Difference between revisions of "MAP32: Go 4 It (Plutonia 2)"
From DoomWiki.org
[unchecked revision] | [unchecked revision] |
(cleanup) |
m |
||
Line 5: | Line 5: | ||
Completing this level takes the player to [[MAP16: Predatorium (Plutonia 2)|MAP16: Predatorium]]. | Completing this level takes the player to [[MAP16: Predatorium (Plutonia 2)|MAP16: Predatorium]]. | ||
− | Much of the level is similar to the original [[MAP32: Go 2 It]] level from [[the Plutonia Experiment]] though there is a final room with an [[Icon of Sin]]. Unlike most Icon encounters, several switches need to be activated to end the level instead of attacking the Icon. | + | Much of the level is similar to the original [[MAP32: Go 2 It]] level from [[the Plutonia Experiment]] though there is a final room with an [[Icon of Sin]]. Unlike most Icon encounters, several switches need to be activated to end the level instead of attacking the Icon. It is one of a few [[Doom II]] levels which make intentional use of [[ghost monster]]s, created by having an [[Arch-Vile]] resurrect a monster who has been [[crushing ceiling|crushed]]. |
== Walkthrough == | == Walkthrough == |
Revision as of 12:28, 26 August 2009
Plutonia 2 secret maps |
---|
|
01
02
03
04
05
06
07
08
09
10
11 |
MAP32: Go 4 It is the second secret map of Plutonia 2. It was designed by Charly Goulois (Kira) and Thomas van der Velden, and uses the music track "Nobody told me about Plutonia" by James Paddock.
Completing this level takes the player to MAP16: Predatorium.
Much of the level is similar to the original MAP32: Go 2 It level from the Plutonia Experiment though there is a final room with an Icon of Sin. Unlike most Icon encounters, several switches need to be activated to end the level instead of attacking the Icon. It is one of a few Doom II levels which make intentional use of ghost monsters, created by having an Arch-Vile resurrect a monster who has been crushed.
Contents
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.