Difference between revisions of "MAP32: Go 4 It (Plutonia 2)"

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{{Plutonia 2 31-33}}
 
{{map|slot=MAP32}}
 
{{map|slot=MAP32}}
{{Plutonia 2 31-33}}
+
'''MAP32: Go 4 It''' is the second secret map of [[Plutonia 2]].  It was designed by Charly Goulois (Kira) and [[Thomas van der Velden]], and uses the music track "Nobody Told Me About Plutonia" by [[James Paddock]], a remix of "Nobody Told Me About Id", the music used in [[E2M8: Tower of Babel]] from [[Doom]] and [[MAP32: Go 2 It]] from [[The Plutonia Experiment|Plutonia]]. The [[par time]] defined in [[MAPINFO]] is 30 seconds.
'''MAP32: Go 4 It''' is the second secret map of [[Plutonia 2]].  It was designed by [[Charly Goulois (Kira)]] and [[Thomas van der Velden]], and uses the music track "Nobody Told Me About Plutonia" by [[James Paddock]], a remix of "Nobody Told Me About Id", the music used in [[E2M8: Tower of Babel]] from [[Doom]] and [[MAP32: Go 2 It]] from [[The Plutonia Experiment|Plutonia]].
 
  
 
Completing this level takes the player to [[MAP16: Predatorium (Plutonia 2)|MAP16: Predatorium]].
 
Completing this level takes the player to [[MAP16: Predatorium (Plutonia 2)|MAP16: Predatorium]].
  
Much of the level is similar to the original [[MAP32: Go 2 It]] level from [[the Plutonia Experiment]] though there is a final room with an [[Icon of Sin]]. Unlike most Icon encounters, several switches need to be activated to end the level instead of attacking the Icon. It is one of a few [[Doom II]] levels which make intentional use of [[ghost monster]]s, created by having an [[Arch-Vile]] resurrect a monster who has been [[crushing ceiling|crushed]].  
+
Much of the level is similar to the original [[MAP32: Go 2 It]] level from [[the Plutonia Experiment]] though there is a final room with an [[Icon of Sin]]. Unlike most Icon encounters, several switches need to be activated to end the level instead of attacking the Icon. It is one of a few [[Doom II]] levels which make intentional use of [[ghost monster]]s, created by having an [[arch-vile]] resurrect a monster who has been [[crushing ceiling|crushed]].
  
 
== Walkthrough ==
 
== Walkthrough ==
 +
[[File:PL2_MAP32_map.png|thumb|300x300px|Map of Go 4 It]]
 +
{{Map spots}}
  
[[Image:PL2_MAP32_map.png|thumb|300px|Map of MAP32]]
+
===Essentials===
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
+
At the start, go up the stairs, at the edge of the room there is a way that looks like MAP01 in Doom II, go through to the end. (forward, right, right) You will see the last area in MAP01 (Doom II) now go left, you will see an open area, in it an area looks like the zigzag way in E1M1 (Doom/Ultimate Doom). Take the yellow skull key (careful, many revenants will appear).
 
 
At the start, go up the stairs, at the edge of the room there is a way that looks like MAP01 in Doom II, go through to the end. (forward, right, right) You will see the last area in MAP01 (Doom II) now go left, you will see an open area, in it an area looks like the zigzag way in E1M1 (Doom/Ultimate Doom). Take the yellow skull key (careful, so much revenants will appear).
 
  
Now go back to the way that looks like MAP01 (Doom II), at the opposite direction of the room that is full of health bonuses (MAP01 (Doom II) room) is the yellow door, open it and click the switch. Now go outside from the last area of MAP01 (Doom II) until you find the small area (east of the map), in it the red skull key (which a wall with the last boss texture is shown there). After you take the red key a big floor will go down front of you, you may go from there or go to the west side of the outside area, go through the stair corrider, you will find a room at the middle of it there is red doors, open these and take the blue skull key.
+
Now go back to the way that looks like MAP01 (Doom II), at the opposite direction of the room that is full of health bonuses (MAP01 (Doom II) room) is the yellow door, open it and click the switch. Now go outside from the last area of MAP01 (Doom II) until you find the small area (east of the map), in it the red skull key (which a wall with the last boss texture is shown there). After you take the red key a big floor will go down front of you, you may go from there or go to the west side of the outside area, go through the stair corridor, you will find a room at the middle of it there is red doors, open these and take the blue skull key.
  
Now go back to the way that looks like MAP01 (Doom II), at the middle of the way there is the blue door (which this door is at the place of the door that leads you to the four floors up in MAP01 (Doon II)). One of the four floors up is a switch, click it. Now the floors east and west (left and right) will be lowered, go west (or left) to the switch and click it, now go east (or right) and click the switch, now go north to the middle, you will see a corrider, go through it (careful, three cyberdemons will appear instantly) and you must be teleported.
+
Now go back to the way that looks like MAP01 (Doom II), at the middle of the way there is the blue door (which this door is at the place of the door that leads you to the four floors up in MAP01 (Doom II)). One of the four floors up is a switch, click it. Now the floors east and west (left and right) will be lowered, go west (or left) to the switch and click it, now go east (or right) and click the switch, now go north to the middle, you will see a corridor, go through it (careful, three cyberdemons will appear instantly) and you must be teleported.
  
You will now encounter the last area of the map which in front of you there is a big word: PLUTONIA 2 (it has monsterspawners). Go down, there are two switches at the east and west, click them both, now go back up and go to the left or right of the half-circle way, until you found the two columns, there are two switches on them, click them both, now head back, there must be three floors lowered (or lowering) down when you stepped over a linedef. Two of them has spidermasterminds and the middle one is a switch, click it, now back of you the stairs must be completed, run on it fast without stopping, at the end of it jump to scrolling texture, you must be teleported.
+
You will now encounter the last area of the map which in front of you there is a big word: PLUTONIA 2 (it has monster spawners). Go down, there are two switches at the east and west, click them both, now go back up and go to the left or right of the half-circle way, until you found the two columns, there are two switches on them, click them both, now head back, there must be three floors lowered (or lowering) down when you stepped over a linedef. Two of them has spider masterminds and the middle one is a switch, click it, now back of you the stairs must be completed, run on it fast without stopping, at the end of it jump to scrolling texture, you must be teleported.
  
 
Now you may go left or right to any exit (one of them is a teleport to get you back) or click the switch in front of you when you teleport and see the show of the end.
 
Now you may go left or right to any exit (one of them is a teleport to get you back) or click the switch in front of you when you teleport and see the show of the end.
 
===Essentials===
 
  
 
===Other points of interest===
 
===Other points of interest===
  
 
===Secrets===
 
===Secrets===
# From the start, go to your rear left (southwest) out into the large courtyard. Head to the right (north), and go all the way until you reach a red teleporter. There you will find eight [[box of rockets|boxes of rockets]] (placed on two stacks) guarded by two [[arch-vile]]s in the room below. You can easily dodge their attacks since they cannot move and there is a well placed pillar to take cover behind.
+
# From the start, go to your rear left (southwest) out into the large courtyard. Head to the right (north), and go all the way until you reach a red teleporter. There you will find eight [[box of rockets|boxes of rockets]] (placed on two stacks) guarded by two [[arch-vile]]s in the room below. ('''sector 205''') You can easily dodge their attacks since they cannot move and there is a well placed pillar to take cover behind.
  
 
===Bugs===
 
===Bugs===
 
Several of the monster teleport setups do not work:
 
Several of the monster teleport setups do not work:
 
* The sectors tagged 45 and 48 have no teleport destination, preventing the cacodemons from leaving their holding cells.
 
* The sectors tagged 45 and 48 have no teleport destination, preventing the cacodemons from leaving their holding cells.
* Three [[demon]]s, two [[arch-vile]]s and one [[baron of hell]] remain trapped in their holding cells as they do not have teleport linedefs at all.
+
* Three [[demon]]s, two [[arch-vile]]s and one [[baron of Hell]] remain trapped in their holding cells as they do not have teleport linedefs at all.
 
* The "ghost [[Wolfenstein SS|nazi]] fountain" teleport sectors are tagged 12, 13, 14, 15; but the corresponding teleport linedefs are tagged 13, 14, 15, 16.
 
* The "ghost [[Wolfenstein SS|nazi]] fountain" teleport sectors are tagged 12, 13, 14, 15; but the corresponding teleport linedefs are tagged 13, 14, 15, 16.
  
 
Another issue with the "ghost nazi fountain" is that the SS that teleports in sector 14 is mysteriously not affected by the crusher.
 
Another issue with the "ghost nazi fountain" is that the SS that teleports in sector 14 is mysteriously not affected by the crusher.
  
Leaving/Entering the sector surrounding the spawn pad gives each coop player a [[shotgun]], a [[super shotgun]], a [[chaingun]], a [[rocket launcher]], a [[plasma gun]], a [[backpack]] and a [[megasphere]], using a [[voodoo doll]]. Since none of these [[item]]s are tagged as multiplayer only, in games with less than four players 100% of items cannot be reached.
+
Leaving/Entering the sector surrounding the spawn pad gives each coop player a [[shotgun]], a [[super shotgun]], a [[chaingun]], a [[rocket launcher]], a [[plasma gun]], a [[backpack]] and a [[megasphere]], using a [[voodoo doll]]. Since none of these [[item]]s are tagged as multiplayer only, in games with fewer than four players 100% of items cannot be reached.
  
 
===Demo files===
 
===Demo files===
 
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
|
 +
</gallery>
  
 
== Speedrunning ==
 
== Speedrunning ==
Line 53: Line 53:
 
!|Run||Time||Player||Date||File||Notes
 
!|Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]||01:15||[[Red-XII]]||2010-06-07||[http://doomedsda.us/lmps/1086/2/p232-115.zip p232-115.zip]||
+
|[[UV speed]]||01:15||[[Red-XIII]]||2010-06-07||[http://doomedsda.us/lmps/1086/2/p232-115.zip p232-115.zip]||
 
|-
 
|-
|[[NM speed]]|| || || || ||
+
|[[NM speed]]||03:22||[[OohItzFritz]]||2020-02-20||[http://doomedsda.us/lmps/1086/3/p232-1329.zip p422-90210.zip]||
 
|-
 
|-
 
|[[UV max]]||11:11||[[blob1024]]||2012-10-22||[http://doomedsda.us/lmps/1086/1/p232-1111.zip p232-1111.zip]||
 
|[[UV max]]||11:11||[[blob1024]]||2012-10-22||[http://doomedsda.us/lmps/1086/1/p232-1111.zip p232-1111.zip]||
Line 69: Line 69:
 
|[[UV pacifist]]||01:07||[[Red-XIII]]||2012-11-23||[http://doomedsda.us/lmps/1086/7/p232p107.zip p232p107.zip]||
 
|[[UV pacifist]]||01:07||[[Red-XIII]]||2012-11-23||[http://doomedsda.us/lmps/1086/7/p232p107.zip p232p107.zip]||
 
|}
 
|}
''Last updated on June 14, 2013.''
+
''Last updated on February 24, 2020.''
  
 
===Miscellaneous Demos===
 
===Miscellaneous Demos===
Line 81: Line 81:
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains six spawn points:
 +
# facing north-east. ('''thing 398''')
 +
# facing south-east. ('''thing 399''')
 +
# facing south-west. ('''thing 400''')
 +
# facing north. ('''thing 401''')
 +
# facing north. ('''thing 402''')
 +
# facing north. ('''thing 403''')
  
 
== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=1244|
 +
  vertexes=3229|
 +
  linedefs=2903|
 +
  sidedefs=4610|
 +
  sectors=342|
 +
  vertexbefore=2514}}
 +
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
===Map data===
+
{{col-begin}}
{| {{prettytable}}
+
{{col-break|width=33%}}
|[[Things]]||1244
+
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||colspan="3"|29
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||colspan="3"|25
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||24||20||28
 +
|-
 +
|style="text-align: left;"|[[Demon]]||colspan="3"|20
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||48||66||88
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||16||20||24
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||8||9||12
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||6||12||12
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||26||26||36
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||18||22||26
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||9||15||17
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||24||32||36
 +
|-
 +
|style="text-align: left;"|[[Spiderdemon]]||2||3||3
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||12||18||18
 +
|-
 +
|style="text-align: left;"|[[Wolfenstein SS]]||4||12||12
 +
|-
 +
|style="text-align: left;"|[[Romero's head]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Monster spawner]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Spawn spot]]||colspan="3"|8
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|2
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||16||18||18
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||56||65||67
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||43||60||60
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||8||12||12
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Megasphere]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|3
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|[[Vertices]]||2514
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Linedefs]]||2903
+
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|15
 
|-
 
|-
|[[Sidedefs]]||4610
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||15||18||18
 
|-
 
|-
|[[Sectors]]||342
+
|style="text-align: left;"|[[Voodoo doll]]||colspan="3"|4
 
|}
 
|}
 
+
{{col-break}}
===Things===
+
{| {{prettytable|style=text-align: center;}}
{| {{prettytable}}
+
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||colspan="3"|29
 +
|-
 +
|style="text-align: left;"|Shotgun guy||colspan="3"|25
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||24||20||28
 +
|-
 +
|style="text-align: left;"|Demon||colspan="3"|20
 
|-
 
|-
![[Monster]]s||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
|style="text-align: left;"|Revenant||48||66||88
 
|-
 
|-
|[[Shotgun guy|Sergeants]]||25||25||25
+
|style="text-align: left;"|Cacodemon||16||20||24
 
|-
 
|-
|[[Zombieman|Troopers]]||29||29||29
+
|style="text-align: left;"|Pain elemental||8||9||12
 
|-
 
|-
|[[Wolfenstein SS]]||4||12||12
+
|style="text-align: left;"|Hell knight||6||12||12
 
|-
 
|-
|[[Heavy weapon dude|Chaingunners]]||24||20||28
+
|style="text-align: left;"|Baron of Hell||34||34||44
 
|-
 
|-
|[[Pain elemental]]s||8||9||12
+
|style="text-align: left;"|Arachnotron||18||22||26
 
|-
 
|-
|[[Cyberdemon]]s||12||18||18
+
|style="text-align: left;"|Mancubus||9||15||17
 
|-
 
|-
|[[Spiderdemon|Spider masterminds]]||2||3||3
+
|style="text-align: left;"|Arch-vile||24||32||36
 
|-
 
|-
|[[Arch-vile]]s||24||32||36
+
|style="text-align: left;"|Spiderdemon||2||3||3
 
|-
 
|-
|[[Demon]]s||20||20||20
+
|style="text-align: left;"|Cyberdemon||14||34||34
 
|-
 
|-
|[[Cacodemon]]s||16||20||24
+
|style="text-align: left;"|Wolfenstein SS||4||12||16
 
|-
 
|-
|[[Hell knight]]s||6||12||12
+
|style="text-align: left;"|Romero's head||colspan="3"|3
 
|-
 
|-
|[[Baron of hell|Barons of hell]]||26||26||36
+
|style="text-align: left;"|Monster spawner||colspan="3"|6
 
|-
 
|-
|[[Revenant]]s||48||66||88
+
|style="text-align: left;"|Spawn spot||colspan="3"|8
 
|-
 
|-
|[[Arachnotron]]s||18||22||26
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Mancubus|Mancubi]]||9||15||17
+
|style="text-align: left;"|Shotgun||colspan="3"|5
 
|-
 
|-
|[[Romero's head]]s||3||3||3
+
|style="text-align: left;"|Super shotgun||6||8||8
 
|-
 
|-
|[[Monster spawner]]s||6||6||6
+
|style="text-align: left;"|Chaingun||colspan="3"|5
 
|-
 
|-
![[Weapon]]s||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Rocket launcher||colspan="3"|6
 
|-
 
|-
|[[Shotgun]]s||4||4||4
+
|style="text-align: left;"|Plasma gun||colspan="3"|6
 
|-
 
|-
|[[Super shotgun]]s||5||5||5
+
|style="text-align: left;"|BFG9000||colspan="3"|2
 
|-
 
|-
|[[Chaingun]]s||4||4||4
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Rocket launcher]]s||5||5||5
+
|style="text-align: left;"|Box of shotgun shells||37||39||39
 
|-
 
|-
|[[Plasma gun]]s||5||5||5
+
|style="text-align: left;"|Box of rockets||85||94||96
 
|-
 
|-
|[[BFG9000]]s||2||2||2
+
|style="text-align: left;"|Energy cell pack||84||107||107
 
|-
 
|-
![[Ammo|Ammunition]]||ITYTD and HNTR||HMP||UV and NM
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of shotgun shells|Shell boxes]]||16||18||18
+
|style="text-align: left;"|Medikit||14||18||18
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]||56||65||67
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Energy cell pack|Bulk cells]]||43||60||60
+
|style="text-align: left;"|Supercharge||colspan="3"|10
 
|-
 
|-
![[Item|Powerups]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Megasphere||colspan="3"|12
 
|-
 
|-
|[[Backpack]]s||5||5||5
+
|style="text-align: left;"|Backpack||colspan="3"|5
 
|-
 
|-
|[[Berserk]]s||3||3||3
+
|style="text-align: left;"|Berserk||colspan="3"|5
 
|-
 
|-
|[[Medikit]]s||8||12||12
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Supercharge|Soul spheres]]||2||2||2
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|-
|[[Megasphere]]s||10||10||10
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
![[Key]]s||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|[[Blue skull]]s||1||1||1
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Yellow skull]]s||1||1||1
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[Red skull]]s||1||1||1
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|6
 
|-
 
|-
![[Barrel]]s||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Exploding barrel||colspan="3"|15
 
|-
 
|-
|[[Barrel|Exploding barrels]]||15||15||15
+
|style="text-align: left;"|Teleport landing||15||18||18
 
|-
 
|-
 +
|style="text-align: left;"|Voodoo doll||colspan="3"|4
 
|}
 
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 189: Line 304:
  
 
== Trivia ==
 
== Trivia ==
*Contrary to popular belief, the layout of this level is not a combination of [[MAP01: Entryway (Doom II)|MAP01 from Doom II]] and [[E1M1: Hangar (Doom)|Doom's E1M1]]. It is instead based on E1M1 and [[DWANGO5]]'s MAP01. The DWANGO level is in turn based on Entryway.
+
* Contrary to popular belief, the layout of this level is not a combination of [[MAP01: Entryway (Doom II)|MAP01 from Doom II]] and [[E1M1: Hangar (Doom)|Doom's E1M1]]. It is instead based on E1M1 and [[DWANGO5]]'s MAP01. The DWANGO level is in turn based on Entryway.
  
 
== See also ==
 
== See also ==
 +
*
  
 
== Sources ==
 
== Sources ==
 +
*
  
 
== External links ==
 
== External links ==
[[Category:Levels by name|Go 4 It (Plutonia 2)]]
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* {{dsda2|wad=pl2|title=Plutonia 2 demos}}
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[[Category:Charly Goulois levels]]
 
[[Category:Charly Goulois levels]]
 
[[Category:Thomas van der Velden levels]]
 
[[Category:Thomas van der Velden levels]]
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[[Category:Levels with extra monsters in co-op]]
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[[Category:Levels with extra equipment in co-op]]
 
[[Category:Secret levels]]
 
[[Category:Secret levels]]
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[[Category:Slaughter maps]]

Revision as of 05:24, 27 November 2020

Plutonia 2 secret maps

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Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Go 4 It is the second secret map of Plutonia 2. It was designed by Charly Goulois (Kira) and Thomas van der Velden, and uses the music track "Nobody Told Me About Plutonia" by James Paddock, a remix of "Nobody Told Me About Id", the music used in E2M8: Tower of Babel from Doom and MAP32: Go 2 It from Plutonia. The par time defined in MAPINFO is 30 seconds.

Completing this level takes the player to MAP16: Predatorium.

Much of the level is similar to the original MAP32: Go 2 It level from the Plutonia Experiment though there is a final room with an Icon of Sin. Unlike most Icon encounters, several switches need to be activated to end the level instead of attacking the Icon. It is one of a few Doom II levels which make intentional use of ghost monsters, created by having an arch-vile resurrect a monster who has been crushed.

Walkthrough

Map of Go 4 It
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

At the start, go up the stairs, at the edge of the room there is a way that looks like MAP01 in Doom II, go through to the end. (forward, right, right) You will see the last area in MAP01 (Doom II) now go left, you will see an open area, in it an area looks like the zigzag way in E1M1 (Doom/Ultimate Doom). Take the yellow skull key (careful, many revenants will appear).

Now go back to the way that looks like MAP01 (Doom II), at the opposite direction of the room that is full of health bonuses (MAP01 (Doom II) room) is the yellow door, open it and click the switch. Now go outside from the last area of MAP01 (Doom II) until you find the small area (east of the map), in it the red skull key (which a wall with the last boss texture is shown there). After you take the red key a big floor will go down front of you, you may go from there or go to the west side of the outside area, go through the stair corridor, you will find a room at the middle of it there is red doors, open these and take the blue skull key.

Now go back to the way that looks like MAP01 (Doom II), at the middle of the way there is the blue door (which this door is at the place of the door that leads you to the four floors up in MAP01 (Doom II)). One of the four floors up is a switch, click it. Now the floors east and west (left and right) will be lowered, go west (or left) to the switch and click it, now go east (or right) and click the switch, now go north to the middle, you will see a corridor, go through it (careful, three cyberdemons will appear instantly) and you must be teleported.

You will now encounter the last area of the map which in front of you there is a big word: PLUTONIA 2 (it has monster spawners). Go down, there are two switches at the east and west, click them both, now go back up and go to the left or right of the half-circle way, until you found the two columns, there are two switches on them, click them both, now head back, there must be three floors lowered (or lowering) down when you stepped over a linedef. Two of them has spider masterminds and the middle one is a switch, click it, now back of you the stairs must be completed, run on it fast without stopping, at the end of it jump to scrolling texture, you must be teleported.

Now you may go left or right to any exit (one of them is a teleport to get you back) or click the switch in front of you when you teleport and see the show of the end.

Other points of interest

Secrets

  1. From the start, go to your rear left (southwest) out into the large courtyard. Head to the right (north), and go all the way until you reach a red teleporter. There you will find eight boxes of rockets (placed on two stacks) guarded by two arch-viles in the room below. (sector 205) You can easily dodge their attacks since they cannot move and there is a well placed pillar to take cover behind.

Bugs

Several of the monster teleport setups do not work:

  • The sectors tagged 45 and 48 have no teleport destination, preventing the cacodemons from leaving their holding cells.
  • Three demons, two arch-viles and one baron of Hell remain trapped in their holding cells as they do not have teleport linedefs at all.
  • The "ghost nazi fountain" teleport sectors are tagged 12, 13, 14, 15; but the corresponding teleport linedefs are tagged 13, 14, 15, 16.

Another issue with the "ghost nazi fountain" is that the SS that teleports in sector 14 is mysteriously not affected by the crusher.

Leaving/Entering the sector surrounding the spawn pad gives each coop player a shotgun, a super shotgun, a chaingun, a rocket launcher, a plasma gun, a backpack and a megasphere, using a voodoo doll. Since none of these items are tagged as multiplayer only, in games with fewer than four players 100% of items cannot be reached.

Demo files

Areas / screenshots

Speedrunning

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:15 Red-XIII 2010-06-07 p232-115.zip
NM speed 03:22 OohItzFritz 2020-02-20 p422-90210.zip
UV max 11:11 blob1024 2012-10-22 p232-1111.zip
NM100S 01:52 Red-XIII 2010-08-09 p232s152.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist 01:07 Red-XIII 2012-11-23 p232p107.zip

Last updated on February 24, 2020.

Miscellaneous Demos

Run Time Player Date File Notes

Last updated on June 14, 2013.

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing north-east. (thing 398)
  2. facing south-east. (thing 399)
  3. facing south-west. (thing 400)
  4. facing north. (thing 401)
  5. facing north. (thing 402)
  6. facing north. (thing 403)

Statistics

Map data

Things 1244
Vertices 3229*
Linedefs 2903
Sidedefs 4610
Sectors 342
* The vertex count without the effect of node building is 2514.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

  • Contrary to popular belief, the layout of this level is not a combination of MAP01 from Doom II and Doom's E1M1. It is instead based on E1M1 and DWANGO5's MAP01. The DWANGO level is in turn based on Entryway.

See also

Sources

External links