Difference between revisions of "MAP32: Go 4 It (Plutonia 2)"

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Completing this level takes the player to [[MAP16: Predatorium (Plutonia 2)|MAP16: Predatorium]].
 
Completing this level takes the player to [[MAP16: Predatorium (Plutonia 2)|MAP16: Predatorium]].
  
Much of the level is similar to the original [[MAP32: Go 2 It]] level from [[the Plutonia Experiment]] though there is a final room with an [[Icon of Sin]]. Unlike most Icon encounters, several switches need to be activated to end the level instead of attacking the Icon.
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Much of the level is similar to the original [[MAP32: Go 2 It]] level from [[the Plutonia Experiment]] though there is a final room with an [[Icon of Sin]]. Unlike most Icon encounters, several switches need to be activated to end the level instead of attacking the Icon. It is one of a few [[Doom II]] levels which make intentional use of [[ghost monster]]s, created by having an [[Arch-Vile]] resurrect a monster who has been [[crushing ceiling|crushed]].  
  
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 12:28, 26 August 2009

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
Plutonia 2 secret maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps

MAP32: Go 4 It is the second secret map of Plutonia 2. It was designed by Charly Goulois (Kira) and Thomas van der Velden, and uses the music track "Nobody told me about Plutonia" by James Paddock.

Completing this level takes the player to MAP16: Predatorium.

Much of the level is similar to the original MAP32: Go 2 It level from the Plutonia Experiment though there is a final room with an Icon of Sin. Unlike most Icon encounters, several switches need to be activated to end the level instead of attacking the Icon. It is one of a few Doom II levels which make intentional use of ghost monsters, created by having an Arch-Vile resurrect a monster who has been crushed.

Walkthrough

Map of MAP32
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

Miscellaneous demos

Deathmatch

Statistics

Map data

Things

Technical information

Inspiration and development

Trivia

See also

Sources

External links