Difference between revisions of "MAP32: Hectic (Doom 64)"

From DoomWiki.org

[unchecked revision][checked revision]
(Items)
m (Walkthrough: Automated edit - Map link, caption, dimensions & spots)
(31 intermediate revisions by 18 users not shown)
Line 1: Line 1:
 +
{{Doom 64 secret maps}}
 
{{map|slot=MAP32}}
 
{{map|slot=MAP32}}
{{Doom 64 31-32}}
+
'''MAP32: Hectic''' is the first [[secret level]] that can be found in [[Doom 64]] and is considered to be the most difficult level in the game. A virtual easter egg, finding it requires execution of an obscure procedure on {{maplinkgen|MAP01|Staging Area|Doom 64}}. From a chronological standpoint, this level is where the player can first come across [[Hell knight]]s and [[arachnotron]]s. Each of the three Doom 64 level designers created one of the three respective challenge rooms: [[Randy Estrella]] made the arachnotron room, [[Tim Heydelaar]] made the trapped [[lift]] room, and [[Danny Lewis]] made the Hell knight room. This level uses the [[Doom 64 music|music]] track "Spaces Between," also heard in [[MAP04: Holding Area (Doom 64)|MAP04: Holding Area]]. The reward for finishing this map completely is the game's "Features" menu, where cheat codes and additional secret levels can be accessed.
==Strategy==
 
[[Image:D64TC_MAP38_map.png|thumb|300px|Map of MAP32]]
 
===Walkthrough===
 
  
This walthrough will provide guidance on using the alternate exit in this level. The normal exit can be activated simply at the start of the level, but using this alternate exit will enable the "Features" menu option.
+
In a [[text screen|textual intermission]] before the level begins, it is described as follows:
As mentioned below, only the soulsphere can be picked up in the beginning room of this level with great difficulty, attempts to pick up the other items will lead to death due to traps. Open the door on the right and enter. Pick up the red key. You will then be lowered into a room with no exit. Immediately, Arachnotrons will appear. Pick up the rockets scattered around the room and despatch of the Arachnatrons. Due to the limited space available, this is difficult to achieve, as the Arachnotrons can corner you if you are not careful, and there is always the likelyhood of splash damage from one of your Rocket attacks. When they are finally killed, you will be allowed back up to the starting room. Now enter the door which was on the left when you first started the level. Collect the items and the Blue Key. Turn around, and you will see that the door is now closed, and you have 2 Hell Knights on each side of the very narrow bridge. You must kill all of them for the door to open. You must not fall off this narrow bridge, either by accident or because of one of the Hell Knight's attacks pushing you off. It is best to use the side strafe exclusively to dodge attacks while unloading rockets at the enemies. The door back to the starting room will open once the Hell Knights are dead. Now enter the other door that has not been opened so far. Use the lifts to move to the Yellow Key, but take care not to get hit by the darts thrown by demon faces on the walls. Once you have the Yellow Key, move to the Red bars in the starting room and unlock them, then unlock the Blue and Yellow bars and exit the level.
+
{{quote|Congratulations, you've found... Hectic. Only the best will reap its rewards.|Doom 64|nosource=true}}
  
===100% Completion===
+
==Walkthrough==
 +
[[File:DOOM64 MAP32 MAP.png|thumb|330x300px|Map of Hectic]]
 +
{{Map spots 64}}
 +
 
 +
===Essentials===
 +
This walkthrough will provide guidance on using the alternate exit in this level. The normal exit can be activated simply at the start of the level, but only using the alternate exit will enable the "Features" menu option.
 +
 
 +
All [[item]]s in the beginning room are booby trapped. Some of the traps can be overcome (see the Items section) with varying degrees of difficulty, but failure will lead to death. Open the door on the right and enter. Pick up the red key. You will then be lowered into a room with no exit. Immediately, arachnotrons will appear. Pick up the rockets scattered around the room and dispose of the arachnotrons. Due to the limited space available, this is difficult to achieve, as the arachnotrons can corner you if you are not careful, and there is always the possibility of splash damage from one of your rockets. When they are finally killed, a crusher activates but only once; You can avoid this by standing in one of the yellow areas and then you will be allowed back up to the starting room.
 +
 
 +
Now enter the door which was on the left when you first started the level. Cross the stepping stones across the [[damaging floor|blood]] to collect the items and the blue key, but beware of the crusher that immediately starts overhead. Turn around, and you will see that the door behind you is now closed. You must deal with two Hell knights on each side of the very narrow bridge and must kill all of them in order to reopen the door. You must not fall off of this narrow bridge, either by accident or by being pushed off by of one of the Hell knight's attacks, as the blood pit is inescapable. It is best to use the side strafe exclusively to dodge attacks while unloading rockets at the enemies.
 +
 
 +
Now enter the final door that has not yet been opened. Use the lifts to move to the yellow key, but take care not to get hit by the darts thrown by demon faces on the walls. Once you have the yellow key, return to the red bars in the starting room and unlock them, then unlock the blue and yellow bars and exit the level. When you arrive in {{maplinkgen|MAP02|The Terraformer|Doom 64}}, the "Features" menu will become available. Note that it does not remain unlocked, however, if you quit the game and restart from a password.
 +
 
 +
===Other points of interest===
 
====Enemies====
 
====Enemies====
There are only seven enemies in this map (four [[Hell_Knight|hell knights]] and three [[arachnotron]]s). You have to kill them all to reach the true exit.
+
There are only seven enemies in this map (four [[Hell knight]]s and three [[arachnotron]]s). You have to kill them all to reach the true exit.
 
====Items====
 
====Items====
*In the starting room, you CAN get the [[soulsphere]], though it requires almost pixel-perfect movement. Face the soulsphere, tap forward and immediately tap back to avoid dropping into the tiny pit that forms. If you fail, you will get crushed to death a few moments later.
+
* The blue [[megaarmor]] cannot be picked up safely; it is protected by a [[macro]] that will instantly [[telefrag]] the player.
*The only other item here is a [[berserk]] pack in the room with the lava. You can't miss it.
+
* The [[soulsphere]] is intended to be equally impossible to pick up, as the small pit it sits in is exactly too deep for the player to climb out of, and falling in triggers a crushing ceiling. However, with careful positioning it can be picked up through a [[grab]]. This will still trigger the crushing ceiling but the player will have plenty of time to move out of the way.
*The crusher the protects the green armor is not triggered if entering from the east side. To get the armor, move around to the back of the crusher from the east, then slowly walk in and then walk back out the east side. If any of the other sides are crossed, the crusher will activate and you will be killed.
+
* The only other item here is a [[berserk]] pack in the room with the lava. You can't miss it.
*Another method to get the security (green) armour: First, get some good distance, then face the armour from any direction and run (DO NOT slow down). If done correctly, you should now have the security armour.
+
* The crusher that protects the green [[security armor]] is not triggered if entering from the east side. The east wall of the enclosure is colored differently to give the player a hint. If any of the other sides are crossed, the crusher will activate and you will be killed.
 +
 
 +
===Secrets===
 +
There are no official secrets in this map. Even if you head for the easy exit as soon as you enter the map, you will still be awarded a score of 100% for secrets on the completion screen. However, the main goal of the map is to try for the hard exit.
  
====Secrets====
 
There are no official secrets in this map. Even if you head for the easy exit as soon as you enter the map, you'll still get a 100% for secrets on the completion screen. However, the main goal of the map is to try for the hard exit!
 
 
==Speedrunning==
 
==Speedrunning==
  
 
===Routes and tricks===
 
===Routes and tricks===
 +
You can take advantage of the aforementioned soulsphere trick (see Items) as it is also a glitch which nearly eliminates the challenge factor in the map.
  
===Records===
+
When you successfully collect the soulsphere, without getting caught, the columns' script causes all the other scripts for the map to remain paused, due to the limitations of the game's programming. This will allow you to safely collect the blue and red skull keys, without triggering their corresponding traps.
  
==Statistics==
+
The only room that remains unaffected is the yellow skull key room with the moving floor sections and dart traps, however being a relatively easy room to escape, that is negligible. You can then use the keys to open the colored pylons which block the true exit switch and exit the level with access to the "Features" menu in the pause screen.
 +
 
 +
===Current records===
 +
 
 +
== Statistics ==
 
===Map data===
 
===Map data===
+
{{mapdata|
 +
  things=56|
 +
  vertexes=407|
 +
  linedefs=399|
 +
  sidedefs=591|
 +
  sectors=63|
 +
  vertexbefore=337}}
 +
 
 
===Things===
 
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom 64 skill levels|skill level]]:
 +
 +
{| {{prettytable|style=text-align: center;}}
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||colspan="3"|3
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|2
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|3
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Camera]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Projectile spot||colspan="3"|24
 +
|}
  
 
==External links==
 
==External links==
 +
*
  
[[Category:Levels by name|Hectic (Doom 64)]]
+
[[Category:Danny Lewis levels]]
 +
[[Category:Randy Estrella levels]]
 +
[[Category:Tim Heydelaar levels]]
 +
[[Category:Secret levels]]

Revision as of 14:57, 19 July 2020

Doom 64 secret maps

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 28
Secret maps
Fun levels: 25 26 27
Title map: 33
The Lost Levels: 34 35 36 37 38 39
Fun level: 40

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Hectic is the first secret level that can be found in Doom 64 and is considered to be the most difficult level in the game. A virtual easter egg, finding it requires execution of an obscure procedure on MAP01: Staging Area. From a chronological standpoint, this level is where the player can first come across Hell knights and arachnotrons. Each of the three Doom 64 level designers created one of the three respective challenge rooms: Randy Estrella made the arachnotron room, Tim Heydelaar made the trapped lift room, and Danny Lewis made the Hell knight room. This level uses the music track "Spaces Between," also heard in MAP04: Holding Area. The reward for finishing this map completely is the game's "Features" menu, where cheat codes and additional secret levels can be accessed.

In a textual intermission before the level begins, it is described as follows:

"Congratulations, you've found... Hectic. Only the best will reap its rewards."
― Doom 64

Walkthrough

Map of Hectic
Letters in italics refer to marked spots on the map. Sector and Thing numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

This walkthrough will provide guidance on using the alternate exit in this level. The normal exit can be activated simply at the start of the level, but only using the alternate exit will enable the "Features" menu option.

All items in the beginning room are booby trapped. Some of the traps can be overcome (see the Items section) with varying degrees of difficulty, but failure will lead to death. Open the door on the right and enter. Pick up the red key. You will then be lowered into a room with no exit. Immediately, arachnotrons will appear. Pick up the rockets scattered around the room and dispose of the arachnotrons. Due to the limited space available, this is difficult to achieve, as the arachnotrons can corner you if you are not careful, and there is always the possibility of splash damage from one of your rockets. When they are finally killed, a crusher activates but only once; You can avoid this by standing in one of the yellow areas and then you will be allowed back up to the starting room.

Now enter the door which was on the left when you first started the level. Cross the stepping stones across the blood to collect the items and the blue key, but beware of the crusher that immediately starts overhead. Turn around, and you will see that the door behind you is now closed. You must deal with two Hell knights on each side of the very narrow bridge and must kill all of them in order to reopen the door. You must not fall off of this narrow bridge, either by accident or by being pushed off by of one of the Hell knight's attacks, as the blood pit is inescapable. It is best to use the side strafe exclusively to dodge attacks while unloading rockets at the enemies.

Now enter the final door that has not yet been opened. Use the lifts to move to the yellow key, but take care not to get hit by the darts thrown by demon faces on the walls. Once you have the yellow key, return to the red bars in the starting room and unlock them, then unlock the blue and yellow bars and exit the level. When you arrive in MAP02: The Terraformer, the "Features" menu will become available. Note that it does not remain unlocked, however, if you quit the game and restart from a password.

Other points of interest

Enemies

There are only seven enemies in this map (four Hell knights and three arachnotrons). You have to kill them all to reach the true exit.

Items

  • The blue megaarmor cannot be picked up safely; it is protected by a macro that will instantly telefrag the player.
  • The soulsphere is intended to be equally impossible to pick up, as the small pit it sits in is exactly too deep for the player to climb out of, and falling in triggers a crushing ceiling. However, with careful positioning it can be picked up through a grab. This will still trigger the crushing ceiling but the player will have plenty of time to move out of the way.
  • The only other item here is a berserk pack in the room with the lava. You can't miss it.
  • The crusher that protects the green security armor is not triggered if entering from the east side. The east wall of the enclosure is colored differently to give the player a hint. If any of the other sides are crossed, the crusher will activate and you will be killed.

Secrets

There are no official secrets in this map. Even if you head for the easy exit as soon as you enter the map, you will still be awarded a score of 100% for secrets on the completion screen. However, the main goal of the map is to try for the hard exit.

Speedrunning

Routes and tricks

You can take advantage of the aforementioned soulsphere trick (see Items) as it is also a glitch which nearly eliminates the challenge factor in the map.

When you successfully collect the soulsphere, without getting caught, the columns' script causes all the other scripts for the map to remain paused, due to the limitations of the game's programming. This will allow you to safely collect the blue and red skull keys, without triggering their corresponding traps.

The only room that remains unaffected is the yellow skull key room with the moving floor sections and dart traps, however being a relatively easy room to escape, that is negligible. You can then use the keys to open the colored pylons which block the true exit switch and exit the level with access to the "Features" menu in the pause screen.

Current records

Statistics

Map data

Things 56
Vertices 407*
Linedefs 399
Sidedefs 591
Sectors 63
* The vertex count without the effect of node building is 337.

Things

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4
Hell knight 4
Arachnotron 3
Weapons 1-2 3 4
Rocket launcher 2
Ammunition 1-2 3 4
Rocket 2
Box of rockets 3
Health & Armor 1-2 3 4
Armor 1
Megaarmor 1
Items 1-2 3 4
Supercharge 1
Berserk 1
Keys 1-2 3 4
Blue skull key 1
Red skull key 1
Yellow skull key 1
Miscellaneous 1-2 3 4
Teleport landing 1
Camera 2
Projectile spot 24

External links