Difference between revisions of "MAP32: Playground (Hell Revealed II)"

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This level is absolute hell! Harder than the last map!, maybe harder than NUTS! you start off with a cyberdemon in front of you, over 2,000 monsters. This level even wont work online it will crash. Open the door behind you grab the invulnerability, get your bfg ready and brace yourself for the hardest map.
+
{{Hell Revealed II 31-32}}
 +
{{map|slot=MAP32}}
 +
'''MAP32: Playground''' is the super secret map of [[Hell Revealed II]]. It was designed by [[Jonas Feragen (Chrozoron)|Jonas Feragen]] and uses the music track "Gutknot," by Petter Mårtensen (Thyrbse).
 +
 
 +
== Walkthrough ==
 +
[[File:HR2_MAP32_map.png|thumb|300x300px|Map of Playground]]
 +
{{Map spots}}
 +
 
 +
===Essentials===
 +
You will face off against [[monster]] amounts in the thousands in this open level. As you are fighting, keep watch of your [[health]] and [[ammo]]; even though there are plenty of pickups, you will more than likely fight to get them. A few [[weapon]]s are at the start, and the [[BFG9000]] is highly recommended for survival. A [[cyberdemon]] guards one right in front of you, so you may need to pry it from him to get it.
 +
 
 +
Eight platforms in the corners of the map can be reached by stairs. Each one holds a switch, and you need to flip all of the switches to retrieve the blue skull key at the north end of the map. When you reach the platforms, you also need to watch out for new monster closets being opened, as they hold lots of extra monsters. Also, when you reach one platform, the switch on the platform directly opposite of it will lower. If you are fast, you can run from one platform to another to get some much-needed [[megasphere]]s. When you get the blue key, head for the north central lift inside the [[imp]]/[[Mancubus|mancubi]] tunnel. Ride it up for the yellow key, and then go back down. Look out for the [[arachnotron]]s that appear. Now go for the south central lift and repeat the same ordeal to get the red skull key, then exit in the center of the map.
 +
 
 +
===Other points of interest===
 +
 
 +
===Secrets===
 +
# Behind your starting point, open the door to get an [[invulnerability]]. ('''sector 69''')
 +
 
 +
===Bugs===
 +
 
 +
===Demo files===
 +
 
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
|
 +
</gallery>
 +
 
 +
== Speedrunning ==
 +
 
 +
===Current records===
 +
The records for the map at the [[Doom Speed Demo Archive]] are:
 +
 
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]]||0:24.57||[[Karim El-Sheikh (Kimo Xvirus)]]||2009-02-05||{{dsda2ftp|hr2final/13799/h232-024.zip|h232-024.zip}}||
 +
|-
 +
|[[NM speed]]|| || || || ||
 +
|-
 +
|[[UV max]]||8:48.00||[[Ancalagon]]||2019-01-31||{{dsda2ftp|hr2final/13778/h232-848.zip|h232-848.zip}}||
 +
|-
 +
|[[NM 100S]]||0:27.74||[[Aleksey Kamenev (4shockblast)]]||2019-03-08||{{dsda2ftp|hr2final/13801/h232s027.zip|h232s027.zip}}||
 +
|-
 +
|[[UV -fast]]||18:38.83||[[TimeOfDeath]]||2009-11-27||{{dsda2ftp|hr2final/13803/h232f1838.zip|h232f1838.zip}}||
 +
|-
 +
|[[UV -respawn]]|| || || || ||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]||4:21.51||[[GrumpyCat]]||2022-12-10||{{dsda2ftp|hr2final/70655/h232p421.zip|h232p421.zip}}||
 +
|-
 +
|[[NoMo]]||0:15.69||[[Kristian Ronge]]||2006-02-25||{{dsda2ftp|hr2final/13810/h232o015.zip|h232o015.zip}}||
 +
|-
 +
|NoMo 100S||1:40.06||{{dsda2user|id=dogmachine|title=Dogmachine|linkonly=1}}||2022-02-09||{{dsda2ftp|hr2final/59975/hr232os140.zip|hr232os140.zip}}||
 +
|}
 +
 
 +
''The data was last verified in its entirety on December 27, 2022.''
 +
 
 +
===Miscellaneous demos===
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]] [[TAS]]||0:17.57||{{dsda2user|id=superweapondude|title=SuperWeaponDude|linkonly=1}}||2016-05-01||{{dsda2ftp|hr2final/13797/h232x017.zip|h232x017.zip}}||
 +
|-
 +
|[[UV max]] TAS||4:23.57||[[j4rio]]||2015-09-04||{{dsda2ftp|hr2final/13775/h232x423.zip|h232x423.zip}}||
 +
|-
 +
|[[NoMo]] TAS||0:13.14||[[Vasily Vasilyev (38_ViTa_38)]]||2019-07-06||{{dsda2ftp|hr2final/44562/h232xo013.zip|h232xo013.zip}}||
 +
|}
 +
 
 +
''The data was last verified in its entirety on January 14, 2022.''
 +
 
 +
== Deathmatch ==
 +
 
 +
===Player spawns===
 +
This level contains eight spawn points:
 +
# facing south. ('''thing 2861''')
 +
# facing north. ('''thing 2862''')
 +
# facing east. ('''thing 2863''')
 +
# facing west. ('''thing 2864''')
 +
# facing north-west. ('''thing 2865''')
 +
# facing north-east. ('''thing 2866''')
 +
# facing south-east. ('''thing 2867''')
 +
# facing south-west. ('''thing 2868''')
 +
 
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=2869|
 +
  vertexes=1176|
 +
  linedefs=1319|
 +
  sidedefs=335|
 +
  sectors=93|
 +
  vertexbefore=1055}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||28||0||0
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||43||0||0
 +
|-
 +
|style="text-align: left;"|[[Imp]]||254||252||336
 +
|-
 +
|style="text-align: left;"|[[Demon]]||12||19||27
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||14||22||28
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||84||235||390
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||100||150||202
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||192||209||321
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||7||48||78
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||34||66||87
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||44||46||62
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||4||56||88
 +
|-
 +
|style="text-align: left;"|[[Spiderdemon]]||3||5||7
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||2||16||25
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|47
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|484
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|365
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|24
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|2
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Megasphere]]||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Invulnerability]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|4
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Shotgun guy||28||0||0
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||43||0||0
 +
|-
 +
|style="text-align: left;"|Imp||254||252||336
 +
|-
 +
|style="text-align: left;"|Demon||12||19||27
 +
|-
 +
|style="text-align: left;"|Spectre||14||22||28
 +
|-
 +
|style="text-align: left;"|Revenant||84||235||390
 +
|-
 +
|style="text-align: left;"|Cacodemon||100||150||202
 +
|-
 +
|style="text-align: left;"|Hell knight||192||209||321
 +
|-
 +
|style="text-align: left;"|Baron of Hell||7||48||78
 +
|-
 +
|style="text-align: left;"|Arachnotron||34||66||87
 +
|-
 +
|style="text-align: left;"|Mancubus||44||46||62
 +
|-
 +
|style="text-align: left;"|Arch-vile||4||56||88
 +
|-
 +
|style="text-align: left;"|Spiderdemon||3||5||7
 +
|-
 +
|style="text-align: left;"|Cyberdemon||2||16||25
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|BFG9000||colspan="3"|3
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|47
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|484
 +
|-
 +
|style="text-align: left;"|Energy cell pack||colspan="3"|365
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|24
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Megaarmor||colspan="3"|2
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Megasphere||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Invulnerability||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|4
 +
|}
 +
{{col-end}}
 +
 
 +
== Technical information ==
 +
 
 +
== Inspiration and development ==
 +
 
 +
== Trivia ==
 +
 
 +
== See also ==
 +
*
 +
 
 +
== Sources ==
 +
*
 +
 
 +
== External links ==
 +
* {{dsda2|wad=hr2final|title=Hell Revealed II demos}}
 +
 
 +
[[Category:Jonas Feragen levels]]
 +
[[Category:Levels with extra equipment in co-op]]
 +
[[Category:Secret levels]]

Latest revision as of 11:24, 27 December 2022

Hell Revealed II secret maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Playground is the super secret map of Hell Revealed II. It was designed by Jonas Feragen and uses the music track "Gutknot," by Petter Mårtensen (Thyrbse).

Walkthrough[edit]

Map of Playground
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You will face off against monster amounts in the thousands in this open level. As you are fighting, keep watch of your health and ammo; even though there are plenty of pickups, you will more than likely fight to get them. A few weapons are at the start, and the BFG9000 is highly recommended for survival. A cyberdemon guards one right in front of you, so you may need to pry it from him to get it.

Eight platforms in the corners of the map can be reached by stairs. Each one holds a switch, and you need to flip all of the switches to retrieve the blue skull key at the north end of the map. When you reach the platforms, you also need to watch out for new monster closets being opened, as they hold lots of extra monsters. Also, when you reach one platform, the switch on the platform directly opposite of it will lower. If you are fast, you can run from one platform to another to get some much-needed megaspheres. When you get the blue key, head for the north central lift inside the imp/mancubi tunnel. Ride it up for the yellow key, and then go back down. Look out for the arachnotrons that appear. Now go for the south central lift and repeat the same ordeal to get the red skull key, then exit in the center of the map.

Other points of interest[edit]

Secrets[edit]

  1. Behind your starting point, open the door to get an invulnerability. (sector 69)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:24.57 Karim El-Sheikh (Kimo Xvirus) 2009-02-05 h232-024.zip
NM speed
UV max 8:48.00 Ancalagon 2019-01-31 h232-848.zip
NM 100S 0:27.74 Aleksey Kamenev (4shockblast) 2019-03-08 h232s027.zip
UV -fast 18:38.83 TimeOfDeath 2009-11-27 h232f1838.zip
UV -respawn
UV Tyson
UV pacifist 4:21.51 GrumpyCat 2022-12-10 h232p421.zip
NoMo 0:15.69 Kristian Ronge 2006-02-25 h232o015.zip
NoMo 100S 1:40.06 Dogmachine 2022-02-09 hr232os140.zip

The data was last verified in its entirety on December 27, 2022.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV speed TAS 0:17.57 SuperWeaponDude 2016-05-01 h232x017.zip
UV max TAS 4:23.57 j4rio 2015-09-04 h232x423.zip
NoMo TAS 0:13.14 Vasily Vasilyev (38_ViTa_38) 2019-07-06 h232xo013.zip

The data was last verified in its entirety on January 14, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 2861)
  2. facing north. (thing 2862)
  3. facing east. (thing 2863)
  4. facing west. (thing 2864)
  5. facing north-west. (thing 2865)
  6. facing north-east. (thing 2866)
  7. facing south-east. (thing 2867)
  8. facing south-west. (thing 2868)

Statistics[edit]

Map data[edit]

Things 2869
Vertices 1176*
Linedefs 1319
Sidedefs 335
Sectors 93
* The vertex count without the effect of node building is 1055.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]