Difference between revisions of "MAP32: Installation 07 Warszawa (Community Chest 3)"

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{{Community Chest 3 31-32}}
 
{{map|slot=MAP32}}
 
{{map|slot=MAP32}}
{{Community Chest 3 31-32}}
+
{{level stub}}
'''MAP32: Installation 07 Warszawa''' is the super [[secret level]] of [[Community Chest 3]].  It was mainly designed by Matt Devlin (Shadow Dweller).  During compilation, it was edited by Eric Baker (The Green Herring) to improve the visuals, and modify the gameplay in different ways, most notably creating a new outdoor area where the player must fight armies of hellspawn with the [[BFG9000]].  It uses the music track which plays in the 1995 level Doom City by Shamus Young.  
+
'''MAP32: Installation 07 Warszawa''' is the super [[secret level]] of [[Community Chest 3]].  It was mainly designed by [[Matt Devlin (Shadow Dweller)]].  During compilation, it was edited by [[Eric Baker (The Green Herring)]] to improve the visuals, and modify the gameplay in different ways, most notably creating a new outdoor area where the player must fight armies of hellspawn with the [[BFG9000]].  It uses the music track which plays in the 1995 level Doom City by Shamus Young.  
  
The title refers to ''Warszawa'', the Polish name of [[wikipedia:Warsaw|Warsaw]], as the textfile mentions that the level is set in Warsaw.  
+
The title refers to ''Warszawa'', the Polish name of {{wp|Warsaw}}, as the textfile mentions that the level is set in Warsaw.  
  
Completing this level takes the player to [[MAP16: Hangman's Noose (Community Chest 3)|MAP16: Hangman's Noose]].  
+
Completing this level takes the player to [[MAP16: Hangman's Noose (Community Chest 3)|MAP16: Hangman's Noose]].
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:Cchest3_MAP32.png|thumb|360x300px|Map of Installation 07 Warszawa]]
[[Image:Cchest3_MAP32.png|thumb|300px|Map of MAP32]]
+
{{Map spots}}
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
  
 
===Essentials===
 
===Essentials===
Line 18: Line 18:
 
===Secrets===
 
===Secrets===
 
# In the rock formation across from the yellow key, there is a dark patch which flashes intermittently.  In this patch is a switch; shoot it with any [[impact weapon]] to open a compartment in the hallway containing two [[box of bullets|bullet boxes]], two [[box of shells|shell boxes]], and two [[rocket]]s. ('''sector 465''')
 
# In the rock formation across from the yellow key, there is a dark patch which flashes intermittently.  In this patch is a switch; shoot it with any [[impact weapon]] to open a compartment in the hallway containing two [[box of bullets|bullet boxes]], two [[box of shells|shell boxes]], and two [[rocket]]s. ('''sector 465''')
# When heading down either staircase within the silver base, one row of lights at the fourth step from the top has a burnt-out light.  Shoot it with an impact weapon to open a secret passage containing a box of bullets, a box of shells, three rockets, and two [[energy cell]]s. ('''sector 461''')
+
# When heading down either staircase within the silver base, one row of lights at the fourth step from the top has a burnt-out light.  Shoot it with an impact weapon to open a secret passage containing a box of bullets, a box of shells, three rockets, and two [[Energy cell (Doom)|energy cell]]s. ('''sector 461''')
  
 
===Bugs===
 
===Bugs===
Line 24: Line 24:
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
+
Cchest3_MAP32_start.png|The start of the level.
Image: |  
 
 
</gallery>
 
</gallery>
  
Line 37: Line 36:
  
 
===Current records===
 
===Current records===
There are currently no records for the map at the [http://doomedsda.us Doomed Speed Demos Archive].
+
The records for the map at the [[Doomed Speed Demos Archive]] are:
 +
 
 +
{| {{prettytable}}
 +
!Style||Time||Player||Date||File||Notes
 +
|-
 +
|[[UV speed]]|| || || || ||
 +
|-
 +
|[[NM speed]]|| || || || ||
 +
|-
 +
|[[UV max]]||04:29||[[j4rio]]||2011-08-06||{{dsdaftp|959/1/c332-429.zip|c332-429.zip}}||
 +
|-
 +
|[[NM100S]]|| || || || ||
 +
|-
 +
|[[UV -fast]]|| || || || ||
 +
|-
 +
|[[UV -respawn]]|| || || || ||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 +
|}
  
 
===Miscellaneous demos===
 
===Miscellaneous demos===
 +
{| {{prettytable}}
 +
!Style||Time||Player||Date||File||Notes
 +
|-
 +
| || || || || ||
 +
|}
 +
 +
''This information was last verified in its entirety on January 22, 2018.
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains seven spawn points:
 +
# facing east. ('''thing 756''')
 +
# facing east. ('''thing 757''')
 +
# facing east. ('''thing 758''')
 +
# facing south-east. ('''thing 760''')
 +
# facing north-west. ('''thing 762''')
 +
# facing south-east. ('''thing 763''')
 +
# facing north-west. ('''thing 764''')
  
 
== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=765|
 +
  vertexes=7870|
 +
  linedefs=7416|
 +
  sidedefs=12797|
 +
  sectors=790|
 +
  vertexbefore=6229}}
  
===Map data===
+
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
|[[Things]]||765
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Imp]]||colspan="3"|65
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||78||120||170
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||2||4||4
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||3||4||5
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||2||3||4
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|14
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|16
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||54||60||60
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||56||58||58
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|2
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Megasphere]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Vertex]]es||6229
+
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
|[[Linedefs]]||7416
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Sidedefs]]||12797
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||13||14||14
 
|-
 
|-
|[[Sectors]]||790
+
|style="text-align: left;"|[[Voodoo doll]]||colspan="3"|5
 
|}
 
|}
 
+
{{col-break}}
===Things===
+
{| {{prettytable|style=text-align: center;}}
 
+
!colspan="4"|Cooperative
This level contains the following numbers of things per [[skill level]]:
+
|-
 
+
!Monsters!!1-2!!3!!4-5
{| {{prettytable}}
+
|-
![[Monsters]]||1-2||3||4-5
+
|style="text-align: left;"|Zombieman||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|Shotgun guy||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Imp||colspan="3"|65
 +
|-
 +
|style="text-align: left;"|Revenant||78||120||170
 +
|-
 +
|style="text-align: left;"|Cacodemon||2||4||4
 +
|-
 +
|style="text-align: left;"|Hell knight||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Baron of Hell||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Arch-vile||3||4||5
 +
|-
 +
|style="text-align: left;"|Cyberdemon||2||3||4
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|BFG9000||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Clip||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Rocket||colspan="3"|14
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|16
 +
|-
 +
|style="text-align: left;"|Energy cell||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Energy cell pack||54||60||60
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Medikit||56||58||58
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Megaarmor||colspan="3"|2
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Megasphere||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Red keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Teleport landing||13||14||14
 
|-
 
|-
|[[Zombieman]]||13||13||13
+
|style="text-align: left;"|Voodoo doll||colspan="3"|5
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Deathmatch
 
|-
 
|-
|[[Shotgun guy]]||17||17||17
+
!Monsters!!1-2!!3!!4-5
 
|-
 
|-
|[[Heavy weapon dude]]||2||2||2
+
|style="text-align: left;"|Zombieman||colspan="3"|13
 
|-
 
|-
|[[Imp]]||65||65||65
+
|style="text-align: left;"|Shotgun guy||colspan="3"|17
 
|-
 
|-
|[[Revenant]]||78||120||170
+
|style="text-align: left;"|Heavy weapon dude||colspan="3"|2
 
|-
 
|-
|[[Cacodemon]]||2||4||4
+
|style="text-align: left;"|Imp||colspan="3"|65
 
|-
 
|-
|[[Hell knight]]||8||8||8
+
|style="text-align: left;"|Revenant||78||120||170
 
|-
 
|-
|[[Baron of hell]]||3||3||3
+
|style="text-align: left;"|Cacodemon||2||4||4
 
|-
 
|-
|[[Arch-vile]]||3||4||5
+
|style="text-align: left;"|Hell knight||colspan="3"|8
 
|-
 
|-
|[[Cyberdemon]]||2||3||4
+
|style="text-align: left;"|Baron of Hell||colspan="3"|3
 
|-
 
|-
![[Item|Powerups]]||1-2||3||4-5
+
|style="text-align: left;"|Arch-vile||3||4||5
 
|-
 
|-
|[[Armor]]||1||1||1
+
|style="text-align: left;"|Cyberdemon||2||3||4
 
|-
 
|-
|[[Megaarmor]]||2||2||2
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Megasphere]]||1||1||1
+
|style="text-align: left;"|Shotgun||colspan="3"|1
 
|-
 
|-
|[[Supercharge]]||2||2||2
+
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|-
|[[Medikit]]||56||58||58
+
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|-
|[[Stimpack]]||1||1||1
+
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|-
|[[Backpack]]||1||1||1
+
|style="text-align: left;"|Plasma gun||colspan="3"|4
 
|-
 
|-
![[Weapon]]s||1-2||3||4-5
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Shotgun]]||1||1||1
+
|style="text-align: left;"|Clip||colspan="3"|9
 
|-
 
|-
|[[Super shotgun]]||1||1||1
+
|style="text-align: left;"|Box of bullets||colspan="3"|5
 
|-
 
|-
|[[Chaingun]]||1||1||1
+
|style="text-align: left;"|4 shotgun shells||colspan="3"|6
 
|-
 
|-
|[[Rocket launcher]]||1||1||1
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|5
 
|-
 
|-
|[[Plasma gun]]||1||1||1
+
|style="text-align: left;"|Rocket||colspan="3"|14
 
|-
 
|-
|[[BFG9000]]||1||1||1
+
|style="text-align: left;"|Box of rockets||colspan="3"|16
 
|-
 
|-
![[Ammunition]]||1-2||3||4-5
+
|style="text-align: left;"|Energy cell||colspan="3"|5
 
|-
 
|-
|[[Clip]]||9||9||9
+
|style="text-align: left;"|Energy cell pack||54||60||60
 
|-
 
|-
|[[Box of bullets]]||5||5||5
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[4 shotgun shells]]||6||6||6
+
|style="text-align: left;"|Stimpack||colspan="3"|1
 
|-
 
|-
|[[Box of shotgun shells]]||5||5||5
+
|style="text-align: left;"|Medikit||56||58||58
 
|-
 
|-
|[[Rocket]]||14||14||14
+
|style="text-align: left;"|Armor||colspan="3"|1
 
|-
 
|-
|[[Box of rockets]]||16||16||16
+
|style="text-align: left;"|Megaarmor||colspan="3"|2
 
|-
 
|-
|[[Energy cell]]||5||5||5
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Energy cell pack]]||54||60||60
+
|style="text-align: left;"|Supercharge||colspan="3"|2
 
|-
 
|-
![[Keys]]||1-2||3||4-5
+
|style="text-align: left;"|Megasphere||colspan="3"|1
 
|-
 
|-
|Blue keycard||4||4||4
+
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|-
|Red keycard||1||1||1
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|Yellow keycard||1||1||1
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|7
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||13||14||14
 
|}
 
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 163: Line 377:
  
 
== See also ==
 
== See also ==
 
 
*  
 
*  
  
 
== Sources ==
 
== Sources ==
 
 
*  
 
*  
  
 
== External links ==
 
== External links ==
 
+
* {{dsda2|wad=cchest3|title=Community Chest 3 demos}}
 
* {{idgames|title=Doom City|id=4077}}, the source of the background music.
 
* {{idgames|title=Doom City|id=4077}}, the source of the background music.
  
[[Category:Levels by name|Installation 07 Warszawa (Community Chest 3)]]
 
 
[[Category:Matt Devlin levels]]
 
[[Category:Matt Devlin levels]]
 
[[Category:Eric Baker levels]]
 
[[Category:Eric Baker levels]]
 +
[[Category:Secret levels]]

Revision as of 03:31, 26 November 2020

Community Chest 3 secret maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP32: Installation 07 Warszawa is the super secret level of Community Chest 3. It was mainly designed by Matt Devlin (Shadow Dweller). During compilation, it was edited by Eric Baker (The Green Herring) to improve the visuals, and modify the gameplay in different ways, most notably creating a new outdoor area where the player must fight armies of hellspawn with the BFG9000. It uses the music track which plays in the 1995 level Doom City by Shamus Young.

The title refers to Warszawa, the Polish name of Warsaw, as the textfile mentions that the level is set in Warsaw.

Completing this level takes the player to MAP16: Hangman's Noose.

Walkthrough

Map of Installation 07 Warszawa
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the rock formation across from the yellow key, there is a dark patch which flashes intermittently. In this patch is a switch; shoot it with any impact weapon to open a compartment in the hallway containing two bullet boxes, two shell boxes, and two rockets. (sector 465)
  2. When heading down either staircase within the silver base, one row of lights at the fourth step from the top has a burnt-out light. Shoot it with an impact weapon to open a secret passage containing a box of bullets, a box of shells, three rockets, and two energy cells. (sector 461)

Bugs

Two zombiemen setting up a demonic teleporter (things 184 and 206) are glued together, immobilizing them until one of them is killed.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max 04:29 j4rio 2011-08-06 c332-429.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

This information was last verified in its entirety on January 22, 2018.

Deathmatch

Player spawns

This level contains seven spawn points:

  1. facing east. (thing 756)
  2. facing east. (thing 757)
  3. facing east. (thing 758)
  4. facing south-east. (thing 760)
  5. facing north-west. (thing 762)
  6. facing south-east. (thing 763)
  7. facing north-west. (thing 764)

Statistics

Map data

Things 765
Vertices 7870*
Linedefs 7416
Sidedefs 12797
Sectors 790
* The vertex count without the effect of node building is 6229.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

The level's original exit was a tunnel, immediately after the cyberdemon battle, which led to an army of hellspawn facing down a city. Jumping out of the tunnel caused the level to exit, preventing 100% Kills. When editing the level, Baker originally intended to edit this portion of the level into a battle against said army, after which the player would enter the city and ger attacked by more demons, and eventually find the exit teleporter in a passage around and inside a cliff. However, when he could not find a way to make the town look good in his eyes, he created the area seen in the final level. The original tunnel was kept, with a switch that lowers the wall in front of it to reveal the new area, along with two side tunnels added to provide a hiding place from the revenant missile barrage.

Baker made other gameplay-related edits to this level, although none were as prominent as the change described above:

  • Three keycardss were added to the silver base, the weapons storage was made locked with the yellow key, a switch was added in the same room to obtain the blue key that can only be accessed with the red key, and the door into the computer room was edited to require all three keys to enter. Previously, the player could run straight through the base to the cyberdemon room.
  • The crates on the storage rooms were rearranged to provide a cleaner path through them.
  • The two secrets were originally accessed by opening hidden doors manually. The methods for reaching them in the final level were devised by Baker.
  • The cacodemons near the yellow key were originally pain elementals. The change was made to provide a battle that Baker felt was less annoying.
  • The level originally included six lost souls in the storage room east of where the yellow key would be placed, and a lost soul army which teleported under the southernmost ship in the docking bay, along with nine imps. Two of the lost souls in the storage room were removed, and the others replaced with shotgun guys, while the lost soul army was replaced with more imps.
  • In the southernmost storage room, there was originally a megasphere. This was replaced with three medikits.
  • The original teleport to the cyberdemon room occurred when a player found a room east of the computer room with a dead marine in the middle of an empty room, with a BFG9000 next to him. Attempting to grab the BFG would teleport the player right near the BFG in the cyberdemon room, with no way to return. Baker replaced this room with a more conventional teleport bay containing three imps. He also had the teleporter lead to another teleporter in a hallway west of the BFG, and vice versa.
  • The cyberdemon room originally only contained a single cyberdemon. It was edited to include multiple cyberdemons, both to increase the difficulty of the battle, and to have the BFG see much more use. The new exit area was explicitly designed with this in mind as well.

Baker was responsible for choosing the music used in this level.

Trivia

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