Difference between revisions of "MAP32: Grosse (Doom II)"

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{{Doom II 31-32}}
 
{{map|slot=MAP32}}
 
{{map|slot=MAP32}}
{{Doom II 31-32}}
+
[[File:Map32 commander keen.png|240px|thumb|Three of the four Commander Keens.]]
[[Image:Map32 commander keen.png|256px|thumb|Three of the four Commander Keens.]]
+
'''MAP32: Grosse''' is the second [[secret map]] of [[Doom II]] and can be accessed from [[MAP31: Wolfenstein]]. It was designed by [[Sandy Petersen]] and uses the [[Doom II music|music]] track "The Ultimate Challenge". The [[par time]] is 30 seconds.
  
'''MAP32: Grosse''' is the second secret map of [[Doom II]] and can be accessed from [[MAP31: Wolfenstein]]. It was designed by [[Sandy Petersen]] and uses the [[Doom II music|music]] track "The Ultimate Challenge".
+
== Walkthrough ==
 +
[[File:MAP32 map.png|thumb|300x330px|Map of Grosse]]
 +
{{map spots}}
  
==Strategy==
+
===Essentials===
[[Image:MAP32 map.png|thumb|230px|Map of MAP32]]
+
Go through the door in front of you to enter a large room with pillars and candles, as well as [[Wolfenstein SS]] Nazis on ''Hurt Me Plenty'', ''Ultra-Violence'', and ''Nightmare!'' [[skill level]]s.  Travel to the opposite side of this room. Once you get close to the door, a [[cyberdemon]] will open the door and attack. Once you have destroyed the cyberdemon (or escaped from him), enter the room it was in and go through the door on the opposite side. Kill all four hanging [[Commander Keen]]s and the panel behind them will raise, revealing the exit switch. Jump across the gap with the sky floor and hit the switch to exit.
 
 
===Walkthrough===
 
Go through the door in front of you to enter a large room with pillars and candles (A), as well as [[Wolfenstein SS]] Nazis on ''Hurt Me Plenty'', ''Ultra-Violence'', and ''NIGHTMARE!'' [[skill level]]s.  Travel to the opposite side of this room. Once you get close to the door, a [[Cyberdemon]] will open the door and attack (B). Once you have killed (or, once you run from) the Cyberdemon, enter the room it was in and go through the door on the opposite side (C). Kill all four hanging [[Commander Keen]]s and the panel behind them will raise (D). Jump across the gap with the sky floor and hit the switch to exit.
 
  
 
===Secrets===
 
===Secrets===
# The southwestern pillar in the main room opens, revealing three [[chaingun]]s (E).
+
# The southwestern pillar in the main room opens, revealing three [[chaingun]]s. ('''sector 8''')
# The southeastern pillar in the main room opens, revealing a [[megasphere]] (F).
+
# The southeastern pillar in the main room opens, revealing a [[megasphere]]. ('''sector 9''')
# The northwestern pillar in the main room opens, revealing a [[BFG9000]] (G).
+
# The northwestern pillar in the main room opens, revealing a [[BFG9000]]. ('''sector 2''')
# The northeastern pillar in the main room opens, revealing a [[super shotgun]] and two [[box of shells|boxes of shells]] (H).
+
# The northeastern pillar in the main room opens, revealing a [[super shotgun]] and two [[box of shells|boxes of shells]] . ('''sector 1''')
# The center swastika on the western wall of the main area opens, revealing a cache of [[medikit]]s, [[cells|plasma cells]] and a [[plasma rifle]] (I).
+
# The center swastika on the western wall of the main area opens, revealing a cache of [[medikit]]s, [[Energy cell (Doom)|plasma cells]] and a [[plasma rifle]]. ('''sector 7''')
# The center swastika on the eastern wall of the main area opens, revealing an [[invulnerability artifact]] (J).
+
# The center swastika on the eastern wall of the main area opens, revealing an [[invulnerability]] artifact. ('''sector 5''')
  
 
===Bugs===
 
===Bugs===
*This map cannot normally be finished when using the [[parameter#-nomonsters|-nomonsters parameter]] because the hanged Commander Keens are missing. See [[Kill percentage flag used for -nomonsters and respawning]] for more details.
+
This map cannot normally be finished when using the [[parameter#-nomonsters|{{c|-nomonsters}}]] [[parameter]] because the hanged Commander Keens are missing. See [[Kill percentage flag used for -nomonsters and respawning]] for more details.
  
==Speedrunning==
+
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
|
 +
</gallery>
  
 +
== Speedrunning ==
 
===Routes and tricks===
 
===Routes and tricks===
  
===Records===
+
===Current records===
The [[Compet-N]] records for the map are:
+
The [[Compet-n]] records for the map are:
 +
 
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]||00:11||[[Adam Hegyi]]||2002-04-10||{{competnftp|doom2/speed/lv32-011.zip|lv32-011.zip}}||
 
|[[UV speed]]||00:11||[[Adam Hegyi]]||2002-04-10||{{competnftp|doom2/speed/lv32-011.zip|lv32-011.zip}}||
Line 37: Line 42:
 
|[[UV max]]||00:35||[[Adam Hegyi]]||2000-10-14||{{competnftp|doom2/max/lv32-035.zip|lv32-035.zip}}||
 
|[[UV max]]||00:35||[[Adam Hegyi]]||2000-10-14||{{competnftp|doom2/max/lv32-035.zip|lv32-035.zip}}||
 
|-
 
|-
|[[NM100S]]||00:25||[[Adam Hegyi]]||2000-10-19||{{competnftp|doom2/nm100s/ns32-025.zip|ns32-025.zip}}||
+
|[[NM100S]]||00:24||[[Karim El-Sheikh (Kimo Xvirus)]]||2011-11-24||{{competnftp|doom2/nm100s/ns32-024.zip|ns32-024.zip}}||
 
|-
 
|-
 
|[[UV -fast]]||00:35||[[Adam Hegyi]]||1999-07-06||{{competnftp|doom2/fast/fa32-035.zip|fa32-035.zip}}||
 
|[[UV -fast]]||00:35||[[Adam Hegyi]]||1999-07-06||{{competnftp|doom2/fast/fa32-035.zip|fa32-035.zip}}||
Line 43: Line 48:
 
|[[UV -respawn]]||00:34||[[Adam Hegyi]]||1999-07-15||{{competnftp|doom2/respawn/re32-034.zip|re32-034.zip}}||
 
|[[UV -respawn]]||00:34||[[Adam Hegyi]]||1999-07-15||{{competnftp|doom2/respawn/re32-034.zip|re32-034.zip}}||
 
|-
 
|-
|[[UV Tyson]]||01:08||[[Laszlo Vecsei]]||2000-11-19||{{competnftp|doom2/tyson/ty32-108.zip|ty32-108.zip}}||
+
|[[UV Tyson]]||01:08||[[Laszlo Vecsei (Waldon)]]||2000-11-19||{{competnftp|doom2/tyson/ty32-108.zip|ty32-108.zip}}||
 
|-
 
|-
 
|[[UV pacifist]]||00:23||[[Radek Pecka]]||2001-10-23||{{competnftp|doom2/pacifist/pa32-023.zip|pa32-023.zip}}||
 
|[[UV pacifist]]||00:23||[[Radek Pecka]]||2001-10-23||{{competnftp|doom2/pacifist/pa32-023.zip|pa32-023.zip}}||
 
|}
 
|}
 +
 +
''The data was last verified in its entirety on July 5, 2020.''
 +
 
===Essorg===
 
===Essorg===
For a [[Compet-N]] contest held in February 2001, a mirrored upside-down version of Grosse called Essorg was created. Essorg is Grosse backwards.
+
For a [[Compet-N]] contest held in February 2001, a mirrored upside-down version of Grosse called Essorg was created. "Essorg" is "Grosse" written backwards.
  
==Statistics==
+
== Deathmatch ==
 +
 
 +
===Player spawns===
 +
This level contains five spawn points:
 +
# facing north. ('''thing 65''')
 +
# facing west. ('''thing 66''')
 +
# facing west. ('''thing 67''')
 +
# facing south-west. ('''thing 68''')
 +
# facing north-west. ('''thing 69''')
 +
 
 +
== Statistics ==
 
===Map data===
 
===Map data===
{| {{prettytable}}
+
{{mapdata|
|[[Things]]||111
+
  things=111|
 +
  vertexes=229|
 +
  linedefs=216|
 +
  sidedefs=276|
 +
  sectors=20|
 +
  vertexbefore=200}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Wolfenstein SS]]||0||10||28
 +
|-
 +
|style="text-align: left;"|[[Commander Keen]]||colspan="3"|4
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|23
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|6
 
|-
 
|-
|[[Vertices]]||229
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Linedefs]]||216
+
|style="text-align: left;"|[[Megasphere]]||colspan="3"|1
 
|-
 
|-
|[[Sidedefs]]||276
+
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 
|-
 
|-
|[[Sectors]]||20
+
|style="text-align: left;"|[[Invulnerability]]||colspan="3"|1
 
|}
 
|}
 
+
{{col-break}}
===Things===
+
{| {{prettytable|style=text-align: center;}}
{| {{prettytable}}
+
!colspan="4"|Multiplayer
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Cyberdemon||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Wolfenstein SS||0||10||28
 +
|-
 +
|style="text-align: left;"|Commander Keen||colspan="3"|4
 
|-
 
|-
|[[Cyberdemon]]s||1||1||1
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Commander Keen]]s||4||4||4
+
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|-
|[[SS Nazi]]s||0||10||28
+
|style="text-align: left;"|Chaingun||colspan="3"|3
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|-
|[[Medikit]]s||6||6||6
+
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]||1||1||1
+
|style="text-align: left;"|BFG9000||colspan="3"|1
 
|-
 
|-
|[[Berserk]]s||1||1||1
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Megasphere]]||1||1||1
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|2
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Box of rockets||colspan="3"|2
 
|-
 
|-
|[[Chaingun]]s||3||3||3
+
|style="text-align: left;"|Energy cell||colspan="3"|23
 
|-
 
|-
|[[Rocket launcher]]s||1||1||1
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Plasma gun]]s||1||1||1
+
|style="text-align: left;"|Medikit||colspan="3"|6
 
|-
 
|-
|[[BFG 9000]]s||1||1||1
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Super shotgun]]s||1||1||1
+
|style="text-align: left;"|Megasphere||colspan="3"|1
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Berserk||colspan="3"|1
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]||2||2||2
+
|style="text-align: left;"|Invulnerability||colspan="3"|1
 
|-
 
|-
|[[Energy cell]]s||23||23||23
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of shells|Shell boxes]]||2||2||2
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|5
 
|}
 
|}
 +
{{col-end}}
 +
 +
== Trivia ==
 +
* This level is based on the ninth and final level of episode one ([[shareware]]) of [[Wolfenstein 3D]]. The level name "Grosse" is a reference to the [[boss]] character {{wp|Wolfenstein 3D#Plot|Hans Grosse}} who first appeared in that level.
 +
* This level was going to have [https://www.youtube.com/watch?v=DF3hQfo9ju0 horizontally sliding doors] like its original counterpart. The code is still present but commented out.
 +
* {{French level name|Le Massacre}} Taken literally, this means "The Slaughter". That the level name was substituted rather than left alone (as was the case for the preceding ''Wolfenstein'') may indicate that the translators did not realize that it serves as a reference to the same game. Alternatively, since "[[wiktionary:grosse#French|grosse]]" is a common word in French, they may have thought keeping the original name would have been confusing.
 +
 +
== Censorship ==
 +
In the German version of [[Doom II]], this level was entirely removed.
  
===Notes===
+
In the version included with [[Doom 3: BFG Edition]], all [[Wolfenstein SS]] have been replaced with [[Former human|zombiemen]]. In addition, the map is renamed to '''MAP32: Keen''', the [[music]] track used is Doom, and the Nazi iconography has been removed from the textures. However, the latter two changes have been made by modifying the resources instead of modifying the map. This has been know to cause [[multiplayer]] network game synchronization issues with the original Doom II when playing this level. A patch to uncensor the BFG Edition version is available {{zdforums|t=53776|at this ZDoom forums thread}}.
This level is based on the ninth and final level of Episode 1 ([[shareware]]) of [[Wolfenstein 3D]]. The level name "Grosse" is a reference to the [[boss]] character [[Wikipedia:Wolfenstein 3D #Bosses|Hans Grosse]] who first appeared in that Wolf3D level.
 
  
==External links==
+
== External links ==
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:doom2:32 MAP32 demos from the Compet-n database]
+
* {{competnmap|2|234|MAP32}}
* [http://www.doom2.net/~compet-n/contest2.html Compet-n contest page] (Essorg is contest number 9)
+
* {{dsda|id=945|mapid=232|title=MAP32 demos}}
* [http://ian-albert.com/misc/doom2maps.php Top-down perspective view of all Doom II levels] by Ian Albert
+
* [http://ian-albert.com/games/doom_2_maps/ Top-down perspective view of all Doom II levels] by Ian Albert
 +
* [https://www.doom.com.hr/public/compet-n/admin/contests/cnt9/contest.html Compet-n contest page] (Essorg is contest number 9)
  
[[Category:Levels by name|Grosse (Doom II)]]
 
 
[[Category:Sandy Petersen levels]]
 
[[Category:Sandy Petersen levels]]
 
[[Category:Secret levels]]
 
[[Category:Secret levels]]
 
[[Category:Easter eggs]]
 
[[Category:Easter eggs]]
 
[[Category:Crossovers]]
 
[[Category:Crossovers]]
 +
[[Category:Stock levels with multiple names]]

Revision as of 09:29, 5 July 2020

Doom II secret maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
Three of the four Commander Keens.

MAP32: Grosse is the second secret map of Doom II and can be accessed from MAP31: Wolfenstein. It was designed by Sandy Petersen and uses the music track "The Ultimate Challenge". The par time is 30 seconds.

Walkthrough

Map of Grosse
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Go through the door in front of you to enter a large room with pillars and candles, as well as Wolfenstein SS Nazis on Hurt Me Plenty, Ultra-Violence, and Nightmare! skill levels. Travel to the opposite side of this room. Once you get close to the door, a cyberdemon will open the door and attack. Once you have destroyed the cyberdemon (or escaped from him), enter the room it was in and go through the door on the opposite side. Kill all four hanging Commander Keens and the panel behind them will raise, revealing the exit switch. Jump across the gap with the sky floor and hit the switch to exit.

Secrets

  1. The southwestern pillar in the main room opens, revealing three chainguns. (sector 8)
  2. The southeastern pillar in the main room opens, revealing a megasphere. (sector 9)
  3. The northwestern pillar in the main room opens, revealing a BFG9000. (sector 2)
  4. The northeastern pillar in the main room opens, revealing a super shotgun and two boxes of shells . (sector 1)
  5. The center swastika on the western wall of the main area opens, revealing a cache of medikits, plasma cells and a plasma rifle. (sector 7)
  6. The center swastika on the eastern wall of the main area opens, revealing an invulnerability artifact. (sector 5)

Bugs

This map cannot normally be finished when using the -nomonsters parameter because the hanged Commander Keens are missing. See Kill percentage flag used for -nomonsters and respawning for more details.

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:11 Adam Hegyi 2002-04-10 lv32-011.zip
NM speed 00:11 Adam Hegyi 2002-04-10 nm32-011.zip
UV max 00:35 Adam Hegyi 2000-10-14 lv32-035.zip
NM100S 00:24 Karim El-Sheikh (Kimo Xvirus) 2011-11-24 ns32-024.zip
UV -fast 00:35 Adam Hegyi 1999-07-06 fa32-035.zip
UV -respawn 00:34 Adam Hegyi 1999-07-15 re32-034.zip
UV Tyson 01:08 Laszlo Vecsei (Waldon) 2000-11-19 ty32-108.zip
UV pacifist 00:23 Radek Pecka 2001-10-23 pa32-023.zip

The data was last verified in its entirety on July 5, 2020.

Essorg

For a Compet-N contest held in February 2001, a mirrored upside-down version of Grosse called Essorg was created. "Essorg" is "Grosse" written backwards.

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing north. (thing 65)
  2. facing west. (thing 66)
  3. facing west. (thing 67)
  4. facing south-west. (thing 68)
  5. facing north-west. (thing 69)

Statistics

Map data

Things 111
Vertices 229*
Linedefs 216
Sidedefs 276
Sectors 20
* The vertex count without the effect of node building is 200.

Things

This level contains the following numbers of things per skill level:

Trivia

  • This level is based on the ninth and final level of episode one (shareware) of Wolfenstein 3D. The level name "Grosse" is a reference to the boss character Hans Grosse who first appeared in that level.
  • This level was going to have horizontally sliding doors like its original counterpart. The code is still present but commented out.
  • The official French name of this level is Le Massacre. Taken literally, this means "The Slaughter". That the level name was substituted rather than left alone (as was the case for the preceding Wolfenstein) may indicate that the translators did not realize that it serves as a reference to the same game. Alternatively, since "grosse" is a common word in French, they may have thought keeping the original name would have been confusing.

Censorship

In the German version of Doom II, this level was entirely removed.

In the version included with Doom 3: BFG Edition, all Wolfenstein SS have been replaced with zombiemen. In addition, the map is renamed to MAP32: Keen, the music track used is Doom, and the Nazi iconography has been removed from the textures. However, the latter two changes have been made by modifying the resources instead of modifying the map. This has been know to cause multiplayer network game synchronization issues with the original Doom II when playing this level. A patch to uncensor the BFG Edition version is available at this ZDoom forums thread.

External links