 It may seem to be ridiculously overdone and far too difficult for any human being, there are actually a few important things to keep in mind when playing this.

  • Only use Megaspheres when you really actually need them.
  • Your prime weapon is the rocket launcher; the best alternative to that is probably the plasma gun, then your BFG9000.
  • When Arch-viles are present, focus on them first.
  • Some Cyberdemons will appear in little rooms down one of the halls. Since they can't enter the hall, you can pop around the corner every couple of seconds and fire a volley of rockets.
  • Other Cyberdemons will show up four at a time. With the ones in the big courtyard, kill them by firing out the window in the upper room. There are also more Cyberdemons in the final courtyard. You should be able to run fast to the exit room, closing the doors behind you before the Cyberdemons can catch up.
  • Keep in mind that every key you pick up will release a new flood of demons. Sometimes it'll become apparent right away; other times, you may have to go looking before you find them.
  • If a large group of demons are running around after you, with Arch-viles resurrecting ones you kill, try to get to a place where they cannot pursue you but where you can shoot them. Note that the monster AI does not allow the monsters to take long circuitous paths to get to you, but they head toward you pretty much directly.
  • Getting monsters bunched up in one place ("herding") rather than spread out is very helpful. You do not need to worry about being shot at in all directions, and you can take advantage of the splash damage of the rocket launcher and BFG9000. This is perhaps most effective on the courtyard at the western side of the map.
Map of MAP32



  1. The outdoor area (analogous to the outdoor area of Doom II MAP01: Entryway) counts as a secret.
  2. The room containing the red keycard (analogous to the rocket launcher room in Entryway) counts as a secret.


Routes and tricks


The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:54 Vincent Catalaá 2001-03-13 pl32-054.zip
NM speed 01:18 Xit Vono 2002-10-03 pn32-118.zip
UV max 03:37 Drew "stx-Vile" DeVore 2002-05-25 pl32-337.zip
UV -fast 05:25 Anders Johnsen 2001-03-04 p32f-525.zip
UV -respawn 02:40 Jakub "method_man" Razak 2002-10-02 pr32-240.zip
UV Tyson
UV pacifist 01:28 Drew "stx-Vile" DeVore 2003-04-17 pp32-128.zip


Map data

Things 521
Vertices 1003
Linedefs 979
Sidedefs 1392
Sectors 157


Monsters ITYTD and HNTR HMP UV and NM
Spider Masterminds 1 1 1
Cyberdemons 13 13 13
Demons 19 19 19
Barons of Hell 18 18 18
Arch-Viles 19 19 19
Chaingunners 22 22 22
Revenants 49 49 49
Mancubuses 28 28 28
Arachnotrons 26 26 26
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Medikits 20 20 20
Megasphere 9 9 9
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG 9000s 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 43 43 43
Rocket boxes 126 126 126
Shell boxes 30 30 30
Blue cards 1 1 1
Yellow cards 1 1 1
Red cards 1 1 1

Similar levels

Hell Revealed features many levels with similar gameplay, several of them harder yet. See also Hell Revealed II, Alien Vendetta and Kama Sutra.

External links