MAP32: Nullspace Junior (Congestion 1024)
From DoomWiki.org
Congestion 1024 secret maps |
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MAP32: Nullspace Junior is the thirty-second map of Congestion 1024. It was designed by Russell Pearson and uses the music track " ". It received a standalone release in March 2006 as "Null Space Junior".
Contents
Walkthrough
Essentials
At the start, flip the switch behind you to raise the floor. Turn around, go forward and go down the stairs to your right to find a switch. Press it then climb the stairs back up to find another switch straight ahead. Press it and go down the stairs again, this time use the switch in front to lower the lift. Ride it to the top and approach the items: as you do so the walls around you will lower. Turn right and go forward to collect the red key, doing this will trigger bars to lock you up in the upper floor. To be able to access the lower floor again you will have to fend off against the cacodemons that will swarm you for 30 seconds, then flip the switch on the pillar to the left of where the red key was. Now, either ride the lift down to the lower floor or take the stairs. Press the red switch twice and go to the upper floor again. You'll notice a switch on the other pillar so use it, strafe to the left and wait for the wall to lower, revealing the exit portal.
Other points of interest
Secrets
- The start sector is tagged as secret. (sector 151)
Bugs
Demo files
Areas / screenshots
The cyberdemon
Speedrunning
Routes and tricks
Current records
The Compet-n records for the map are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | ** | ||||
NM speed | ** | ||||
UV max | ** | ||||
NM100S | ** | ||||
UV -fast | ** | ||||
UV -respawn | ** | ||||
UV Tyson | ** | ||||
UV pacifist | ** |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Statistics
Map data
Things | 312 |
Vertices | 3090* |
Linedefs | 3038 |
Sidedefs | 5232 |
Sectors | 758 |
Things
This level contains the following numbers of things per skill level:
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Technical information
Inspiration and development
As the name implies, the level is based on Pearson's Null Space, but as smaller-scale implementation of the concept.