Difference between revisions of "MAP32: Mostly Harmful (Hell Revealed)"

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{{Hell Revealed 31-32}}
 
{{map|slot=MAP32}}
 
{{map|slot=MAP32}}
{{Hell Revealed 31-32}}
+
'''MAP32: Mostly Harmful''', designed by [[Yonatan Donner]], is the second secret level of [[Hell Revealed]].  It uses the music track "CCCool" from [[Rise of the Triad]]. The level's name is most likely a reference to {{wp|Douglas Adams}}' book "{{wp|Mostly Harmless}}" (Ford's edit of the Earth entry for The Hitchhiker's Guide to the Galaxy).  
'''MAP32: Mostly Harmful''', designed by [[Yonatan Donner]], is the second secret level of [[Hell Revealed]].  It uses the music track "CCCool" from [[Wikipedia:Rise of the Triad|Rise of the Triad]].
 
  
==Description==
+
== Description ==
 
According to the Hell Revealed info pack:
 
According to the Hell Revealed info pack:
  
Line 11: Line 11:
 
:''Difficulty: you're dead''
 
:''Difficulty: you're dead''
  
==Strategy==
+
== Walkthrough ==
It might sound silly, but untill more research is done, you better afoid the map at all. The guy is right... madness...
+
[[File:HR MAP32 map.png|thumb|300x300px|Map of Mostly Harmful]]
[[Image:HR MAP32 map.png|thumb|300px|Automap view of MAP32: Mostly Harmful]]
+
{{Map spots}}
===Walkthrough===
+
 
 +
===Essentials===
 +
The level consists of a building and four nearly identical yards. The yard located in the south is where you spawn. After entering the building, go right to the yard in the east and take the yellow [[key]]. Then go to the northern yard and grab the blue key. After this move to the yard in the west and get the red key. Now go to the middle of the map, and stand on the green [[Monster spawner|spawn shooter]] platform and let your [[health]] be depleted. After your health reaches a low enough value, the level will be exited. (Notice: On [[skill level]]s 1 & 2 you do not need to do this. Instead you have to kill the [[Romero's head]] to exit the level.)
 +
 
 +
Although Mostly Harmful is listed as having "You're Dead" difficulty, it can be tackled fairly simply with speed, strategy, and a little bit of good luck. The overall plan is
 +
# Clear out the starting room.
 +
# Clear out the inner moat.
 +
# Eliminate the [[revenant]] horde in the outer walkway of the inner room.
 +
# Grab the three keys.
 +
# Exit.
 +
 
 +
====Clear out the starting room====
 +
Grab the [[BFG9000]] behind you, then rush and pick up all of the [[weapon]]s lined up in front of you. You will not need most of them but you do not want to walk over and suddenly switch to the [[chaingun]] in the middle of a fierce firefight later! Use the two square panels at the sides of the room for cover while you pick off the four [[arch-vile]]s, two [[cyberdemon]]s, and any other minor resistance with the BFG. There are three cells each on either side of the room. The area behind the starting position (containing the [[teleporter]] to the moat) can also be used for cover. There are tons of [[medikit]]s and a [[megaarmor]] in this room, so don't worry about taking some damage.
 +
 
 +
====Clear out the inner moat====
 +
Jump into the teleporter behind the starting position to reach the moat (and the level's only secret area). Each side of the moat contains a [[megasphere]], an arch-vile, [[Hell knight]]s, [[cacodemon]]s, and a lot of [[energy cell pack|cells]] and [[box of rockets|rocket]] [[ammo]]. The [[arch-vile]]s are your top priority but the cacodemons also command respect, as they block movement and can bite from above. If you lose control of the fight in the moat, taking any of the four teleporters take you back to the starting room, where you can replenish your health and dive back in.
 +
 
 +
====Eliminate the revenant horde in the outer walkway of the inner room====
 +
Once the moat is clear, use the BFG or rocket launcher and fire into the crowd of revenants visible through the long rectangular windows overlooking the moat; you are almost completely safe from the revenants here. [[Monster]]s will spawn at the four corners of the moat, but for the most part should not present any significant resistance.
 +
 
 +
====Grab the three keys====
 +
Once the revenants are mostly dead, go back to the starting room and open the door. Any surviving enemies in the outer walkway will swarm in; kill them. You now need to travel counter-clockwise around the walkway to three areas almost identical to the starting area; each area contains a key where the BFG was found at the start of the level. The easy way to get these keys is to rush in and out. Fire the BFG just as you open each door to clear out any monsters blocking your way to the key (there aren't any at level start, but the cube spawner might place some there). Run to the key, turn around, and fire a second BFG shot to clear out any enemies blocking your way back to the door. There are four megaspheres in the outer walkway of the inner room, so you can completely heal after each key.
 +
 
 +
====Exit====
 +
Once you have all three keys, you need to clear a path to the center of the level and die there. The outer perimeter of the center contains four [[soul sphere]]s and plenty of cell ammo, with which you should have no problem killing enough [[Baron of Hell|barons of Hell]] to reach the exit platform. Dying there should present no problems.
 +
 
 
===Secrets===
 
===Secrets===
 +
# The inner moat counts as a secret sector. ('''sector 13''')
 +
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
|
 +
</gallery>
 +
 +
== Speedrunning ==
 +
 +
===Routes and tricks===
  
==Speedrunning==
+
===Current Compet-n records===
 +
The [[Compet-n]] records for the map are:
 +
 
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]]||00:41||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2009-04-25||{{competnftp|pwads/hr/speed/hr32-041.zip|hr32-041.zip}}||
 +
|-
 +
|[[NM speed]]||00:34||[[Artem Safronov (SAV88)]]||2009-12-29||{{competnftp|pwads/hr/nmare/hn32-034.zip|hn32-034.zip}}||
 +
|-
 +
|[[UV max]]||04:14||[[Anders Johnsen]]||2000-05-19||{{competnftp|pwads/hr/max/hr32-414.zip|hr32-414.zip}}||
 +
|-
 +
|[[NM100S]]||00:40||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2009-04-30||{{competnftp|pwads/hr/nm100s/hs32-040.zip|hs32-040.zip}}||
 +
|-
 +
|[[UV -fast]]||04:40||[[Chris Ratcliff (Ryback)]]||2010-07-11||{{competnftp|pwads/hr/fast/hf32-440.zip|hf32-440.zip}}||
 +
|-
 +
|[[UV -respawn]]|| || || || ||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 +
|}
  
See:
+
''The data was last verified in its entirety on July 4, 2020.''
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=hr Hell Revealed at Compet-N]
+
 
* [http://www.doomworld.com/sda/hr.htm Hell Revealed at the Doom Speed Demos Archive]
+
===Current DSDA records===
 +
The records for the map at the [[Doom Speed Demo Archive]] are:
  
==Statistics==
 
===Map data===
 
 
{| {{prettytable}}
 
{| {{prettytable}}
|[[Things]]||796
+
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]]||0:41.43||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2009-04-24||{{dsda2ftp|hr/43302/hr32-041.zip|hr32-041.zip}}||
 +
|-
 +
|[[NM speed]]||0:34.34||[[Artem Safronov (SAV88)]]||2009-12-29||{{dsda2ftp|hr/43307/hn32-034.zip|hn32-034.zip}}||
 +
|-
 +
|[[UV max]]||3:26.26||{{dsda2user|id=johnfrinky|title=johnfrinky|linkonly=1}}||2021-12-25||{{dsda2ftp|hr/58589/hr32-326.zip|hr32-326.zip}}||
 +
|-
 +
|[[NM 100S]]||0:40.54||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2009-04-30||{{dsda2ftp|hr/43311/hs32-040.zip|hs32-040.zip}}||
 +
|-
 +
|[[UV -fast]]||4:40.71||[[Chris Ratcliff (Ryback)]]||2010-07-11||{{dsda2ftp|hr/43313/hf32-440.zip|hf32-440.zip}}||
 
|-
 
|-
|[[Vertices]]||1892
+
|[[UV -respawn]]|| || || || ||
 
|-
 
|-
|[[Linedefs]]||1865
+
|[[UV Tyson]]|| || || || ||
 
|-
 
|-
|[[Sidedefs]]||3250
+
|[[UV pacifist]]||3:30.74||[[Kyle McAwesome]]||2022-04-13||{{dsda2ftp|hr/61598/hr32p330.zip|hr32p330.zip}}||
 
|-
 
|-
|[[Sectors]]||70
+
|[[NoMo]]||0:21.97||[[GrumpyCat]]||2014-02-16||{{dsda2ftp|hr/43318/hr32o021.zip|hr32o021.zip}}||
 +
|-
 +
|NoMo 100S||0:34.06||[[Casey Alvis (Altima Mantoid)]]||2002-07-08||{{dsda2ftp|hr/43534/hrhelp2.zip|hrhelp2.zip}}||
 
|}
 
|}
 +
 +
''The data was last verified in its entirety on June 1, 2022.''
 +
 +
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains four spawn points:
 +
# facing north. ('''thing 705''')
 +
# facing west. ('''thing 706''')
 +
# facing east. ('''thing 707''')
 +
# facing south. ('''thing 708''')
 +
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=796|
 +
  vertexes=1892|
 +
  linedefs=1865|
 +
  sidedefs=3250|
 +
  sectors=70|
 +
  vertexbefore=1571}}
 +
 
===Things===
 
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||colspan="3"|24
 +
|-
 +
|style="text-align: left;"|[[Imp]]||colspan="3"|53
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||24||24||86
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||colspan="3"|16
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||0||0||40
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||colspan="3"|36
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||24||24||16
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||colspan="3"|24
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||16||16||24
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||0||4||8
 +
|-
 +
|style="text-align: left;"|[[Romero's head]]||1||0||0
 +
|-
 +
|style="text-align: left;"|[[Monster spawner]]||0||0||1
 +
|-
 +
|style="text-align: left;"|[[Spawn spot]]||colspan="3"|24
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|28
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|156
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||42||50||64
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|108
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|4
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Megasphere]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Invulnerability]]||4||0||0
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|8
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||colspan="3"|24
 +
|-
 +
|style="text-align: left;"|Imp||colspan="3"|53
 +
|-
 +
|style="text-align: left;"|Revenant||24||24||86
 +
|-
 +
|style="text-align: left;"|Cacodemon||colspan="3"|16
 +
|-
 +
|style="text-align: left;"|Pain elemental||0||0||40
 +
|-
 +
|style="text-align: left;"|Hell knight||colspan="3"|36
 +
|-
 +
|style="text-align: left;"|Baron of Hell||24||24||16
 +
|-
 +
|style="text-align: left;"|Mancubus||colspan="3"|24
 +
|-
 +
|style="text-align: left;"|Arch-vile||16||16||24
 +
|-
 +
|style="text-align: left;"|Cyberdemon||0||4||8
 
|-
 
|-
|[[Cyberdemon]]s||0||4||8
+
|style="text-align: left;"|Romero's head||1||0||0
 
|-
 
|-
|[[Arch-Vile]]s||16||16||24
+
|style="text-align: left;"|Monster spawner||0||0||1
 
|-
 
|-
|[[Chaingunner]]s||24||24||24
+
|style="text-align: left;"|Spawn spot||colspan="3"|24
 
|-
 
|-
|[[Revenant]]s||24||24||86
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Mancubus|Mancubi]]||24||24||24
+
|style="text-align: left;"|Shotgun||colspan="3"|4
 
|-
 
|-
|[[Hell Knight]]s||36||36||36
+
|style="text-align: left;"|Super shotgun||colspan="3"|4
 
|-
 
|-
|[[Pain Elemental]]s||0||0||40
+
|style="text-align: left;"|Chaingun||colspan="3"|4
 
|-
 
|-
|[[Romero's head]]s||1||0||0
+
|style="text-align: left;"|Rocket launcher||colspan="3"|4
 
|-
 
|-
|[[Imp]]s||53||53||53
+
|style="text-align: left;"|Plasma gun||colspan="3"|4
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]||24||24||16
+
|style="text-align: left;"|BFG9000||colspan="3"|4
 
|-
 
|-
|[[Cacodemon]]s||16||16||16
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|28
 
|-
 
|-
|[[Megasphere]]s||12||12||12
+
|style="text-align: left;"|Box of rockets||colspan="3"|156
 
|-
 
|-
|[[Medikit]]s||108||108||108
+
|style="text-align: left;"|Energy cell pack||42||50||64
 
|-
 
|-
|[[Soul sphere]]s||4||4||4
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Blue armor]]s||4||4||4
+
|style="text-align: left;"|Medikit||colspan="3"|108
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]||4||0||0
+
|style="text-align: left;"|Megaarmor||colspan="3"|4
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Super shotgun]]s||1||1||1
+
|style="text-align: left;"|Supercharge||colspan="3"|4
 
|-
 
|-
|[[Shotgun]]s||1||1||1
+
|style="text-align: left;"|Megasphere||colspan="3"|12
 
|-
 
|-
|[[Chaingun]]s||1||1||1
+
|style="text-align: left;"|Backpack||colspan="3"|4
 
|-
 
|-
|[[Rocket launcher]]s||1||1||1
+
|style="text-align: left;"|Invulnerability||4||0||0
 
|-
 
|-
|[[Plasma gun]]s||1||1||1
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[BFG 9000]]s||1||1||1
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
|[[Backpack]]s||4||4||4
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|[[Bulk cell]]s||42||50||64
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]||156||156||156
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[Box of shells|Shell boxes]]||28||28||28
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|8
 
|}
 
|}
 +
{{col-end}}
 +
 +
== Trivia ==
 +
* The level features fake 3D bridges which can be crossed and walked under, though not at the same time.
 +
 +
== External links ==
 +
* {{competnmap|6|634|MAP32}}
 +
* {{dsda2|wad=hr|map=Map+32|title=MAP32 demos}}
 +
 +
[[Category:Yonatan Donner levels]]
 +
[[Category:Levels with extra equipment in co-op]]
 
[[Category:Secret levels]]
 
[[Category:Secret levels]]
[[Category:Levels by name|Mostly Harmful (Hell Revealed)]]
 

Revision as of 13:04, 4 August 2022

Hell Revealed secret maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Mostly Harmful, designed by Yonatan Donner, is the second secret level of Hell Revealed. It uses the music track "CCCool" from Rise of the Triad. The level's name is most likely a reference to Douglas Adams' book "Mostly Harmless" (Ford's edit of the Earth entry for The Hitchhiker's Guide to the Galaxy).

Description

According to the Hell Revealed info pack:

You have gone through a lot to get here - found many secrets and shown you deserve to get to the super-secret level. And this level is the deadliest of them all - not to mention it's extremely difficult to get rid of all the monsters here, new ones are created all the time! So you are racing against time. You will need all 3 keys to enter the exit - and only the dead are allowed to leave! The level also has some nice effects, like bridges you can go both above and under, arches that curve both below and above, and anti-coward tricks. See how fast you can finish this one on Ultra-Violence, if you can!
Size: small
Difficulty: you're dead

Walkthrough

Map of Mostly Harmful
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

The level consists of a building and four nearly identical yards. The yard located in the south is where you spawn. After entering the building, go right to the yard in the east and take the yellow key. Then go to the northern yard and grab the blue key. After this move to the yard in the west and get the red key. Now go to the middle of the map, and stand on the green spawn shooter platform and let your health be depleted. After your health reaches a low enough value, the level will be exited. (Notice: On skill levels 1 & 2 you do not need to do this. Instead you have to kill the Romero's head to exit the level.)

Although Mostly Harmful is listed as having "You're Dead" difficulty, it can be tackled fairly simply with speed, strategy, and a little bit of good luck. The overall plan is

  1. Clear out the starting room.
  2. Clear out the inner moat.
  3. Eliminate the revenant horde in the outer walkway of the inner room.
  4. Grab the three keys.
  5. Exit.

Clear out the starting room

Grab the BFG9000 behind you, then rush and pick up all of the weapons lined up in front of you. You will not need most of them but you do not want to walk over and suddenly switch to the chaingun in the middle of a fierce firefight later! Use the two square panels at the sides of the room for cover while you pick off the four arch-viles, two cyberdemons, and any other minor resistance with the BFG. There are three cells each on either side of the room. The area behind the starting position (containing the teleporter to the moat) can also be used for cover. There are tons of medikits and a megaarmor in this room, so don't worry about taking some damage.

Clear out the inner moat

Jump into the teleporter behind the starting position to reach the moat (and the level's only secret area). Each side of the moat contains a megasphere, an arch-vile, Hell knights, cacodemons, and a lot of cells and rocket ammo. The arch-viles are your top priority but the cacodemons also command respect, as they block movement and can bite from above. If you lose control of the fight in the moat, taking any of the four teleporters take you back to the starting room, where you can replenish your health and dive back in.

Eliminate the revenant horde in the outer walkway of the inner room

Once the moat is clear, use the BFG or rocket launcher and fire into the crowd of revenants visible through the long rectangular windows overlooking the moat; you are almost completely safe from the revenants here. Monsters will spawn at the four corners of the moat, but for the most part should not present any significant resistance.

Grab the three keys

Once the revenants are mostly dead, go back to the starting room and open the door. Any surviving enemies in the outer walkway will swarm in; kill them. You now need to travel counter-clockwise around the walkway to three areas almost identical to the starting area; each area contains a key where the BFG was found at the start of the level. The easy way to get these keys is to rush in and out. Fire the BFG just as you open each door to clear out any monsters blocking your way to the key (there aren't any at level start, but the cube spawner might place some there). Run to the key, turn around, and fire a second BFG shot to clear out any enemies blocking your way back to the door. There are four megaspheres in the outer walkway of the inner room, so you can completely heal after each key.

Exit

Once you have all three keys, you need to clear a path to the center of the level and die there. The outer perimeter of the center contains four soul spheres and plenty of cell ammo, with which you should have no problem killing enough barons of Hell to reach the exit platform. Dying there should present no problems.

Secrets

  1. The inner moat counts as a secret sector. (sector 13)

Areas / screenshots

Speedrunning

Routes and tricks

Current Compet-n records

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:41 Tatsuya Ito (Tatsurd-cacocaco) 2009-04-25 hr32-041.zip
NM speed 00:34 Artem Safronov (SAV88) 2009-12-29 hn32-034.zip
UV max 04:14 Anders Johnsen 2000-05-19 hr32-414.zip
NM100S 00:40 Tatsuya Ito (Tatsurd-cacocaco) 2009-04-30 hs32-040.zip
UV -fast 04:40 Chris Ratcliff (Ryback) 2010-07-11 hf32-440.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.

Current DSDA records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:41.43 Tatsuya Ito (Tatsurd-cacocaco) 2009-04-24 hr32-041.zip
NM speed 0:34.34 Artem Safronov (SAV88) 2009-12-29 hn32-034.zip
UV max 3:26.26 johnfrinky 2021-12-25 hr32-326.zip
NM 100S 0:40.54 Tatsuya Ito (Tatsurd-cacocaco) 2009-04-30 hs32-040.zip
UV -fast 4:40.71 Chris Ratcliff (Ryback) 2010-07-11 hf32-440.zip
UV -respawn
UV Tyson
UV pacifist 3:30.74 Kyle McAwesome 2022-04-13 hr32p330.zip
NoMo 0:21.97 GrumpyCat 2014-02-16 hr32o021.zip
NoMo 100S 0:34.06 Casey Alvis (Altima Mantoid) 2002-07-08 hrhelp2.zip

The data was last verified in its entirety on June 1, 2022.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing north. (thing 705)
  2. facing west. (thing 706)
  3. facing east. (thing 707)
  4. facing south. (thing 708)

Statistics

Map data

Things 796
Vertices 1892*
Linedefs 1865
Sidedefs 3250
Sectors 70
* The vertex count without the effect of node building is 1571.

Things

This level contains the following numbers of things per skill level:

Trivia

  • The level features fake 3D bridges which can be crossed and walked under, though not at the same time.

External links