MAP32: Go 2 It (The Plutonia Experiment)

From DoomWiki.org

Revision as of 09:35, 7 December 2007 by 82.226.217.121 (talk) (Things)


This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Go 2 It is the second secret map of Plutonia. It can be reached from MAP31, and uses the music track "Nobody Told Me About id" from Doom.

Plutonia secret maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps

This level is a highly edited version of Doom II's MAP01: Entryway.

Overview

In the interlevel screen who prelude the map, it is stated by Id Software it is "the hardest map we get ready for ya". Finish the level is not actually that difficult: in the first chamber are present all weapons, and plenty of ammo is found thereafter, as well as nine megaspheres. This scaring introduction is due to the unmatched quantity of though monsters included in the map, but the level design allows the player to reach, all along the game, safe spots out of range from enemies, where he can wait monster infighting to make most of the work.

Looks like something?
Not the end

Strategy

Although, at first, Go 2 It may seem to be ridiculously overdone and far too difficult for any human being, there are actually a few important things to keep in mind when playing this.

  • Only use Megaspheres when you really actually need them.
  • Your prime weapon is the rocket launcher; the best alternative to that is probably the plasma gun, then your BFG9000.
  • When Arch-viles are present, focus on them first.
  • Some Cyberdemons will appear in little rooms down one of the halls. Since they can't enter the hall, you can pop around the corner every couple of seconds and fire a volley of rockets.
  • Other Cyberdemons will show up four at a time. With the ones in the big courtyard, kill them by firing out the window in the upper room. There are also more Cyberdemons in the final courtyard. You should be able to run fast to the exit room, closing the doors behind you before the Cyberdemons can catch up.
  • Keep in mind that every key you pick up will release a new flood of demons. Sometimes it'll become apparent right away; other times, you may have to go looking before you find them.
  • If a large group of demons are running around after you, with Arch-viles resurrecting ones you kill, try to get to a place where they cannot pursue you but where you can shoot them. Note that the monster AI does not allow the monsters to take long circuitous paths to get to you, but they head toward you pretty much directly.
  • Getting monsters bunched up in one place ("herding") rather than spread out is very helpful. You do not need to worry about being shot at in all directions, and you can take advantage of the splash damage of the rocket launcher and BFG9000. This is perhaps most effective on the courtyard at the western side of the map.
  • Save the game as often as possible, so if you die, you do not lose much progress.
Map of MAP32

Walkthrough

Secrets

  1. The outdoor area (analogous to the outdoor area of Doom II MAP01: Entryway) counts as a secret.
  2. The room containing the red keycard (analogous to the rocket launcher room in Entryway) counts as a secret.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:54 Vincent Catalaá 2001-03-13 pl32-054.zip
NM speed 01:18 Xit Vono 2002-10-03 pn32-118.zip
UV max 03:37 Drew "stx-Vile" DeVore 2002-05-25 pl32-337.zip
NM100S
UV -fast 05:25 Anders Johnsen 2001-03-04 p32f-525.zip
UV -respawn 02:40 Jakub "method_man" Razak 2002-10-02 pr32-240.zip
UV Tyson
UV pacifist 01:28 Drew "stx-Vile" DeVore 2003-04-17 pp32-128.zip

Statistics

Map data

Things 521
Vertices 1003
Linedefs 979
Sidedefs 1392
Sectors 157

Things

Monsters ITYTD and HNTR HMP UV and NM
Spider Masterminds 1 1 1
Cyberdemons 13 13 13
Demons 19 19 19
Barons of Hell 18 18 18
Arch-Viles 19 19 19
Pain Elementals 11 11 11
Chaingunners 22 22 22
Revenants 49 49 49
Mancubuses 28 28 28
Arachnotrons 26 26 26
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Medikits 20 20 20
Megasphere 9 9 9
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG 9000s 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 43 43 43
Rocket boxes 126 126 126
Shell boxes 30 30 30
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Yellow cards 1 1 1
Red cards 1 1 1

Similar levels

Hell Revealed features many levels with similar gameplay, several of them harder yet. See also Hell Revealed II, Alien Vendetta and Kama Sutra.

External links