MAP32: Grosse (Doom II)
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MAP32: Grosse is the second secret map of Doom II and can be accessed from MAP31: Wolfenstein. It was designed by Sandy Petersen and uses the music track "The Ultimate Challenge".
Contents
Strategy
Walkthrough
Go through the door in front of you to enter a large room with pillars and candles (A), as well as Wolfenstein SS Nazis on Hurt Me Plenty, Ultra-Violence, and NIGHTMARE! skill levels. Travel to the opposite side of this room. Once you get close to the door, a Cyberdemon will open the door and attack (B). Once you have destroyed the Cyberdemon (or escaped from him), enter the room it was in and go through the door on the opposite side (C). Kill all four hanging Commander Keens and the panel behind them will raise (D), revealing the exit switch. Jump across the gap with the sky floor and hit the switch to exit.
Secrets
- The southwestern pillar in the main room opens, revealing three chainguns (E).
- The southeastern pillar in the main room opens, revealing a megasphere (F).
- The northwestern pillar in the main room opens, revealing a BFG9000 (G).
- The northeastern pillar in the main room opens, revealing a super shotgun and two boxes of shells (H).
- The center swastika on the western wall of the main area opens, revealing a cache of medikits, plasma cells and a plasma rifle (I).
- The center swastika on the eastern wall of the main area opens, revealing an invulnerability artifact (J).
Bugs
- This map cannot normally be finished when using the -nomonsters parameter because the hanged Commander Keens are missing. See Kill percentage flag used for -nomonsters and respawning for more details.
Trivia
- This level was going to have horizontally sliding doors like the original Wolf3D. The code is still present but commented out.
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:11 | Adam Hegyi | 2002-04-10 | lv32-011.zip | |
NM speed | 00:11 | Adam Hegyi | 2002-04-10 | nm32-011.zip | |
UV max | 00:35 | Adam Hegyi | 2000-10-14 | lv32-035.zip | |
NM100S | 00:25 | Adam Hegyi | 2000-10-19 | ns32-025.zip | |
UV -fast | 00:35 | Adam Hegyi | 1999-07-06 | fa32-035.zip | |
UV -respawn | 00:34 | Adam Hegyi | 1999-07-15 | re32-034.zip | |
UV Tyson | 01:08 | Laszlo Vecsei | 2000-11-19 | ty32-108.zip | |
UV pacifist | 00:23 | Radek Pecka | 2001-10-23 | pa32-023.zip |
Essorg
For a Compet-N contest held in February 2001, a mirrored upside-down version of Grosse called Essorg was created. "Essorg" is "Grosse" written backwards.
Statistics
Map data
Things | 111 |
Vertices | 229 |
Linedefs | 216 |
Sidedefs | 276 |
Sectors | 20 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Cyberdemons | 1 | 1 | 1 |
Commander Keens | 4 | 4 | 4 |
SS Nazis | 0 | 10 | 28 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Medikits | 6 | 6 | 6 |
Invulnerabilities | 1 | 1 | 1 |
Berserks | 1 | 1 | 1 |
Megasphere | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainguns | 3 | 3 | 3 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Rocket boxes | 2 | 2 | 2 |
Energy cells | 23 | 23 | 23 |
Shell boxes | 2 | 2 | 2 |
Notes
This level is based on the ninth and final level of Episode 1 (shareware) of Wolfenstein 3D. The level name "Grosse" is a reference to the boss character Hans Grosse who first appeared in that Wolf3D level.
External links
- MAP32 demos from the Compet-n database
- Compet-n contest page (Essorg is contest number 9)
- Top-down perspective view of all Doom II levels by Ian Albert